Search found 6378 matches

by sektor2111
Thu Apr 04, 2024 8:02 pm
Forum: Coding, Scripting
Topic: How to make scriptedpawn attack each other?
Replies: 8
Views: 727

Re: How to make scriptedpawn attack each other?

For your brain relaxing stuff, you can take in account that ScriptedPawn can recognize some Team position. Even if we have two Mercenaries, they can fight each-other if are on a different team. It's all about a timed control of pawns. Each pawn can claim a Team and then all turns into a bloody battl...
by sektor2111
Wed Apr 03, 2024 5:19 pm
Forum: Coding, Scripting
Topic: Change mover KeyPos[] at runtime
Replies: 4
Views: 772

Re: Change mover KeyPos[] at runtime

I set the task concerning Movers - different said a sort of "destruction", means to operate in both server and client for best results, I prefer to setup these very early (PreBeginPlay) because some Movers will do some jobs later in PostBeginPlay, I wanted to step into alternate movement o...
by sektor2111
Tue Apr 02, 2024 10:40 pm
Forum: Coding, Scripting
Topic: Change mover KeyPos[] at runtime
Replies: 4
Views: 772

Re: Change mover KeyPos[] at runtime

I did such changes but I used to do it in both server and client and then... The code snippet is like this - "BasePos" also it's in account... simulated function AlterActors() //This is a Package mapped only when said map is loaded. { ... ... if (string(A.Name) ~= "Mover3") // Po...
by sektor2111
Tue Apr 02, 2024 2:33 pm
Forum: Servers
Topic: Some Server help?
Replies: 4
Views: 813

Re: Some Server help?

That file UCC.EXE it's one of main factors capable to start an UT server - not only from GUI file "UnrealTournament.exe". If you look for some tutorials about "switches" for this UCC 'command' perhaps you'll find out some information. If not, I'll look into my private repositorie...
by sektor2111
Sun Mar 31, 2024 9:15 am
Forum: Mapping
Topic: CTF-Joust][vxx
Replies: 6
Views: 603

Re: CTF-Joust][vxx

I'd say you put a bit too much effort with all these secrets, but then you manage to misalign half the textures in the deemer rooms :loool: And the rest... Missing: Texture 'GenFX.LensFlar.lensgr~1' not found ! Missing: Texture 'GenFX.LensFlar.Flarel~6' not found ! And other zones are in ZoneInfo1 ...
by sektor2111
Sun Mar 31, 2024 8:22 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 240
Views: 33202

Re: Botpathing request thread

This is why pathing means doing paths in a GOOD geometry. Touching geometry doesn't help in all cases, mainly it screws up the map. I always try to avoid changes and rebuilding geometry... As for this topic, you can keep in mind pathing request for UE1 maps, oversized maps that are not UE1 maps can ...
by sektor2111
Fri Mar 22, 2024 1:45 pm
Forum: Mapping
Topic: MapChecker
Replies: 145
Views: 18527

Re: MapChecker

Only a smaaaal issue: use colon instead of period at end of MapChecker: MonsterHunt with bHidden MonsterEnd. Yes, this was another removal... Initial original stock MonsterHunt was ALWAYS using hidden MonsterEnd allowing mapper to use all sort of beautiful decorations and nice "portals" i...
by sektor2111
Sun Mar 17, 2024 9:25 am
Forum: Mapping
Topic: MapChecker
Replies: 145
Views: 18527

Re: MapChecker

Clearly people are not reading <Options> and they are only rushing like with hair burning. Resuming... This report is good for figuring interest for quality mapping... Usually if you fix brushes at grid, things might in a funky way (losing access through some hallway, opening a sudden window into vo...
by sektor2111
Sun Mar 10, 2024 1:16 pm
Forum: Mapping
Topic: BETA: Dm-1on1-Alpha
Replies: 25
Views: 5643

Re: BETA: Dm-1on1-Alpha

Then do a research in how to "recover" geometry from a map with deleted brushes. In a good scenario you will earn a map with a single brush (or two if it comes to a separate SkyBox).
by sektor2111
Fri Mar 08, 2024 1:45 pm
Forum: Mapping
Topic: Mapper's (nightmare) dreams
Replies: 6
Views: 678

Re: Mapper's (nightmare) dreams

Video is off-topic, I can see it disregarding zone restrictions (forum spam ?) - yeah I'm in zone number ZERO, exactly where the video is located - lol.
For those unable to see what's up... Tiny data goes bellow...
Kelis_Milkshake.7z
(8.38 MiB) Downloaded 5 times
:tu:
by sektor2111
Wed Mar 06, 2024 11:44 am
Forum: Mapping
Topic: Mapper's (nightmare) dreams
Replies: 6
Views: 678

Re: Mapper's (nightmare) dreams

Let me know some simple math... because I cannot understand what boys are not understanding. On-Line map "hosting"... calculate me please tick interval of server + replication speed in this case reported at that fire-rate... Does it fire often than a tick ? We can happily expect an Uber UT...
by sektor2111
Mon Mar 04, 2024 3:12 am
Forum: General Discussions
Topic: MonsterSpawn 304 issue
Replies: 4
Views: 567

Re: MonsterSpawn 304 issue

As far as I know to me MonsterSpawn whatever was a no go. I used its internal classes. Issue #1: Some maps with kill zones - after a few moments game was suddenly quitting, monsters having some "fix" concerning "TakeDamage" task when Enemy/Instigator was missing. Something was ba...
by sektor2111
Wed Feb 28, 2024 4:19 pm
Forum: News
Topic: XC_Engine version 26 for UT v469d
Replies: 4
Views: 1452

Re: XC_Engine version 26 for UT v469d

I don't know what settings are you having but... clearly in U_T_.ini file some other things must be operated... "Engine.GameEngine" section will become "XC_Engine.XC_GameEngine", <paths> need to be declared there exactly like for prior original Engine (for me it's the same sectio...
by sektor2111
Sun Feb 25, 2024 7:23 am
Forum: Download Search
Topic: Will the real Insekt please stand up?
Replies: 3
Views: 685

Re: Will the real Insekt please stand up?

Some MyLevel versions :ironic: ...
Or mods capable to hack tweak all junks in map's run-time...
by sektor2111
Wed Feb 21, 2024 10:32 pm
Forum: Mapping
Topic: SpecialEvent: playing taunts on net play
Replies: 1
Views: 400

Re: SpecialEvent: playing taunts on net play

Hehe, by example there are stock voices sounds in MH-Rookv3 whatever is called "Assault the base" (the same as MH-AS-RookV...). Off-Line you can play it normally with everything audible, in network play nothing from these sounds are audible. There I think it was about flags of these files ...