Search found 164 matches

by The_Cowboy
Sat Dec 09, 2023 10:22 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1856
Views: 232323

Re: Last Post Standing, the sequel

I have the last post standing in present.

Obviously subsequent posts will belong to different epoch, so I win.
by The_Cowboy
Sat Dec 09, 2023 10:15 pm
Forum: Mutators
Topic: ChatDiamond [Release]
Replies: 6
Views: 1391

Re: ChatDiamond [Release]

Howdy!

A new version of Chat Diamond is up https://github.com/ravimohan1991/ChatDi ... s/tag/v0.8

Happy Hanukkah!

Image
by The_Cowboy
Wed Aug 02, 2023 5:03 am
Forum: General Discussions
Topic: grab flag sound
Replies: 10
Views: 1030

Re: grab flag sound

Sure you must hear a female announcer saying "Red (Blue) flag taken (dropped)" and all players in the server must hear that.

Here is a sample (title is of course for different purpose)
by The_Cowboy
Wed Aug 02, 2023 2:54 am
Forum: General Discussions
Topic: grab flag sound
Replies: 10
Views: 1030

Re: grab flag sound

Thanks for all the answers, im not a coder though, this is overwhelming me already, if someone could make a mutator and convince the owner of the EatsleepUt server to install it that would be great, because that server is full every night and they always play spammy small maps (very fun though) mak...
by The_Cowboy
Wed Aug 02, 2023 1:10 am
Forum: General Discussions
Topic: grab flag sound
Replies: 10
Views: 1030

Re: grab flag sound

If by ping, you mean consider this a cheat then, a. On the lighter side: I am not challenging HUD or anything of the like, why would a decent anti-cheat get bothered? :) b. On serious note, yeah if I am not rendering anything on screen that shows more game information than required (radar for instan...
by The_Cowboy
Tue Aug 01, 2023 1:26 pm
Forum: General Discussions
Topic: grab flag sound
Replies: 10
Views: 1030

Re: grab flag sound

Actually a nice idea. The methodology could be 1. Spawn an Actor locally, just on the client, from mod menu for instance, with owner set to Root.GetPlayerOwner().PlayerReplicationInfo 2. In the tick function, introduce a heuristic, just like barbie says function Tick(float deltatime) { if(PlayerRepl...
by The_Cowboy
Sun Jul 30, 2023 12:44 am
Forum: Tips, Tricks & Tutorials
Topic: UT99 - Linux?
Replies: 10
Views: 2764

Re: UT99 - Linux?

Yeah but how do you get them from uMod files? You need the umod extractor utility (such as one by utsniper https://github.com/scottadkin/umod-extractor) which should extract .u and .int files (for most mods) which you should place in ./utpg/System folder. Usually a readme.txt or pdf file may also b...
by The_Cowboy
Sat Jul 29, 2023 1:58 am
Forum: Tips, Tricks & Tutorials
Topic: UT99 - Linux?
Replies: 10
Views: 2764

Re: UT99 - Linux?

Nice, shrimp beat me to posting the solution. I was booting Ubuntu just to double check! Yeah the folder you are looking for is .utpg https://i.imgur.com/qXxvIcn.png Seems like new default since Anthrax and company took over the Linux development from Loki Entertainment (Ryan C. Gordon and the rest).
by The_Cowboy
Fri Jul 28, 2023 4:29 pm
Forum: Tips, Tricks & Tutorials
Topic: UT99 - Linux?
Replies: 10
Views: 2764

Re: UT99 - Linux?

Welp Epic so called "delisted" the game from online stores, so better forget about buying. I myself have the GOG version that I play on Linux by using the 469c patch developed by Anthrax (and company). Game runs smooth enough along with simple installation scheme (some may even consider th...
by The_Cowboy
Sun Jul 09, 2023 3:08 am
Forum: Mutators
Topic: ChatDiamond [Release]
Replies: 6
Views: 1391

Re: ChatDiamond [Release]

Howdy!

A beta version of ChatDiamond is up for testing purposes. Happy chatting.
by The_Cowboy
Sat Jun 17, 2023 2:50 am
Forum: Coding, Scripting
Topic: How to detect bad characters in player names?
Replies: 3
Views: 1099

Re: How to detect bad characters in player names?

But it does not catch the <Device Control String> (DCS) ? Hmm, there may be native way to detect them (https://www.geeksforgeeks.org/iscntrl-c-application-find-control-characters/). Let me know if that is the thing (or give me the relevant c++ code). I can try to hook a native function for you (win...
by The_Cowboy
Sat Jun 10, 2023 12:04 am
Forum: Mutators
Topic: FragNewNet
Replies: 130
Views: 13644

Re: FragNewNet

Seems like you have gathered quite a bit of knowledge on clientside? prediction. Are there any plans to curate a documentation of your work stating purpose and how you achieve that in scripting. The reason I ask is because I am wondering how help much native code can supply to such a mod. I am think...
by The_Cowboy
Wed May 31, 2023 11:39 pm
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1730
Views: 378947

Re: Screenshots for fun

UT Sniper (SJA94) wrote: Wed May 31, 2023 9:07 pm Unplanned 666
Image
Kudos on defeating Kira.
by The_Cowboy
Sun May 21, 2023 4:33 am
Forum: Mutators
Topic: ChatDiamond [Release]
Replies: 6
Views: 1391

Re: ChatDiamond [Release]

Perhaps. I am already using json format for chat metadata, natively, and dumping to a text file is more simple for me, because of the structure of chat metadata. In json format the string looks like {"ChatMessage":"Dirt bag!","FaceName":"FCommandoSkins.goth4Malise&...
by The_Cowboy
Fri May 19, 2023 2:09 am
Forum: Mutators
Topic: ChatDiamond [Release]
Replies: 6
Views: 1391

Re: ChatDiamond [Release]

Ok I have had a brainstorming session for caching the chat text. Instead of storing the message and metadata in ini file, which limits the history of message due to limit in the size of datastructure, using native routines, I am dumping the data into text file with no need of erasing the past messag...