
Isn't there any way to bind the setspeed command into a map, that over rides the gametypes ?
I could see just the client or offline, to add a command each time it loads, but not built in, there must be a way, or maybe a mutator built in.
Those little crawly flat creatures are really worrisome, man they chase you through anything, sort of like the blobs in unreal, Set a trap with those since they don't attack until you shoot them.
They also move fast in shallow water, have not tried a deep pool, but they skirt across my fluid actor pretty dang fast, see the waves.
You could setup an area , like 32 of them and walk through, but make a fight with a different enemy causing you to accidentally shoot one, friggen scary. Might be able to change the team number so the other pawn won't make them go after it. I need to test that out.
Actually you could just use the property changer up until you accidentally shoot one, then switch the team so they ALL attack at once, if you shoot only one, a swarm of ankle biting killers.