If a map is dupe-free, my algorithm has the complexity of n² and therfore the error condition (more than 10,000,000 loops) is reached at TRUNC(SQRT(10^7))+1=3163. "MH-Andromeda-Ancient-Test1V" is such a candidate.sektor2111 wrote:And if you call an iterator from another I cannot be sure what will happen when map has 3000+ actors.
Recently I was able to read the export table from a map with duplicates with my Win32 executable, and on a first quick view that table was dupe free, too (beside the name table). I wonder where these duplicate Actors are hiding...