Search found 3137 matches
- Sun Dec 06, 2020 6:22 pm
- Forum: Events
- Topic: UT99.org EpicTown ShowDown - Get-Together Of The Century!
- Replies: 98
- Views: 7226
Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
It seems the server had an old version of Wormbos Enhanced Items mod, which created conflicts. I was in for a while before the start time, to make sure I could connect. Came back later and couldn't get in :( Well we can get things ironed out through the week. I will try and find time to offer up my ...
- Tue Dec 01, 2020 5:07 pm
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Turn Unreal into UT and UT into Unreal
- Replies: 10
- Views: 9850
Re: Turn Unreal into UT and UT into Unreal
Thankyou, all updated
And welcome to the forum.
And welcome to the forum.
- Wed Nov 25, 2020 9:54 pm
- Forum: Mapping
- Topic: Masked textures not working. Edit the pallete to fix it.
- Replies: 4
- Views: 364
Re: Masked textures not working. Edit the pallete to fix it.
PCX transparency being moved around is a known problem, which is why using BMP for 8bit images is more reliable.
- Wed Nov 25, 2020 9:46 pm
- Forum: Events
- Topic: UT99.org EpicTown ShowDown - Get-Together Of The Century!
- Replies: 98
- Views: 7226
- Tue Nov 24, 2020 5:27 am
- Forum: Events
- Topic: UT99.org EpicTown ShowDown - Get-Together Of The Century!
- Replies: 98
- Views: 7226
Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Many people will already have the grapple if they have a full UT install so would not necessarily DL the Chaos bits when connecting. Yes you could go further as there are parachutes and jetpacks, but the grapple doesn't run out and can be used as a weapon. The Loathsome/Gopo port of the zombies!!! m...
- Mon Nov 23, 2020 6:13 pm
- Forum: Events
- Topic: UT99.org EpicTown ShowDown - Get-Together Of The Century!
- Replies: 98
- Views: 7226
Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
It's a map that needs the Chaos grappling hook
...and zombies.
...and zombies.
- Mon Nov 23, 2020 2:48 am
- Forum: General Discussions
- Topic: Invisibility pickup for online play?
- Replies: 5
- Views: 301
Re: Invisibility pickup for online play?
I am happy with it.
You are only invisible as long as you are not shooting.
As soon as people see empty cases or energy bolts appearing, they can see where you are.
You are only invisible as long as you are not shooting.
As soon as people see empty cases or energy bolts appearing, they can see where you are.
- Fri Nov 20, 2020 5:17 pm
- Forum: Mapping
- Topic: I am not requesting to get this map fixed...
- Replies: 7
- Views: 368
Re: I am not requesting to get this map fixed...
I wouldn't call J's maps proof of concept, but more like unfinished and a bit rough around the edges. Playability is good once pathed better. I spent many hours in some of his maps. However as I mainly play the maps rather than watch, I never had a problem with going slow or locking up. Fixability i...
- Sat Nov 14, 2020 2:44 am
- Forum: Suggestions, Criticism, Feedback
- Topic: WARNING !!! Gizmo detected
- Replies: 49
- Views: 15076
Re: WARNING !!! Gizmo detected
Considering I often see members resurfacing in forums with gaps of over 15-20 years, I do not think it is reasonable to delete accounts due to inactivity. Spammers, we will happily get rid of. Whether we have a clean slate or lots of dormant members does not affect anyone's ability to use this site,...
- Fri Nov 13, 2020 4:20 am
- Forum: Misc | Off-Topic
- Topic: About paid work...
- Replies: 21
- Views: 1761
Re: About paid work...
This is not about buying/selling assets.
This is about being paid to work on something.
This is about being paid to work on something.
- Sun Nov 08, 2020 11:16 pm
- Forum: Download Search
- Topic: Looking for 'U1-to-UT Converter' for maps
- Replies: 9
- Views: 815
Re: Looking for 'U1-to-UT Converter' for maps
Just add the ported resources and combine your Unreal and UT folders in the ini files.
You can then open UT maps in Unreal UEd or Unreal maps in UT UEd.
viewtopic.php?f=59&t=5540
Or simply just play UT maps in Unreal or Unreal maps in UT. All maps will list in both games
You can then open UT maps in Unreal UEd or Unreal maps in UT UEd.
viewtopic.php?f=59&t=5540
Or simply just play UT maps in Unreal or Unreal maps in UT. All maps will list in both games
- Sat Oct 31, 2020 1:22 am
- Forum: Sounds & Music
- Topic: UT Music in 8 bit? No problem! Done!
- Replies: 16
- Views: 2411
Re: UT Music in 8 bit? No problem! Done!
UMX is just a container for other files.
The new audio renderers do support a lot more formats since they are using libXMP, but unfortunately NSF is not listed with the defaults.
https://github.com/cmatsuoka/libxmp/blo ... ormats.txt
The new audio renderers do support a lot more formats since they are using libXMP, but unfortunately NSF is not listed with the defaults.
https://github.com/cmatsuoka/libxmp/blo ... ormats.txt
- Thu Oct 22, 2020 3:39 am
- Forum: General Discussions
- Topic: Issues with UD3DRenderDevice when v469 installed
- Replies: 5
- Views: 793
Re: Issues with UD3DRenderDevice when v469 installed
On this page https://github.com/OldUnreal/UnrealTournamentPatches Is a section called "Compatibility" which you should have read before installing. Patch.png Yes use DirectX 11 or 9 (whichever runs better on your GFX chip). I mentioned the installation of the DX9 runtime files because mode...
- Thu Oct 22, 2020 12:18 am
- Forum: General Discussions
- Topic: Issues with UD3DRenderDevice when v469 installed
- Replies: 5
- Views: 793
Re: Issues with UD3DRenderDevice when v469 installed
D3D is for DirectX 5-7.
Is there a reason you need to limit yourself to DX7, and have you installed the full DirectX 9 distro ?
You should use a renderer more suited to your hardware.
nVidia performs best with OpenGL and ATI and Intel perform best with DirectX.
Is there a reason you need to limit yourself to DX7, and have you installed the full DirectX 9 distro ?
You should use a renderer more suited to your hardware.
nVidia performs best with OpenGL and ATI and Intel perform best with DirectX.
- Thu Oct 15, 2020 7:05 pm
- Forum: Download Search
- Topic: Gustav Holst - Mars
- Replies: 7
- Views: 969
Re: Gustav Holst - Mars
The samples in the windows basic GM midi support are not very suitable for orchestral music. The IT file also seems to have lost half the channels in conversion Using the Arachno SoundFont it sounds better but still not great, and as that exported a 15MB IT file, I think getting a really nice soundb...