
I'm building a map and I customized the Devilfish. I made it look more like a shark.
The Devilfish texture is only 128x128px and it uses only about half of the tile so technically it is only 128x64

Sooooo... the Devilfish came out extremely low res...
This is the final Wireframe (which took forever despite being low res):

Here is the final new texture:

I made it on a layered .PNG. I can make it available for mapping if anyone expresses interest.
