Search found 104 matches
- Sun Nov 13, 2011 12:11 am
- Forum: Misc | Off-Topic
- Topic: It's a boy!!!!!!!!!!!!!!!!!!!!!!!!! ;]
- Replies: 26
- Views: 6584
Re: It's a boy!!!!!!!!!!!!!!!!!!!!!!!!! ;]
only play Instagib 1vs1 haha. then again, haven't been able to play in months so he'll probably own me too much. (godlike babies these days)
- Wed Oct 26, 2011 12:22 pm
- Forum: Mapping
- Topic: Max amount of movers?
- Replies: 11
- Views: 2779
Re: Max amount of movers?
yea there's a limit. i found this out by suprise actualy. i once made a map with a destructable wall. (each brick = 1 mover) so yea that was a lot of movers next/above/under eachother. each brick was about 16x16x32. wall was 16x1024x256 so that was a total of 512 indivudual movers in a small space. ...
- Thu Jul 14, 2011 12:48 am
- Forum: Modifications
- Topic: UnrealSpawn
- Replies: 37
- Views: 14675
Re: UnrealSpawn
lol,awesome mod. would be cool te play the unreal campaign with this lol. i have played it on godlike difficulty soo much its just easy shit for me now. perhaps this makes it more fun. and there's definitly interrest in this mod. oh and: this sounds now like a mod I want to use in CTF or Assault :tu...
- Mon Feb 21, 2011 2:58 pm
- Forum: News | Official Contents
- Topic: [INFO] Development Journal
- Replies: 452
- Views: 124079
Re: [INFO] Development Journal
No January 31 release? (im assuming we wont get a 28th February release either.)
Edit: Major fail on my side,it seems next release is planned in April.
Edit: Major fail on my side,it seems next release is planned in April.
- Sun Jan 16, 2011 11:07 am
- Forum: Mutators
- Topic: Pulserifle shoot rockets mutator ...search request!!
- Replies: 13
- Views: 7002
Re: Pulserifle shoot rockets mutator ...search request!!
I have checked the mutator it self. You says 4 post ago "It's one of the few weapons where this actually works." which weapons are the others? And why is it only with them possible? Ripper,pulserifle,rocket launcher,flak alternate ammo,and all other guns who dont use instant hit ammo. (yo...
- Thu Jan 13, 2011 6:50 pm
- Forum: Mutators
- Topic: Pulserifle shoot rockets mutator ...search request!!
- Replies: 13
- Views: 7002
Re: Pulserifle shoot rockets mutator ...search request!!
Search request !!! I know there was a mutator what changes the Pulsrifle to a Rocket rifle ...I lost this peace of insanity and want it back. (and maybe I modify the mutator to something more insane) do someone know this mutator and can me point to the right direction where I can download it? :help...
- Sun Jan 09, 2011 10:51 am
- Forum: Mapping
- Topic: ctf-1on1-GenericArenaMap
- Replies: 11
- Views: 2646
Re: ctf-1on1-GenericArenaMap
aka is not another word for and........aka stands for also known as.. Now you know. MiniMe is my old name....minime=kingjosh..............aka is NOT another word for And....AkA stands for Also known as.............. Sometimes my dyslexia fails... im sorry for that mistake... but using that kind of ...
- Sat Jan 08, 2011 12:08 pm
- Forum: Mapping
- Topic: ctf-1on1-GenericArenaMap
- Replies: 11
- Views: 2646
Re: ctf-1on1-GenericArenaMap
Uhm... is this surely your map? Cause of medieval map thingy your skills looks very different then this one + This is my last map for UT99 , so I decided to make it my best. It is a 1 vs 1 ctf arena map that mostly uses orange lighting. It is a linear combat based map. No bot paths , best used for ...
- Fri Jan 07, 2011 1:48 pm
- Forum: Mapping
- Topic: Screenshots
- Replies: 1671
- Views: 340250
Re: Screenshots
I personally think its retarded to show every mini update for a map, but since Dave and Gen (thanks again for some meshes) requested to see it, well... http://www.abload.de/thumb/crapmapbpsd.jpg tbh: the water looks goddamn awefull. unless there's another pic showing of the water with the orange st...
- Thu Jan 06, 2011 10:58 am
- Forum: Mapping
- Topic: Leveldesign.nl (attention mappers!)
- Replies: 25
- Views: 4862
Re: Leveldesign.nl (attention mappers!)
Not something to be proud of.KingJosh wrote:i like the sound of a 'speed mapping contest'
making shitty maps in a short amount of time is what i specialize in
- Tue Jan 04, 2011 8:32 pm
- Forum: Mapping
- Topic: Leveldesign.nl (attention mappers!)
- Replies: 25
- Views: 4862
- Tue Jan 04, 2011 7:13 pm
- Forum: Announcements
- Topic: Why UT COULD get a "small" engine upgrade Comment Thread
- Replies: 129
- Views: 50240
Re: Why UT COULD get a "small" engine upgrade Comment Thread
Release for what? Update for Ut's engine?Creavion wrote:Its only a matter of some hours or less days until its release. The last tasks needs to be finished. After that we have to see what happens regarding UT and Epic.
- Tue Jan 04, 2011 7:11 pm
- Forum: Mapping
- Topic: DM-MedievalTown
- Replies: 8
- Views: 1995
Re: DM-MedievalTown
My eyes,those textures.................are so huge. (Talking about the ground.) add some detailed roads,add some good lightning,and ffs, get rid of the house textures brushes. or atleast add some detail to those brush houses.
- Tue Jan 04, 2011 7:09 pm
- Forum: Mapping
- Topic: Leveldesign.nl (attention mappers!)
- Replies: 25
- Views: 4862
Re: Leveldesign.nl (attention mappers!)
Yes, I think its most likely only you. Brushes are VERY limited and I bet even you will re-consider your opinion soon - maybe quicker as you think. unless we gone get a Static mesh browser in Unreal 1 and UT 1 its highly unlikely. those are the only 2 i even touch the editor. I mapped a bit for UT3...
- Tue Jan 04, 2011 5:09 pm
- Forum: Mapping
- Topic: Leveldesign.nl (attention mappers!)
- Replies: 25
- Views: 4862
Re: Leveldesign.nl (attention mappers!)
Its probatly only me, but i never liked to map with static meshes . (both in ut2004 and 3) i preffer brushwork. placing a bunch of static meshes (especialy ut3) makes it some kind of,well it isnt really a new map anymore. making brushes and then quality maps is way more satisfying then using premade...