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CTF to DOM.

Posted: Tue Sep 22, 2015 2:26 am
by UTX
I'm looking for the game type, or mutator, that turned CTF into DOM. I wanted to check it out and see if I can mix it up with Double Domination, that way I will have plenty of maps to play.

Re: CTF to DOM.

Posted: Tue Sep 22, 2015 4:49 am
by PrinceOfFunky
UTX wrote:I'm looking for the game type, or mutator, that turned CTF into DOM. I wanted to check it out and see if I can mix it up with Double Domination, that way I will have plenty of maps to play.
Well, I'm making one, but now it's 5:48am and it's better if I go sleep XD

Code of the mutator(if someone is interested):

Code: Select all

function PreBeginPlay()
{
	local FlagBase Flag;
	local ControlPoint CP;
	local int index;
	
	local CTFGame CTF;
	
	foreach AllActors(class'FlagBase', Flag)
	{
		ReplaceWith(flag, "Botpack.ControlPoint");
	}
	
	foreach AllActors(class'ControlPoint', CP)
	{
		CP.PointName = String(index++);
	}
	
	foreach AllActors(class'CTFGame', CTF)
	{
		ReplaceWith(CTF, "Botpack.Domination");
	}
	ReplaceWith(Level.Game, "Botpack.Domination");
}
I know it doesn't work properly, but I'm sleepy... :x

Re: CTF to DOM.

Posted: Tue Sep 22, 2015 12:57 pm
by MrLoathsome
Try this out: http://www.ecoop.tk/load/ctf2dom/1-1-0-53

This variation is even better. I have it on my DOM server now.
(With Zombies....): http://www.ecoop.tk/load/megadomination ... m/1-1-0-54

Re: CTF to DOM.

Posted: Tue Sep 22, 2015 5:51 pm
by PrinceOfFunky
MrLoathsome wrote:Try this out: http://www.ecoop.tk/load/ctf2dom/1-1-0-53

This variation is even better. I have it on my DOM server now.
(With Zombies....): http://www.ecoop.tk/load/megadomination ... m/1-1-0-54
Oh :sad2: I didn't know it already existed :/

Re: CTF to DOM.

Posted: Tue Sep 22, 2015 6:01 pm
by Dr.Flay
Almost everything you can think of already exists for UT and Unreal, although finding stuff can be an issue with old hosts dying.

Re: CTF to DOM.

Posted: Sat Sep 26, 2015 1:52 am
by UTX
Dr.Flay wrote:Almost everything you can think of already exists for UT and Unreal, although finding stuff can be an issue with old hosts dying.
Good thing for us developers it is still at "almost".

Thank you Mr. Loathsome.