Search found 6378 matches

by sektor2111
Sat Feb 03, 2024 3:39 pm
Forum: Coding, Scripting
Topic: MH2 :Prevent player who don't play to get bonus
Replies: 15
Views: 2028

Re: MH2 :Prevent player who don't play to get bonus

Score should be "<=" 5000 for exception, not ">=" as I see above, unless the check must work in reverse. Solution number two. Look at certain Anti-Camper mod. Go figure a camp time on normal ground. If camp time is excessive it will be needed an exception method by checking whate...
by sektor2111
Wed Jan 31, 2024 12:03 am
Forum: Mapping
Topic: MapChecker
Replies: 145
Views: 18497

Re: MapChecker

MapChecker: Actor with changed properties and without bNoDelete or bStatic not work properly on network: MapChecker: HellDemon25 MapChecker: HellDemon30 ... MapChecker: OMG0 MapChecker: OMG1 MapChecker: OMG2 MapChecker: OMG3 MapChecker: NukerSniper0 MapChecker: PowBaBoomFly0 MapChecker: PowBaBoomFl...
by sektor2111
Sun Jan 28, 2024 12:54 pm
Forum: Coding, Scripting
Topic: MH2 :Prevent player who don't play to get bonus
Replies: 15
Views: 2028

Re: MH2 :Prevent player who don't play to get bonus

It is... whatever. Player can play 3 minutes earning something... Then, he only camps... And that "score" check should include actor that has variable "score" not just vars thrown for compiling... The rest is to check how goes that "KillCount". If works based on number ...
by sektor2111
Fri Jan 26, 2024 3:11 am
Forum: General Discussions
Topic: Make those damn warriors WALK!
Replies: 4
Views: 855

Re: Make those damn warriors WALK!

Barbie wrote: Thu Jan 25, 2024 5:48 pm Just hold SHIFT.
Tell this to a Bot.
by sektor2111
Thu Jan 25, 2024 3:56 pm
Forum: General Discussions
Topic: Make those damn warriors WALK!
Replies: 4
Views: 855

Re: Make those damn warriors WALK!

If you understand UScript look at code concerning "state Wandering" from whatever Pawn (Bot, ScriptedPawn, etc.), pawns wandering are not exactly running at all - it comes in stage something like "WalkingSpeed" if memory doesn't cheat me... This snippet is from Bot code - state w...
by sektor2111
Wed Jan 24, 2024 6:32 am
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10417

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

do you have a working v469d installation running on Windows XP? Yes, I do... As I told already about a map-scaling - flawless addition... Full Respect for that feature... I would like to see more options but... With regard to 469d, I don't understand why - "bad spots" are not named in log...
by sektor2111
Tue Jan 16, 2024 4:29 pm
Forum: Mapping
Topic: Xalian71's Maps
Replies: 51
Views: 4737

Re: Xalian71's Maps

If that's not possible, then another solution could be to make them spawn at ground level on the street. Then they would after strolling around a bit at least meet and fight the other team. (Maybe even put the flag bases there) Next step could be to shrink the map just a tiny bit - so the InstaGib ...
by sektor2111
Mon Jan 15, 2024 6:28 pm
Forum: Mapping
Topic: Xalian71's Maps
Replies: 51
Views: 4737

Re: Xalian71's Maps

I'm not aware about so called "DevPath1" "2" "3" and such - what you say here it's probably another game, UT doesn't work this way so far. CTFGame is hard-coded as it is Bot - you can forget too many dreams at this point. Processing routing belongs to engine and has ONE...
by sektor2111
Sun Jan 14, 2024 7:55 am
Forum: Mapping
Topic: Xalian71's Maps
Replies: 51
Views: 4737

Re: Xalian71's Maps

The problem that arises in such wide open spaces is whether "Devpath" can work. There have been maps for a long time that prove that the navigation in them is only spam without any use. It's simple, you work to make all the logical links, you waste a lot of time to finish everything, and a...
by sektor2111
Sat Jan 06, 2024 1:48 pm
Forum: Mapping
Topic: Xalian71's Maps
Replies: 51
Views: 4737

Re: Xalian71's Maps

That two maps called SkyWire4 are mainly... truly entertaining. Map doesn't use any light... and all zoning lightning is ZERO. If map looks "visible" somehow, it happens because somebody was using "bUnlit" for surfaces... And then... sniper type map will clearly need other weapon...
by sektor2111
Sat Jan 06, 2024 10:37 am
Forum: Mapping
Topic: [WIP] DM-Dynamic - Feedback needed
Replies: 20
Views: 3567

Re: [WIP] DM-Dynamic - Feedback needed

Yes, a very nice map with good pathing and also good for some UT469d patch checks... I went to Editor 469d - good additions over there... I applied a scale of 0.7, building all geometry related assets, then adjusting paths as some of them (through those windows) could not be used at this new size of...
by sektor2111
Fri Jan 05, 2024 11:47 am
Forum: Mapping
Topic: [WIP] DM-Dynamic - Feedback needed
Replies: 20
Views: 3567

Re: [WIP] DM-Dynamic - Feedback needed

Ahem... if you guys want some technical aspects we can tackle them a bit. Screenshot - it really doesn't matter size even in old bugged D3D render if this one is being correctly executed - just like that. ZoneInfo with brightness 0 - a bunch of stock maps have these and... they are played a lot - wh...
by sektor2111
Thu Jan 04, 2024 11:09 pm
Forum: Mapping
Topic: [WIP] DM-Dynamic - Feedback needed
Replies: 20
Views: 3567

Re: [WIP] DM-Dynamic - Feedback needed

Meh 8) ... It's NICE. Feed-Back at request. Some of those lights have coronas a bit out of place - perhaps they need to be a bit smaller, centered and more closer to their lamps. Bot Pathing. Logic links are everywhere so in theory it looks 100% normal. However... if this game uses Translocator, per...
by sektor2111
Thu Jan 04, 2024 6:12 am
Forum: Tips, Tricks & Tutorials
Topic: Playing a mod without packing files?
Replies: 5
Views: 1324

Re: Playing a mod without packing files?

the Umod will do it for them. That's all. And I don't need to overwrite my current content (that might include certain fixes) with some prior bugged files coming from an "UMOD". Names ? UTDM... BPak, etc. If these would be unpacked automatically it will be roll back which is way no way. I...
by sektor2111
Thu Jan 04, 2024 5:14 am
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10417

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

If you keep PrunedPaths like in 469b then "ScanRange" option makes no sense - it's simply ignored. On the other hand I saw duplicated specs ground PrunedPath and a FlightPath, these two having different collision options - Big Pawn dropped but not dropped :noidea . All I see it's just a lo...