Search found 48 matches
- Thu Jan 15, 2009 12:23 am
- Forum: Modifications
- Topic: Ultimate experimental nuke / Nali Weapons V1.4
- Replies: 132
- Views: 50534
Re: Ultimate experimental nuke / Nali Weapons V1.4
Looks awesome, makes me thing a little bit of ut2k4 with the pickup base, but the chains look great .
- Fri Sep 26, 2008 11:28 pm
- Forum: Modifications
- Topic: Ultimate experimental nuke / Nali Weapons V1.4
- Replies: 132
- Views: 50534
Re: Single Player Mod: "Mission Ultimate" - Nali Weapons V1.4
Btw, the sattelites are ugly, and the ion too, that's the reason number 2. The ion rifle, it was just made to use with the mobille satellite: you pointed to a place you wanted to see destroyed/kill, then it just would call your satellite (if it was on the air) and the satellite would shoot a big de...
- Sun Sep 21, 2008 8:46 pm
- Forum: Modifications
- Topic: Ultimate experimental nuke / Nali Weapons V1.4
- Replies: 132
- Views: 50534
Re: Single Player Mod: "Mission Ultimate" - Nali Weapons V1.4
Why isn't some of the most fun weapons (Mobile Satelite + Ion Rifle) in the mutator? I could imagine 40 satilites in the air . They are there in the .u but not in mutie.
- Tue Aug 26, 2008 1:34 pm
- Forum: Modifications
- Topic: UED 2.0 Extra Buttons
- Replies: 15
- Views: 6234
Re: UED 2.0 Extra Buttons
I'll be honest, I don't even know how to make a cylinder with a lot of random generated vertexes that you can edit to fit your needs of creating a life like "cavern".
- Sun Aug 24, 2008 2:27 pm
- Forum: Mapping
- Topic: Merging 2 Maps?
- Replies: 5
- Views: 1525
Re: Merging 2 Maps?
Just remember, the bigger Polys one brush has, the mroe likely you are going to have BSP problems. (I usually make all my complex brushes nonsolid with an invisible semisolid surounding it, but in this case you can't.)
- Mon Aug 18, 2008 1:40 pm
- Forum: Mutators
- Topic: Im looking after a special mutator
- Replies: 15
- Views: 6240
Re: Im looking after a special mutator
I didn't know Karma physics were even able to be on UT, nor ragdoll physics. While Neo Cairo's vehicles are fun, they still don't have the ut2k4 physics lol. Would be nice if that was possible though .
- Sun Aug 10, 2008 2:43 pm
- Forum: Mapping
- Topic: I am looking for...
- Replies: 2
- Views: 1171
Re: I am looking for...
Well the tunnel brushbuilder was from the EX pack or something like that. It made a Cylinder with a LOT of vertex points which are slightly each randomized in height to give the Cylinder a "rocky" look. It was sort of like a "Terrain Cylinder Builder"
- Sat Aug 09, 2008 9:29 pm
- Forum: Mapping
- Topic: I am looking for...
- Replies: 2
- Views: 1171
I am looking for...
Some good mapping tools, (like the brushbuilders). There is a brushbuilder out there that is able to make "Tunnels" but I forget the name. So does anyone have some good brushbuilding tools? (I already have the UED2.0 Tools from Filefront).
- Wed Jul 30, 2008 1:43 am
- Forum: General Discussions
- Topic: Slow
- Replies: 11
- Views: 2971
Re: Slow
hey plox, (UN||Xan). People can be using speedhacks too. I know alot off peps who do on CTF-BT-SlideBitchSlide.
- Sat Jul 19, 2008 2:59 am
- Forum: Mapping
- Topic: Is it possible to see what packages a map uses?
- Replies: 2
- Views: 1277
Re: Is it possible to see what packages a map uses?
In the Actor browser click showpackages in view at the top, i think it will show you what other packs are there, (besides the default ut ones). For textures, just select a texture's properties that is custom made, it will show you the path of where it was from at the top. And music (level properties...
- Thu Jul 17, 2008 2:50 pm
- Forum: GameTypes
- Topic: Instant Action
- Replies: 21
- Views: 9651
Re: Instant Action
Kind of sounds like u4e gauntlet.
- Tue Jul 15, 2008 11:38 pm
- Forum: General Discussions
- Topic: Bots....Yes or No?
- Replies: 27
- Views: 4911
Re: Bots....Yes or No?
I would play with bots, they're fun to snipe and even more funny when you play an unpathed map (bots running into walls lol), It makes you see how dumb they are, even on godlike. But I HATE playing with bots when online with other people, all the noobs hunt down and kill the novice bots and easily w...
- Mon Jul 14, 2008 3:52 am
- Forum: Modifications
- Topic: SWWM Platinum dev thread (An update that's not just a bump)
- Replies: 57
- Views: 16332
Re: SWWM Platinum edition (Developement thread)
Now, that wouldn't be so bad, would it?UBX Master wrote:The delay is intentional, it's to control things a bit, or else the game would be even more destructive than excessive UT!Shadow342 wrote:The only thing i would complain about is the long delay of fire for some weapons
- Tue Jul 08, 2008 3:52 am
- Forum: Modifications
- Topic: SWWM Platinum dev thread (An update that's not just a bump)
- Replies: 57
- Views: 16332
Re: SWWM Platinum edition (Developement thread)
AWESOME WEAPONS!! PLEASE MAKE THIS CLIENT SIDE!!! IT'S AMAZING! :gj:. The only thing i would complain about is the long delay of fire for some weapons. And the shimmering light seems to be a little too much overkill 10,000 health, lol. But other than that, great graphics, and great particles that bo...
- Sun Jul 06, 2008 3:28 am
- Forum: Modifications
- Topic: mods not working
- Replies: 13
- Views: 5003
Re: mods not working
...Just double click the mod.