Search found 9 matches
- Mon Dec 29, 2014 11:14 am
- Forum: Modifications
- Topic: XBrowser
- Replies: 98
- Views: 36781
Re: XBrowser
Haven't read the docs yet, it's late so I'm just going to post then download ... Can you customize the News of the Day page to include POSTS, say like from our forum .. or the news page FROM our forum ... or the cover page of Playboy ... err wait i'm off track .. from what I see so far ... nice work...
- Thu Aug 23, 2012 6:11 am
- Forum: General Discussions
- Topic: Siege: What is it?
- Replies: 8
- Views: 4076
Re: Siege: What is it?
Really? What odd geometry/brush-gun was that? Sounds quite interesting...could you elaborate?Dr.Flay wrote:That odd geometry/brush-gun that was posted here a few weeks back, would work nicely with a game like this.
- Wed Aug 22, 2012 6:28 pm
- Forum: Mutators
- Topic: Mapvote304 Not Work
- Replies: 3
- Views: 3910
Re: Mapvote304 Not Work
My bad, apparently there is NO ini file for this mapvote version.. perhaps this will help... Installation Instruction Place BDBMapVote304.int in the \UnrealTournament\System directory. Place BDBMapVote304.u in the \UnrealTournament\System directory. ***Note: this if very important, it will not work ...
- Wed Aug 22, 2012 1:32 am
- Forum: Mutators
- Topic: Mapvote304 Not Work
- Replies: 3
- Views: 3910
Re: Mapvote304 Not Work
check your setup.. the Mapvote304.ini should have been created... also the position of the serverpackages= enty sometime's makes a difference.. I always place the mapvote LAST in my package list. check this link. http://forums.beyondunreal.com/showthread.php?t=124530 You have to have one of your &qu...
- Tue Aug 21, 2012 6:16 pm
- Forum: Mapping
- Topic: CTF-OutworldHold (Siege) - BETA VERSION - (V4)
- Replies: 13
- Views: 6290
Re: CTF-OutworldHold (Siege) - BETA VERSION -
Perhaps, but the server link was down. I couldn't explore the FoodFight Mod... sounds interesting and original ...papercoffee wrote:Somthing like a grenade launcher we make for the FoodFight Mod ...the Papricannon.
- Tue Aug 21, 2012 5:50 am
- Forum: Mapping
- Topic: CTF-OutworldHold (Siege) - BETA VERSION - (V4)
- Replies: 13
- Views: 6290
Re: CTF-OutworldHold (Siege) - BETA VERSION -
I like the feature of TRANS'ing and Flying a Nuke's THRU the Gate's... and the ApeCannon. Has anyone made a Grenade Launcher... I really want one of those to replace the Flak or be an alt-fire of it.
- Tue Aug 21, 2012 1:27 am
- Forum: General Discussions
- Topic: Siege: What is it?
- Replies: 8
- Views: 4076
Re: Siege: What is it?
Siege is a combination of 1st person shooter or UnrealTournament and the strategic tactics of Starcraft, except you use REAL players in the tactics and custom builds for the defense and assault. Each player is capable of building any of the 41 builds in the inventory, and use them anywhere and anywa...
- Tue Mar 20, 2012 8:17 am
- Forum: Coding, Scripting
- Topic: Is it possible to implement dodge key for PlayerPawn?
- Replies: 5
- Views: 2642
Re: Is it possible to implement dodge key for PlayerPawn?
Fascinating... and you have no problems with ace or is it implemented on the server side?
- Thu Nov 24, 2011 1:06 pm
- Forum: Coding, Scripting
- Topic: Is it possible to implement dodge key for PlayerPawn?
- Replies: 5
- Views: 2642
Re: Is it possible to implement dodge key for PlayerPawn?
So if I use the arrow keys for movement, i would substitute {left,right,up,down} in the var declaration, yes?
var vector oldloc,curloc,x,y,z,up,left,down,right
var vector oldloc,curloc,x,y,z,up,left,down,right