Animated, Fire, Wet textures
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- Godlike
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Re: Animated, Fire, Wet textures
Do me a favor Shadow and proof everything I post on them. You likely know more than anyone about them, what I've learned its almost all strictly trial-and-error. Call me out on any bullshit you see
So long, and thanks for all the fish
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- Masterful
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Re: Animated, Fire, Wet textures
Well the potential is almost limitless. It was epic's version of cpu-based early "shader system", unfortunetly most of the code is written in asm (assembler) and I know shit about asm. Especially when I think of the wettextures and icetextures it was a first try by epic to do texture combiner effects. It's a shame it isn't documented that well..
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- Novice
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Re: Animated, Fire, Wet textures
Some of these textures don't work on servers, map cannot be started.
Package UT_ArtFX -> BetaBump and MeltGlacier who are ice and wet textures.
Some maps needed to be fixed for server use example DM-Ferrea (the U damage tex) CTF-FoT-Krogaar (teleporters) CTF-FNB-WarpCore (the core)
I don't know for all kind of servers but for my yes.
Package UT_ArtFX -> BetaBump and MeltGlacier who are ice and wet textures.
Some maps needed to be fixed for server use example DM-Ferrea (the U damage tex) CTF-FoT-Krogaar (teleporters) CTF-FNB-WarpCore (the core)
I don't know for all kind of servers but for my yes.
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- Godlike
- Posts: 3776
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: Animated, Fire, Wet textures
If the texture exists on the server and it's made correctly then it being a wet texture will not matter. Out of curiosity can you post the errors that your server is throwing with them?
So long, and thanks for all the fish
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- Novice
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- Location: France
Re: Animated, Fire, Wet textures
it was a bad package in my Texture folder
-> more precisely, it is a mistake in the server medor (zp 2013)
-> more precisely, it is a mistake in the server medor (zp 2013)