All my maps in one pack +Updated
Posted: Mon Aug 11, 2014 12:02 am
Deck16][ UT tech style
Deck16][ Sgtech style
Curse][ HD
Healing Pyramid II
Morbias III night
Morbias III day
Morbias III Twin
Viridian Dreams Sgtech style
Added (final) in all filenames. Included OpenAL and Emitter in the package.
Changelog deck16:
- Deck16 has BlockALL in UT version, as opposed to invisible brush collision. This makes projectiles go through grate texture in UT but not in Unreal;
Changelog Morbias III:
- Signs are now flat and were placed on top of the grates. This is because BSP holes were eating the curved signs placed on the pipes;
- Added the missing lightbeams in UT version. However, they do not match the static meshes in Unreal version because UT doesn't support scalling XYZ components individually;
- For some reason, morbias cannot be rebuilt with BSP slider set to anything, be it minimize cuts or balance tree. With any setting the map suffers from random black spots and bsp holes everywhere, the solution was to not rebuild BSP at all;
Changelog all:
- Rebuilt BSP with lower node count. Slider set to 10. Except for Morbias III
Download:
Mediafire Fixed, copied the wrong link.
Mega
Quick update:
- Curse II HD for UT was missing;
- Healing Pyramid for UT had a huge BSP hole. Solution was to pick up map for Unreal, delete ujumpers, rebuild paths, overwrite UT version, paste back all kickers from previous UT version, rebuild paths again. The difference is that now visible UT teles are now replaced with same tele with emitter from U;
- Fixed masked textures. They were black because I imported again without mipmaps but overlooked the alpha channel;
- Detail textures. The custom 24bits dxt compressed textures had no detail texture set, now they have the same detail texture as the original texture packages.
Map that I haven't advertised before: Deck16 UT techs tyle. It's a variation of sgtech.
Deck16][ Sgtech style
Curse][ HD
Healing Pyramid II
Morbias III night
Morbias III day
Morbias III Twin
Viridian Dreams Sgtech style
Added (final) in all filenames. Included OpenAL and Emitter in the package.
Changelog deck16:
- Deck16 has BlockALL in UT version, as opposed to invisible brush collision. This makes projectiles go through grate texture in UT but not in Unreal;
Changelog Morbias III:
- Signs are now flat and were placed on top of the grates. This is because BSP holes were eating the curved signs placed on the pipes;
- Added the missing lightbeams in UT version. However, they do not match the static meshes in Unreal version because UT doesn't support scalling XYZ components individually;
- For some reason, morbias cannot be rebuilt with BSP slider set to anything, be it minimize cuts or balance tree. With any setting the map suffers from random black spots and bsp holes everywhere, the solution was to not rebuild BSP at all;
Changelog all:
- Rebuilt BSP with lower node count. Slider set to 10. Except for Morbias III
Download:
Mediafire Fixed, copied the wrong link.
Mega
Quick update:
- Curse II HD for UT was missing;
- Healing Pyramid for UT had a huge BSP hole. Solution was to pick up map for Unreal, delete ujumpers, rebuild paths, overwrite UT version, paste back all kickers from previous UT version, rebuild paths again. The difference is that now visible UT teles are now replaced with same tele with emitter from U;
- Fixed masked textures. They were black because I imported again without mipmaps but overlooked the alpha channel;
- Detail textures. The custom 24bits dxt compressed textures had no detail texture set, now they have the same detail texture as the original texture packages.
Map that I haven't advertised before: Deck16 UT techs tyle. It's a variation of sgtech.