Looking For A File!

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Looking For A File!

Post by ASLY » Tue Jul 22, 2014 7:18 am

I need a file which name is UnrealShare.Pock - It's from Unreal 1 but I don't have U1 at my PC.
This file needed for Postal 2 weapons. Thanks in advence! :tu:

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UTPe
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Re: Looking For A File!

Post by UTPe » Tue Jul 22, 2014 8:06 am

hi,
are you pretty sure this is a real file (filename.xxx) ? could it be maybe an UScript class ?
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Re: Looking For A File!

Post by Higor » Tue Jul 22, 2014 8:18 am

Unreal's UnrealShare has a couple of U1-only things in it, you won't be able to load those in UT.
Something similar happened to RTNP's UnrealShare and U1 one (i think it was unified with main U1 in 227).
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

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Re: Looking For A File!

Post by ASLY » Tue Jul 22, 2014 10:19 am

Yeah, let's take a look to this topic: http://www.ut99.org/viewtopic.php?f=12&t=5661

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Dr.Flay
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Re: Looking For A File!

Post by Dr.Flay » Tue Jul 22, 2014 6:09 pm

It is a class of damage in the Unreal UnrealShare.u

Code: Select all

//=============================================================================
// pock.
//=============================================================================
class Pock expands Scorch;

#exec TEXTURE IMPORT NAME=pock0_t FILE=Textures\Decals\pock0_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock1_t FILE=Textures\Decals\pock1_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock2_t FILE=Textures\Decals\pock2_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock3_t FILE=Textures\Decals\pock4_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock4_t FILE=Textures\Decals\pock5_t.pcx LODSET=2

var() texture PockTex[5];

simulated function PostBeginPlay()
{
	if ( Level.bDropDetail )
		Texture = PockTex[0];
	else
		Texture = PockTex[Rand(5)];

	Super.PostBeginPlay();
}

simulated function AttachToSurface()
{
	bAttached = AttachDecal(100, vect(0,0,1)) != None;
}
So what you are looking for is Unreal.

ASLY

Re: Looking For A File!

Post by ASLY » Wed Jul 23, 2014 5:09 am

Damn! UT Already have UnrealShare package so I can't do anything, right? :(