I currently use it on about 6 servers so far, it's good but it's really up to you how you wanna use a mapvote.
CacusMapVote [Server Interface] [RC3b]
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Chamberly
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Re: CacusMapVote [Server Interface] [RC3b]
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Conky
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Re: CacusMapVote [Server Interface] [RC3b]
The fact that you responded to me gives me confidence it is the most current mapvote 
Will it run on LinuxGSM server?
I am new to running this UT99 server. I used LinuxGSM to create the server because of the super helpful scripts. It came with 451 patch.
Will it run on LinuxGSM server?
I am new to running this UT99 server. I used LinuxGSM to create the server because of the super helpful scripts. It came with 451 patch.
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Chamberly
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Re: CacusMapVote [Server Interface] [RC3b]
Yes. I also use LinuxGSM but modified it so we can run 436 as I wanted, with XC_Engine.
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Conky
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Re: CacusMapVote [Server Interface] [RC3b]
Is there any advantage to running 436? I’ve read on oldunreal forum that 451 was too buggy but LinuxGSM comes with it. What is XC_Engine ? 
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Chamberly
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Re: CacusMapVote [Server Interface] [RC3b]
This is off topic to this thread... will discuss those in the PM.
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gachimusa
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Re: CacusMapVote [Server Interface] [RC3b]
can i add more than 48 custom games on CacusMapVote.ini or is this maximum limit ?
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Chamberly
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gachimusa
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Berserker
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Re: CacusMapVote [Server Interface] [RC3b]
CacusMapVote suggestion:
Make it possible to load Server Actors inside the CustomGames string. You can already load Server Packages within CacusMapVote, wouldn't it be amazing to have the same option for Server Actors?
Make it possible to load Server Actors inside the CustomGames string. You can already load Server Packages within CacusMapVote, wouldn't it be amazing to have the same option for Server Actors?