Map Vote Ultimate 2.1
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Re: Map Vote Ultimate 2.1
thanks for this update, I'm always interested in using evoluted mapvote systems ! 

Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)
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Re: Map Vote Ultimate 2.1
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Last edited by Deepu on Thu Dec 21, 2017 11:23 am, edited 1 time in total.
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Re: Map Vote Ultimate 2.1
hi,
now it's possible to change background color with SAY>!mvc command, nice but would it be possible to customize also the color of mapvote title (actually yellow) and list title (actually orange/red) ? and even the background (tile/color) used in a list ?
now it's possible to change background color with SAY>!mvc command, nice but would it be possible to customize also the color of mapvote title (actually yellow) and list title (actually orange/red) ? and even the background (tile/color) used in a list ?

Personal map database: http://www.ut99maps.net
"These are the days that we will return to one day in the future only in memories." (The Midnight)
"These are the days that we will return to one day in the future only in memories." (The Midnight)
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Re: Map Vote Ultimate 2.1
I am requesting source-code of this map-vote because I like idea.
Q:Why I want source-code ?
A:Because I want to reconstruct a few things unchanged just moved.
History (Wiki based) problems to solve:
- Function into a script can get called from other script - IS NOT the same for an Event as used there > Super.Timer() and Super.Tick() In an old version I got rid of them and I did not see MapVote crashing just a smoother playground;
- Association of bIsPlayer with PlayerReplicationInfo is still amazing me in 2015 - ALL kind of games with monsters has chances to develop Errors. bIsPlayer && PlayerPawn(P) are pointless. PlayerPawn is always player;
- Epic recommended to not call Actor's PrebeginPlay it is EVENT anyway so I removed that in a prior version and it works fine.
- I have seen a code unwrapped "== BestP" but nobody checked "if (BestP != None)".
I'll be extremely grateful to except me from working in reconstructing source-code by linking to it, but if will be necessary I'll do that in my free time, because I have seen certain coding rules described at Wiki and issues toward ScriptedPawn so I wanna cleaned one available for all community because a few things aren't fixed.
Edit:
Interesting to look at MVCmds.uc
I did not know that you are so funny. Even Bot has Console? That's new to me.
Q:Why I want source-code ?
A:Because I want to reconstruct a few things unchanged just moved.
History (Wiki based) problems to solve:
- Function into a script can get called from other script - IS NOT the same for an Event as used there > Super.Timer() and Super.Tick() In an old version I got rid of them and I did not see MapVote crashing just a smoother playground;
- Association of bIsPlayer with PlayerReplicationInfo is still amazing me in 2015 - ALL kind of games with monsters has chances to develop Errors. bIsPlayer && PlayerPawn(P) are pointless. PlayerPawn is always player;
- Epic recommended to not call Actor's PrebeginPlay it is EVENT anyway so I removed that in a prior version and it works fine.
- I have seen a code unwrapped "== BestP" but nobody checked "if (BestP != None)".
I'll be extremely grateful to except me from working in reconstructing source-code by linking to it, but if will be necessary I'll do that in my free time, because I have seen certain coding rules described at Wiki and issues toward ScriptedPawn so I wanna cleaned one available for all community because a few things aren't fixed.
Edit:
Interesting to look at MVCmds.uc
Code: Select all
if(P.IsA('Bot'))
{
Bot(P).ConsoleCommand("taunt wave");
}
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Re: Map Vote Ultimate 2.1
And a tiny detailDeepak O V wrote:Thanks for this suggestions. Do next version of Map Vote Ultimate!
code
class MapVoteHistory4 extends MapVoteHistory_INI Config(MapVoteHistory5);
/code
Maybe you want to put source-code into a private link and let me look over stuff.
Another request: Please put configurable TIPS address, probably people wants their own which can be updated later. By example LA13 has a hard-coded address which is no longer available and client deals only with errors. Will be necessary another value declared in replication, else you can quit using that because after a few years nobody will look there.
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Re: Map Vote Ultimate 2.1
Hi,
Thanks for your efforts, i appreciate your version since it provides more list and also because there's more space to show map names.
But i would like to point something, it seems the following settings are only valid for clients :
if i change them on server it won't do any changes on clients (and thats the behavior i expected, to change default background color), they will get default color settings instead.
Is there a way to change the text color for CTF games (server side and for all clients) ?
edit: How-to add your own logo ? (should i do a texture package and add it to ServerPackage= ?)
Regards,
Thanks for your efforts, i appreciate your version since it provides more list and also because there's more space to show map names.
But i would like to point something, it seems the following settings are only valid for clients :
Code: Select all
backgroundColor=(R=0,G=0,B=100,A=0)
AS_BT_TextColor=(R=0,G=0,B=128,A=0)
DM_TDM_TextColor=(R=0,G=64,B=0,A=0)
DOM_iAS_TextColor=(R=64,G=0,B=64,A=0)
RA_CTF_TextColor=(R=0,G=64,B=64,A=0)
IDM_ICTF_TextColor=(R=0,G=0,B=0,A=0)
RCTF_RX_TextColor=(R=128,G=0,B=0,A=0)
LMS_SCR_TextColor=(R=88,G=38,B=217,A=0)
MM_SG_TextColor=(R=114,G=9,B=40,A=0)
Is there a way to change the text color for CTF games (server side and for all clients) ?
edit: How-to add your own logo ? (should i do a texture package and add it to ServerPackage= ?)
Regards,


Think about it, game industry doesn't want you to buy one time and play for decades, they want you to buy a new game as soon as possible. Thats why UT99 still the best UT.

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Re: Map Vote Ultimate 2.1
This is good, but I'll be glad to reconstruct this server-heart thing because I want smoother functionality not only VISUALS. Replication... eheh.Lemon wrote:Hi,
Thanks for your efforts, i appreciate your version since it provides more list and also because there's more space to show map names.
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Re: Map Vote Ultimate 2.1
And whats that strange green thing that popup to the right after map switch ? (hoped for the logo but it seems not)
Show me some answers, thanks ! (thinking to move back to la13 as it looks obscure...)
Show me some answers, thanks ! (thinking to move back to la13 as it looks obscure...)


Think about it, game industry doesn't want you to buy one time and play for decades, they want you to buy a new game as soon as possible. Thats why UT99 still the best UT.

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Re: Map Vote Ultimate 2.1
This is tester's job.Chamberly wrote:He did?
So this source-code seems very secret. I have simply requested it trying to develop an option for custom DM related to a TIE game and to clean it a bit... but it looks like I have to work in decompiling it and later I'll drop source-code public as for MAPVOTELA13 because UT = SHARING it was not encrypted by Sweney and even UE4 is free - LOL. As long as MAPVOTELA13 has been released in public and used as base, then I simply don't understand why this selfish attitude since LA13 is basement.
And my conclusions about UL2.1:
- it does query for tips in India - it was not customizable as admin wants (probably will have the same faith as LA13 after years -- 404 error);
- it has useless codes like Super calls to events not functions;
- it has bIsPlayer calls with chances to see errors in games with Skaarjs and I know errors from old mapvote so I don't need them again;

- it saves a history in other file because of typo errors "4 vs 5";
- if Lemon said something about colors from client (I did not checked this) which means replication doesn't work properly;
- awaiting "news"..........
Also has an internal mod probably from proasm in order to enhance options - I did not checked that in detail. You see ? Not all game-types need that...
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Re: Map Vote Ultimate 2.1
LogoLemon wrote:And whats that strange green thing that popup to the right after map switch ? (hoped for the logo but it seems not)
Show me some answers, thanks ! (thinking to move back to la13 as it looks obscure...)

Just added to show that Mapvote is added and in working state.
Spoiler
