Food Fight Weapons Video + Demo map
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Food Fight Weapons Video + Demo map
Made a quick video this evening to show some of the weapons and their various uses that may not be readily known. Enjoy...
rRDXokqaC8g
I have a pretty crappy rig so quality isn't stunning. Sorry about that. I also made a demo map:
http://s000.tinyupload.com/index.php?fi ... 3583976428
It's designed to be played alone and there are triggers that explain a few weapon's features a bit more. You can play around a bit in there and try things. This is a variation on the test map we've been using for a long time as we developed the mod.
rRDXokqaC8g
I have a pretty crappy rig so quality isn't stunning. Sorry about that. I also made a demo map:
http://s000.tinyupload.com/index.php?fi ... 3583976428
It's designed to be played alone and there are triggers that explain a few weapon's features a bit more. You can play around a bit in there and try things. This is a variation on the test map we've been using for a long time as we developed the mod.
So long, and thanks for all the fish
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Re: Food Fight Weapons Video + Demo map
I like the pan
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Re: Food Fight Weapons Video + Demo map
If your team member in front of you carries the burger can you give him a boost by hitting him with the alt-fire.DLD-RABBIT wrote:I like the pan
Jack forgot the Jelly ...but it's ok ...people will get how this portable jump-spot will work. Depending on the speed can it accelerate you in Deck16 from the slime pool bottom to the sniper spot.
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Re: Food Fight Weapons Video + Demo map
I did take some Jelly Jumper shots but it's no good at all to watch. It's something you need to experience really. It moves so fast that it just looks like a blurry mess on video. Besides it's pretty easy to figure out and some of the stuff I wanted people to experience first-hand (brocconade, halapenjo shot) and not see it first in a video.
So long, and thanks for all the fish
- EvilGrins
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Re: Food Fight Weapons Video + Demo map
The papricannon (whatever it's called) you can launch more than 1 pepper and then explode them both with the alt-fire. Handy if you catch someone between the two explosions.
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Re: Food Fight Weapons Video + Demo map
The Papricannon (the name is a play of words ...capsicum or bell-pepper is known in many European countries as paprika)EvilGrins wrote:The papricannon (whatever it's called) you can launch more than 1 pepper and then explode them both with the alt-fire. Handy if you catch someone between the two explosions.
To be able to shoot more then one Paprinade is intentional. If you time it well, can this weapon become very powerful.
Maybe this evening I'm back on the test server ...Grins, join me.
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Re: Food Fight Weapons Video + Demo map
Would love to, but my computer is still busted. Having the damnedest time getting ahold of the guy that fixes it for me.papercoffee wrote:Maybe this evening I'm back on the test server ...Grins, join me.
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Re: Food Fight Weapons Video + Demo map
Nice, but hands reloading weapons looks crappy, totally bad.. really this is final ?
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Re: Food Fight Weapons Video + Demo map
Here is the source code http://www.moddb.com/mods/food-fight/ad ... ght-source
If you want to help me remodel and update the code ... otherwise is this mod final.
Play it and you'll see it doesn't matter.
If you want to help me remodel and update the code ... otherwise is this mod final.
Play it and you'll see it doesn't matter.
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Re: Food Fight Weapons Video + Demo map
Gen was our modeller and he put as much time in as he had to give. Hands and arms are really hard to get right, especially when you are unsure how the weapon will need to be rotated/moved once it is held by the player.
Food Fight was dead in the water for a long time. It needed to be finished and so we finished it. Yeah, it's not perfect but it sure beats it never seeing the light of day. Could we have put several more months into it to make it better? Of course but let me show you something: Zero real interest. I'm not surprised, UT has been done for a long time. It doesn't mean the mod isn't fun, it's just that not many people are left. Because of that you make hard choices. I'm particularly aware of my time and I don't want to 'waste' it. If this mod were going to be played by hundreds of people (tens even?) then the added time to make those last 10% of improvements is justified. To throw another couple of months and couple hundred more development hours at it just isn't worth the resulting usage in the community. Honestly a couple of people are going to add this to their servers as something unique to let their players try but I don't hold out hope that it makes any sort of splash in an empty pool. Besides I didn't do it for that reason. I did it because paper deserved to have a final version.
Like paper posted the models, code, everything is open source. If you are a modeller and you want to do better then everything is there for you to get after it. Myself, I don't model *at all* so I can't do this. Gen ran out of enough free time to continue, you can't badger people to do free work. It's not fair to them.
I totally understand your criticism but consider all the relevant things surrounding the mod too. There comes a point in any project where you go "OK that's where we stop", and this seemed like the logical point to me.
Food Fight was dead in the water for a long time. It needed to be finished and so we finished it. Yeah, it's not perfect but it sure beats it never seeing the light of day. Could we have put several more months into it to make it better? Of course but let me show you something: Zero real interest. I'm not surprised, UT has been done for a long time. It doesn't mean the mod isn't fun, it's just that not many people are left. Because of that you make hard choices. I'm particularly aware of my time and I don't want to 'waste' it. If this mod were going to be played by hundreds of people (tens even?) then the added time to make those last 10% of improvements is justified. To throw another couple of months and couple hundred more development hours at it just isn't worth the resulting usage in the community. Honestly a couple of people are going to add this to their servers as something unique to let their players try but I don't hold out hope that it makes any sort of splash in an empty pool. Besides I didn't do it for that reason. I did it because paper deserved to have a final version.
Like paper posted the models, code, everything is open source. If you are a modeller and you want to do better then everything is there for you to get after it. Myself, I don't model *at all* so I can't do this. Gen ran out of enough free time to continue, you can't badger people to do free work. It's not fair to them.
I totally understand your criticism but consider all the relevant things surrounding the mod too. There comes a point in any project where you go "OK that's where we stop", and this seemed like the logical point to me.
So long, and thanks for all the fish
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Re: Food Fight Weapons Video + Demo map
That is not a bad rank but if you want to see the players that visit the server then you need to claim it so it starts tracking stats.
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Re: Food Fight Weapons Video + Demo map
The rank is a little unfair. We did extensive passworded testing before release so the rank is inflated. I do need to claim it though, good catch.
So long, and thanks for all the fish
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Re: Food Fight Weapons Video + Demo map
Due to the cartoon style of the mod, I don't think people will be too worried about the the reload anims after a few games.
I don't see them as looking or feeling odd at all
Mind you, I don't stare at the weapons during a fight, I keep my eyes on the rest of the screen.
Everyone involved with Food Fight is a top-class amateur with busy lives, so what we have is the equivalent of a home-made version of a posh restaurant meal.
Some concessions have had to be made or as Jack has already stated, there would be nothing to put on the table.
The zoom for the Carroteer is probably much more important than any hand animations, but is broken online.
Ultimately in play this does not cause any problems, as it fires a homing carrot.
Should we have waited for the solution that may never happen ? No, the kids need feeding and we have already rung the bell.
If another genius can spot the problem and fix it, the sauce....*hehe* is available.
I don't see them as looking or feeling odd at all
Mind you, I don't stare at the weapons during a fight, I keep my eyes on the rest of the screen.
Everyone involved with Food Fight is a top-class amateur with busy lives, so what we have is the equivalent of a home-made version of a posh restaurant meal.
Some concessions have had to be made or as Jack has already stated, there would be nothing to put on the table.
The zoom for the Carroteer is probably much more important than any hand animations, but is broken online.
Ultimately in play this does not cause any problems, as it fires a homing carrot.
Should we have waited for the solution that may never happen ? No, the kids need feeding and we have already rung the bell.
If another genius can spot the problem and fix it, the sauce....*hehe* is available.
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Find me on Steam and GoG
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Re: Food Fight Weapons Video + Demo map
I just say...
I posted it on facebook We got more responses (and likes) there, than here on this forum where everything started. Even on unrealtournament.com did we get at least 3 replies.
Resulting in 40 downloads ... I was never expecting that FF would make a big wave... but 40 downloads nowadays is pretty good.
It's done and it's fun to play with it.
Now I can concentrate more on other stuff (like drawing things again) and maybe finish some map projects ...maybe even the fighting Nalis skins.
I posted it on facebook We got more responses (and likes) there, than here on this forum where everything started. Even on unrealtournament.com did we get at least 3 replies.
Resulting in 40 downloads ... I was never expecting that FF would make a big wave... but 40 downloads nowadays is pretty good.
It's done and it's fun to play with it.
Now I can concentrate more on other stuff (like drawing things again) and maybe finish some map projects ...maybe even the fighting Nalis skins.