Existing Mutator lists and functions
Posted: Tue Feb 19, 2008 1:33 pm
Ok, let's start with the main questions.. hehehe...
First, by reading some of the documents, I have noticed that there are different kind of mutators.
IE: Damage mutators is a (sort of) chained list of mutators which are called, through the Takedamage function whenever a player gets hurt.
Is there a document with a list of the different type of mutators list? IE: DamageMutators, HUDMutators, etc? AN which function should you use to register them in its mutator list?
Also, the objects have several functions inherited or simulated, which are called by the engine in a certain moment.
Is there a Guide which tells you, in what moment which functions are called (IE: Pre and post and BeginPlay are called when the player enters the UT world)..
Thanks very much.
Lordi
First, by reading some of the documents, I have noticed that there are different kind of mutators.
IE: Damage mutators is a (sort of) chained list of mutators which are called, through the Takedamage function whenever a player gets hurt.
Is there a document with a list of the different type of mutators list? IE: DamageMutators, HUDMutators, etc? AN which function should you use to register them in its mutator list?
Also, the objects have several functions inherited or simulated, which are called by the engine in a certain moment.
Is there a Guide which tells you, in what moment which functions are called (IE: Pre and post and BeginPlay are called when the player enters the UT world)..
Thanks very much.
Lordi