Search found 6378 matches
- Thu Apr 04, 2024 8:02 pm
- Forum: Coding, Scripting
- Topic: How to make scriptedpawn attack each other?
- Replies: 8
- Views: 727
Re: How to make scriptedpawn attack each other?
For your brain relaxing stuff, you can take in account that ScriptedPawn can recognize some Team position. Even if we have two Mercenaries, they can fight each-other if are on a different team. It's all about a timed control of pawns. Each pawn can claim a Team and then all turns into a bloody battl...
- Wed Apr 03, 2024 5:19 pm
- Forum: Coding, Scripting
- Topic: Change mover KeyPos[] at runtime
- Replies: 4
- Views: 772
Re: Change mover KeyPos[] at runtime
I set the task concerning Movers - different said a sort of "destruction", means to operate in both server and client for best results, I prefer to setup these very early (PreBeginPlay) because some Movers will do some jobs later in PostBeginPlay, I wanted to step into alternate movement o...
- Tue Apr 02, 2024 10:40 pm
- Forum: Coding, Scripting
- Topic: Change mover KeyPos[] at runtime
- Replies: 4
- Views: 772
Re: Change mover KeyPos[] at runtime
I did such changes but I used to do it in both server and client and then... The code snippet is like this - "BasePos" also it's in account... simulated function AlterActors() //This is a Package mapped only when said map is loaded. { ... ... if (string(A.Name) ~= "Mover3") // Po...
- Tue Apr 02, 2024 2:33 pm
- Forum: Servers
- Topic: Some Server help?
- Replies: 4
- Views: 813
Re: Some Server help?
That file UCC.EXE it's one of main factors capable to start an UT server - not only from GUI file "UnrealTournament.exe". If you look for some tutorials about "switches" for this UCC 'command' perhaps you'll find out some information. If not, I'll look into my private repositorie...
- Sun Mar 31, 2024 9:15 am
- Forum: Mapping
- Topic: CTF-Joust][vxx
- Replies: 6
- Views: 603
Re: CTF-Joust][vxx
I'd say you put a bit too much effort with all these secrets, but then you manage to misalign half the textures in the deemer rooms :loool: And the rest... Missing: Texture 'GenFX.LensFlar.lensgr~1' not found ! Missing: Texture 'GenFX.LensFlar.Flarel~6' not found ! And other zones are in ZoneInfo1 ...
- Sun Mar 31, 2024 8:22 am
- Forum: Mapping
- Topic: Botpathing request thread
- Replies: 240
- Views: 33202
Re: Botpathing request thread
This is why pathing means doing paths in a GOOD geometry. Touching geometry doesn't help in all cases, mainly it screws up the map. I always try to avoid changes and rebuilding geometry... As for this topic, you can keep in mind pathing request for UE1 maps, oversized maps that are not UE1 maps can ...
- Fri Mar 22, 2024 1:45 pm
- Forum: Mapping
- Topic: MapChecker
- Replies: 145
- Views: 18527
Re: MapChecker
Only a smaaaal issue: use colon instead of period at end of MapChecker: MonsterHunt with bHidden MonsterEnd. Yes, this was another removal... Initial original stock MonsterHunt was ALWAYS using hidden MonsterEnd allowing mapper to use all sort of beautiful decorations and nice "portals" i...
- Sun Mar 17, 2024 9:25 am
- Forum: Mapping
- Topic: MapChecker
- Replies: 145
- Views: 18527
Re: MapChecker
Clearly people are not reading <Options> and they are only rushing like with hair burning. Resuming... This report is good for figuring interest for quality mapping... Usually if you fix brushes at grid, things might in a funky way (losing access through some hallway, opening a sudden window into vo...
- Sun Mar 10, 2024 1:16 pm
- Forum: Mapping
- Topic: BETA: Dm-1on1-Alpha
- Replies: 25
- Views: 5643
Re: BETA: Dm-1on1-Alpha
Then do a research in how to "recover" geometry from a map with deleted brushes. In a good scenario you will earn a map with a single brush (or two if it comes to a separate SkyBox).
- Fri Mar 08, 2024 1:45 pm
- Forum: Mapping
- Topic: Mapper's (nightmare) dreams
- Replies: 6
- Views: 678
Re: Mapper's (nightmare) dreams
Video is off-topic, I can see it disregarding zone restrictions (forum spam ?) - yeah I'm in zone number ZERO, exactly where the video is located - lol.
For those unable to see what's up... Tiny data goes bellow...
![thumbsup :tu:](./images/smilies/thumbsup.gif)
For those unable to see what's up... Tiny data goes bellow...
![thumbsup :tu:](./images/smilies/thumbsup.gif)
- Wed Mar 06, 2024 11:44 am
- Forum: Mapping
- Topic: Mapper's (nightmare) dreams
- Replies: 6
- Views: 678
Re: Mapper's (nightmare) dreams
Let me know some simple math... because I cannot understand what boys are not understanding. On-Line map "hosting"... calculate me please tick interval of server + replication speed in this case reported at that fire-rate... Does it fire often than a tick ? We can happily expect an Uber UT...
- Mon Mar 04, 2024 3:12 am
- Forum: General Discussions
- Topic: MonsterSpawn 304 issue
- Replies: 4
- Views: 567
Re: MonsterSpawn 304 issue
As far as I know to me MonsterSpawn whatever was a no go. I used its internal classes. Issue #1: Some maps with kill zones - after a few moments game was suddenly quitting, monsters having some "fix" concerning "TakeDamage" task when Enemy/Instigator was missing. Something was ba...
- Wed Feb 28, 2024 4:19 pm
- Forum: News
- Topic: XC_Engine version 26 for UT v469d
- Replies: 4
- Views: 1452
Re: XC_Engine version 26 for UT v469d
I don't know what settings are you having but... clearly in U_T_.ini file some other things must be operated... "Engine.GameEngine" section will become "XC_Engine.XC_GameEngine", <paths> need to be declared there exactly like for prior original Engine (for me it's the same sectio...
- Sun Feb 25, 2024 7:23 am
- Forum: Download Search
- Topic: Will the real Insekt please stand up?
- Replies: 3
- Views: 685
Re: Will the real Insekt please stand up?
Some MyLevel versions
...
Or mods capable tohack tweak all junks in map's run-time...
![Ironic :ironic:](./images/smilies/HeftigeIronie.gif)
Or mods capable to
- Wed Feb 21, 2024 10:32 pm
- Forum: Mapping
- Topic: SpecialEvent: playing taunts on net play
- Replies: 1
- Views: 400
Re: SpecialEvent: playing taunts on net play
Hehe, by example there are stock voices sounds in MH-Rookv3 whatever is called "Assault the base" (the same as MH-AS-RookV...). Off-Line you can play it normally with everything audible, in network play nothing from these sounds are audible. There I think it was about flags of these files ...