Other note around:
There is a secret with some "great" healing spot and an... awesome RocketLauncher. One confusion: where the heck is ammo for this weapon, for sure you cannot kill next creatures with default 6 rockets. Logic from this maps's setup overrides all my brain cells and even if I'm using my ass for thinking I still cannot find the right deal. Everything is a regen bullshit ? Nah, baby, SuperSwim (oops SuperFly - deliberated forgetting name) it will be some RocketPack types around just for fun, else RocketLauncher is useless...
So injection will contain
Code: Select all
Spawn(class'RocketPack',,,vect(2464,256,560));
Spawn(class'RocketPack',,,vect(2496,256,560));
Spawn(class'RocketPack',,,vect(2528,256,560));
Spawn(class'RocketPack',,,vect(2464,288,560));
Spawn(class'RocketPack',,,vect(2496,288,560));
Spawn(class'RocketPack',,,vect(2528,288,560));
Spawn(class'RocketPack',,,vect(2464,320,560));
Spawn(class'RocketPack',,,vect(2496,320,560));
Spawn(class'RocketPack',,,vect(2528,320,560));
Spawn(class'RocketPack',,,vect(1344,-512,400));
Spawn(class'RocketPack',,,vect(1344,-576,400));
Spawn(class'RocketPack',,,vect(1344,-896,400));
Spawn(class'RocketPack',,,vect(1344,-960,400));
Spawn(class'RocketPack',,,vect(1344,-1024,400));
Spawn(class'RocketPack',,,vect(1344,-640,400));