Search found 50 matches

by dixEEh
Sun Feb 14, 2021 2:12 pm
Forum: Clans and Community pages
Topic: Hello from The {WINGS} Elite
Replies: 63
Views: 28848

Re: Hello from The {WINGS} Elite

lmfao just came across this topic
Unfortunately we've all felt appeart for obvious reasons i believe :D

SepulturA speaking here xD

These days playing on UTAssault and CTF DraftCup (lowest player aroudn tho, rx spoiled my gameplay)
by dixEEh
Tue Jan 26, 2021 3:18 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 206
Views: 16295

Re: The most RiDiCuLoUs Mapping Contest!

Image

So who gets TONs of money??
by dixEEh
Mon Jan 11, 2021 10:03 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1856
Views: 232414

Re: Last Post Standing, the sequel

:rock:
by dixEEh
Sun Dec 27, 2020 12:00 am
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 206
Views: 16295

Re: The most RiDiCuLoUs Mapping Contest!

My entry DM-RMC-SkaarjArena It's Small. It's Spammy. It's got Monsters. It's Got Rockets, Flaks and a Redeemer. Keg, Shield, Armor and U-Damage. I went a little out of control on the texture sizes and umx package. but than again, it was the Ridiculous Mapping Contest right?! (And were living in 2020...
by dixEEh
Fri Dec 25, 2020 5:37 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 206
Views: 16295

Re: The most RiDiCuLoUs Mapping Contest!

Almost done.. just looking for that AWESOME track lol...

But first family diner upcoming two days :help:

Image
by dixEEh
Fri Dec 25, 2020 12:03 am
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 206
Views: 16295

Re: The most RiDiCuLoUs Mapping Contest!

Lol. Only just found out about this little contest.

Started working on my entry, but will finish this after x-mas !

Lol
by dixEEh
Sun Jul 26, 2020 9:38 pm
Forum: Servers
Topic: Strangelove Classic UT99 Server
Replies: 1
Views: 772

Strangelove Classic UT99 Server

Strangelove Classic UT99 Server https://imgur.com/AELFGc9.jpg 20 good years of UT99, and this game is still pretty active! That's awesome. But i have been missing a server dedicated to Strangelove and especialy it's classic gameplay. Rocket-x nowadays just doesn't match up with the feeling of an un...
by dixEEh
Sun Jul 26, 2020 3:30 pm
Forum: General Discussions
Topic: [WIP] UT Server Query Discord Bot (NodeJS) 2.4 2021 Release
Replies: 23
Views: 6675

Re: [WIP] Discord UT Server query node.js (includes UT2004)

Cool! any possible release date? im looking for something on my (new) discord for an Classic SLV2 Community
by dixEEh
Sun Jul 26, 2020 11:46 am
Forum: General Discussions
Topic: MAPS - the best maps made by community
Replies: 98
Views: 54468

Re: MAPS - the best maps made by community

Ubir4 wrote: Fri Jun 26, 2020 4:21 am DM-AMC-Modular [Final]
Image
Looks good mate!
by dixEEh
Tue Jul 07, 2020 8:42 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 1250

Re: CTF-SanctumRedux

One question, was I'm sort of inspired of that Quake textures. Is it save to use them? I mean besides the name hinting into that direction, how do you know? Will look into your given tips if botsupport is to my liking.. About this quoted question. i have no idea. never though quake was safe in the ...
by dixEEh
Tue Jul 07, 2020 4:38 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 1250

Re: CTF-SanctumRedux

I haven't looked in the Editor, and I can't tell when playing the map, but what does the mover in front of the flag base do? That mover makes an additional (shortcut) path towards the flag. Use that mover as a "jump boost" and you can get to the flag with ease. That being said, most of th...
by dixEEh
Mon Jul 06, 2020 5:05 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 1250

Re: CTF-SanctumRedux

currently redoing the pathnoding. Removed ALL liftexit/centers, jumspots and such. Overall bots are doing allright, even follow the "AlternatePath".. they do still get stuck on small portions of the maps. (ie. health vials located on support bars, and ledges). Any suggestions on fixing the...
by dixEEh
Mon Jul 06, 2020 3:56 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 1250

Re: CTF-SanctumRedux

You should study Lift Combos aka LiftExit - LiftCenter(Translocdest-PainPath) - LiftExit combinations. ALL is wrong here, you are not using any particular LiftTag for combos. Maybe you need to open DM-Deck16][ and take a look at Lifts and how are paths linked and why are they linked like that. It's...
by dixEEh
Mon Jul 06, 2020 3:24 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 1250

Re: CTF-SanctumRedux

Thanks for this first feedback. I know for a fact that this bot issues have something to do with alignment of liftexit/center actors.. I will look into it. Know that this map is playable as it is for online games. But yes, agreed that i should take a look at the botpaths... =MERGED= The DefencePoint...
by dixEEh
Sun Jul 05, 2020 9:00 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 1250

CTF-SanctumRedux

Hi! CTF-Sanctum . A map that was nearly completed, but the flag room was superbasic when i released it back in 2012. It's been a while. But I've picked up where i left off as i knew that the flagroom was super basic in the initial release. I cracked my brain over it and came up with an final concept...