Let me see, all of you should think first about how they learned coding: looking at examples. What if Epic would badly Encrypt this UScript ? Bye to your "licenses". This kind of selfish is not interesting for me. I found mods with stripped obfuscated code dealing with netspeed. Really ? Then I did myself something without to strip anything or to hide source-code. Why ? Because some "players" were using 2600 speed in 2012 and they were clueless "how to" set their game. Kicking them out and forcing them to learn is not an answer - they simply quit because are f..ing LAZY. I made other "personal" tweaks but I never thought at "licenses" - UScript is not mine and it was never done to be protected. A lot of classes have remarks explaining, asking to better values "//fixme"-s and so on. Suddenly all new comers tend to say: This is mine. Okay then the rest of comunity can show code's provenience in a couple of minutes. Then what ? Then 2 or 3 guys will write a similar mutator for free, even a better one... And then you can wipe your a$$ with such a "license" as long as you are just using UScript only. If mod comes with a DLL add-on, then things might be changed - there is a C++ or other language which is not UScript so we have a deal with a personal work.
I can imagine that "licensed" mutator only checking those posts related to stuff suddenly with issues: OFF-Line problems, 2 values for a variable, UCC is a liar, and so on.
Aside if you want something "personalized" you should not release it outside - simple. I have a mutator-tool double modulated: client side and server side. I did not speak anything because I might be interested if anyone has a better idea first and then we can compare stuff. Server side is a key, else client has only a package which doesn't work by itself + timing with mod.
When I'm checking such a forum-post. Then I'll show you MY LICENSE as a lesson: I'm not releasing NOTHING, capish ? If you wanna deal with such thing but you don't know how to start then you'll have to waste a lot of time recreating an unknown and never seen server-side. Now think twice if such things are helping comunity or not.
Several people can use what I have posted at Ecoop firing old weaponry On-Line. Code used is a modification ? Code origins ?

meh... Not even evil People were obfuscating or claiming a "license" for their mad works, LOL... I could do that as a server-side only for me but I didn't.
I've never been interested about learning obfuscation, because this is not helping and neither "licensing" an Uscript copied-modified from Bot.uc + small lines written from scratch + simple stuff stolen from some Zellius ( no credits goes here - I enjoy returning bad UT codes back in a more useful way - I recover all stuff as much as possible ) + a couple of lines from DeathMatchPlus and values changed + some engine's core's natives called.