Ok ...I mixed things up. We can't fix this, because...papercoffee wrote:Because it's not fixed in RC3EvilGrins wrote:Then why does it say "redeemer" in the talkbox?papercoffee wrote:No Redeemer ...Brocconade and Hallapenjo....in the current build, we have behind the scenes, is this already fixed.
EDIT----------------------------------------------------------------Kelly wrote: This has to do with how damage type is assigned in UT. That blast uses the damage type "redeemerdeath" because it's such a large area blast. UT interprets this in the death messages automatically and so it looks a little out of place.
It should say "Player was killed by Player's redeemer blast" to be more accurate, but they missed this in the source code.
Tested it ...The pickups aren't flammable any more, therefore isn't this bug any longer reproducible in my current build.EvilGrins wrote:Not so much the air, it's the intensity of the burn. Anything burning has flames rising up from it, the more things burning close together makes the flames go higher and wider.papercoffee wrote:the air seems flammable
But I noticed on this spot ...when the Saucier launches a big Glob and it explodes on a certain spot between those Milk pickups AND you have the right angle of the weapon AND the little globs flying in a specific arc ...do they explode mid-air!! Something IS there ...it can be a micro bsp error.

But it doesn't affect your gameplay. It's ignorable for now.