JackGriffin wrote:Are things starting to make sense now? Instead of displaying the pawn piece it displays the coded mesh but since the skin on it fails it displays the default texture across it. The reason you see the green is because the pawn piece renders as a sprite and so the green is invisible. Your skin renders normally so the green is not replaced, otherwise most of your model would be invisible.
Makes sense. How I accidentally learned to skin the SKtrooper is from that sort of thing happening with other skins during memory glitches:
{S.o.W}DeathMask wrote:Few questions:
Skipping all questions as you didn't understand what I was going after. Well, the screenshot is from offline but I had this fixed 2 years ago.
I'm trying to get that green/gray skin so I can use it in a project now... if that's possible.
Dr.Flay wrote:Open UEd 2 and what do you see at the top of the textures window ?
Ammocountbar is a 4x4 green texture.
*runs to go look*
*runs back because I just ran away from the computer*