Search found 299 matches

by [did]Madis
Mon Nov 08, 2021 7:18 pm
Forum: Modifications
Topic: Nuclear Races
Replies: 54
Views: 24435

Re: Nuclear Races

Gonna necro this thread, but whatever. I'm in the process of recovering all my old NR map files, converting to blender workflow and finish all the unfinished projects. The mod was abandoned by GF-Rex, but back in 2015 when I last talked to him, he was willing to let someone else give it finishing to...
by [did]Madis
Fri Jul 31, 2015 2:06 pm
Forum: Mapping
Topic: Questions regarding warpzones
Replies: 18
Views: 5244

Re: Questions regarding warpzones

This thread gave me a brilliant idea - make a nice big CTF map with some sniper towers, but make sure the view you see from the tower is transmitted through a warp zone just to troll all sniper players.
by [did]Madis
Tue Jul 14, 2015 5:29 am
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340172

Re: Screenshots

Shot0045.png
Not that big of a progress, but I'm mostly posting this to encourage activity in this thread. I miss people posting their WIP stuff here.
by [did]Madis
Tue Jul 14, 2015 3:49 am
Forum: Mapping
Topic: UT Map file dependency checking program?
Replies: 6
Views: 1680

Re: UT Map file dependency checking program?

Chamberly wrote:I use ZOM map manager all the time.

http://chamberly.site.nfoservers.com/Do ... anager.zip
Yes! That's the one I used. I tried the others too, but I still prefer the interface of this one. Thank you very much!
by [did]Madis
Tue Jul 14, 2015 12:53 am
Forum: Mapping
Topic: UT Map file dependency checking program?
Replies: 6
Views: 1680

UT Map file dependency checking program?

Not sure if I'm posting this in the right forum, but I think this is mapping related. Years ago I used a piece of software that was able to tell all the files a certain UT map required to work. I forgot the name of it, though, but would very much like to find it again. I have a ton of maps that I ne...
by [did]Madis
Sun Jul 12, 2015 3:37 pm
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340172

Re: Screenshots

Nuclear races looks very fun, though I doubt I'd be able to handle that. It's actually pretty easy once you get a hang of it, and I'd dare say NR is the best way to learn how to handle a Strangelove, but NR isn't just limited to SLV - other vehicle-type weapons could be used just by running a mutat...
by [did]Madis
Thu Jul 09, 2015 3:11 am
Forum: Mapping
Topic: Nemo T3D Wireframe Renderer
Replies: 12
Views: 2673

Re: Nemo T3D Wireframe Renderer

zOMG!!!!111 Source code pls!! Or a public release. I absolutely need this and have wanted this for a long time.
by [did]Madis
Thu Jul 09, 2015 2:59 am
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340172

Re: Screenshots

JackGriffin wrote:What's NR, is that Nerf arena maps?
Nuclear Races

http://www.moddb.com/mods/nuclear-races
sr9LRvjXp5Q
by [did]Madis
Thu Jul 09, 2015 2:32 am
Forum: Mapping
Topic: Moar bsp error randomness caused by pc?
Replies: 11
Views: 2234

Re: Moar bsp error randomness caused by pc?

Semisolids can touch the sides of other additive/subtractive brushes, but they can't touch special brushes such as nonsolids (i.e. green brushes) , this means you can't cut zone portals through semisolids either, they can't intesect with, this means, be inside other brushes (unless it's a subtracte...
by [did]Madis
Thu Jul 09, 2015 2:10 am
Forum: Mapping
Topic: Is this possible plus map ideas
Replies: 34
Views: 4939

Re: Is this possible plus map ideas

http://wiki.beyondunreal.com/Legacy:ZoneInfo_%28UT%29 Only way I can think of is using zone properties that affect the speed with which players can move, e.g. ZoneTerminalVelocity via a ZoneTrigger? I can't say for sure since I've never used ZoneTriggers, but I assume it could be used to turn the sp...
by [did]Madis
Thu Jul 09, 2015 1:58 am
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340172

Re: Screenshots

This thread still alive? NR-Terminus Shot0037.png Basic brushwork, 8 hours, ~900 polys, ~1800 nodes, no optimization. Haven't touched UnrealED in a couple of years, and NR development has stopped (although it's basically functional), but mapping this is quite fun. I think I'll see how far I can go w...
by [did]Madis
Tue May 27, 2014 11:17 pm
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340172

Re: Screenshots

I know most of you are guys, but it won't stop me from posting this screenie :P http://cdn.instructables.com/FBP/4UM1/HSPP5VLC/FBP4UM1HSPP5VLC.LARGE.jpg (Click for more photos) Tits or gtfo. Also this thread kinda makes me want to map for UT99 again. I've been too absorbed in UDK for the past year.
by [did]Madis
Sat Sep 07, 2013 2:06 am
Forum: Servers
Topic: [SLV] UT-SLV Old School Strangelove Arena - [New York]
Replies: 16
Views: 7266

Re: [SLV] UT-SLV Old School Strangelove Arena - [New York]

SLV remake on UDK is probably the only thing that could bring new blood to the mod. Doesn't require much work either, only some physics tweaking so the UT3 one feels more UT1'ish. If there's a coder willing to put it together, I'm willing to make maps for it. Main forums going down was just the fina...
by [did]Madis
Tue Jun 11, 2013 1:28 am
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340172

Re: Screenshots

Stupid neon signs, took more than expected, but they use a nice combination on Normal + Translucent + Modulated(animated) surfaces. A not-so-simple decoration actor that animates a nice effect that goes from left to right and brightens the sign every 6 seconds (more noticeabled on the blue signs). ...
by [did]Madis
Sun Nov 18, 2012 12:40 am
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 72333

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Hmm. If I get a good idea in the next couple of days, I'll make something as well.