Search found 6378 matches
- Tue Feb 20, 2024 12:15 am
- Forum: Mapping
- Topic: What advice would you leave for future mappers?
- Replies: 21
- Views: 1715
Re: What advice would you leave for future mappers?
I would pay more attention at what "packages" are connected to map as dependencies - and forget trying constantly to get over engine boundaries, it doesn't help with anything just in a constant failure and then... leaving mapping like rats are leaving the burning boat.
- Tue Feb 20, 2024 12:11 am
- Forum: General Discussions
- Topic: Double Relics?
- Replies: 14
- Views: 787
Re: Double Relics?
Bugged or not, their rules can be different, hobby coders can define even rules at how many of them need to be in game.
However, a relic spawns and it can be taken. And then... no more relics available... If the guy with relic is hiding somewhere camping there, there won't be any other relics...
However, a relic spawns and it can be taken. And then... no more relics available... If the guy with relic is hiding somewhere camping there, there won't be any other relics...
- Mon Feb 19, 2024 11:36 pm
- Forum: Mapping
- Topic: RELEASED... DM-KilnWorks3993
- Replies: 20
- Views: 854
Re: RELEASED... DM-KilnWorks3993
Other feedback concerning map's mechanics. Let's say that if nothing is activating "looping" doors yet - less "players" entered, those will be blockers. Actually by using "TimedTrigger" without repeating for ignition their looping, things are more normal - they start lo...
- Sun Feb 18, 2024 7:28 am
- Forum: Mapping
- Topic: RELEASED... DM-KilnWorks3993
- Replies: 20
- Views: 854
Re: RELEASED... DM-KilnWorks3993
Okay, let me tell you different. I examined Textures over 256×256. I changed that "BC3" Texture called "Map" into "BC1" - like the rest of them. And then ? And then I played map 8-10 times without any issue. MyLevel.Walls.MetalPlate_Rust Mips = (0,1024,1024,2886154,2356...
- Sat Feb 17, 2024 11:07 am
- Forum: Mapping
- Topic: RELEASED... DM-KilnWorks3993
- Replies: 20
- Views: 854
Re: RELEASED... DM-KilnWorks3993
This looks pretty well executed, it's a good looking piece... Bot Pathing looks normal... but some "LiftExit"-s might be "TranslocStart"-s. Greetings ! However... you can take in account that object "Bitmap" in 469 it's not the same as in 436, even if Epic stated that &...
- Sat Feb 17, 2024 7:26 am
- Forum: General Discussions
- Topic: Double Relics?
- Replies: 14
- Views: 787
Re: Double Relics?
There are a few modes in my MapVote, but again, nothing unusual. I play some XVehicles CTF on there and it comes up on those maps too. Very odd. Thoughts? I haven't seen relics working another way. Somewhere in code is destroyed only relic without an Owner, it's also a timer in stage. Mutator is ge...
- Fri Feb 16, 2024 6:44 pm
- Forum: Coding, Scripting
- Topic: In Need for a 469...
- Replies: 0
- Views: 591
In Need for a 469...
Is469 = InStr(LevelInfo.ConsoleCommand("get Engine.GameEngine MD5Version"), "MD5Version") == -1; if (!Is469) Log("Too old engine version. Some checks will be disabled. Consider upgrade to 469+.", Class.Name); ... if (Is469) if ((gTexture.USize > 256 || gTexture.VSize >...
- Sun Feb 11, 2024 7:47 am
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10405
Re: XC_Engine version 25c for UT v469c (includes FerBotz)
I have something dynamic... already playing such map, indeed it's pretty... class DynInventorySpot expands InventorySpot; /* Dynamic InventorySpot is a class that needs a manual placement in map. It has internal items Configurable which are added in run-time randomly. Items spawns with MyMarker inte...
- Sat Feb 10, 2024 8:22 am
- Forum: Mapping
- Topic: UED Add ons
- Replies: 90
- Views: 16786
Re: UED Add ons
Dropping this idea (for paths modifications) because reverting data requires... a lot of work... into XC_PathsWorker. But there is doable something more simple... completing a missing node, pathing and locking it normally into network - exclusive support from XC_Engine (oops I already did it). Until...
- Sat Feb 10, 2024 6:33 am
- Forum: Mapping
- Topic: MH-Blice-Lite-Alpha
- Replies: 5
- Views: 359
Re: MH-Blice-Lite-Alpha
MonsterEnd is not the only Bot target in MonsterHunt. MonsterWayPoint will motivate Bot to crawl around... and you can keep them in area by simply keeping this disabled/protected for a while (using custom things) as for the "race", it won't be any "race" if you guys are using pro...
- Thu Feb 08, 2024 7:18 pm
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10405
Re: XC_Engine version 25c for UT v469c (includes FerBotz)
Recent behavior of this version is not bad, clearly things are improved, of course some things in 469d are not working exactly as expected - like they did in old versions prior to 469 types... On the other hand... I did an experiment with some "Deck bots8" map for "Paths Rebuilder&quo...
- Tue Feb 06, 2024 12:22 am
- Forum: Coding, Scripting
- Topic: MH2 :Prevent player who don't play to get bonus
- Replies: 15
- Views: 2019
Re: MH2 :Prevent player who don't play to get bonus
only player who have 5000 point or more get the bonus Exactly... Sorting only players with some score not all players. For Amplifier by example you can walk through Players and except those with low score - checking reversal method... or simply giving amplifier at those with high score using the sa...
- Sun Feb 04, 2024 7:59 am
- Forum: General Discussions
- Topic: [Solved] Copying textures between packages.
- Replies: 9
- Views: 841
Re: Copying textures between packages.
obj load FILE=Z:\tmp\UT\Server_32\System\Gauntlet-10-BetaV4.u package=OneTexture.g Phill, what's that "g" ? - I must ask. I'm not sure if Editor uses such files OneTexture.g . In Unreal Engine v1 usually textures can stay in two types of files: UTX and U packages, I'm not aware about othe...
- Sat Feb 03, 2024 10:20 pm
- Forum: Mapping
- Topic: Weapon.FireOffset for size-changed Pawns
- Replies: 2
- Views: 168
Re: Weapon.FireOffset for size-changed Pawns
:) Look very well at "Weapon.uc" functions "ProjectileFire", "TraceFire"... Did you see something ? I'm asking because I think it's not the same for everyone... especially "Owner.Location". Smaller Pawn clearly doesn't used the same location as the Bigger Pawn...
- Sat Feb 03, 2024 7:04 pm
- Forum: Coding, Scripting
- Topic: MH2 :Prevent player who don't play to get bonus
- Replies: 15
- Views: 2019
Re: MH2 :Prevent player who don't play to get bonus
You forgot the root of sorting not the "timer". PRand = GetRandomPlayer(); HERE is your condition not elsewhere. Actually "GetRandomPlayer()" it's just sorting a random player - excepting only spectators. function Pawn GetRandomPlayer() { local Pawn N; local PlayerPawn Dest; loca...