My entry DM-RMC-SkaarjArena It's Small. It's Spammy. It's got Monsters. It's Got Rockets, Flaks and a Redeemer. Keg, Shield, Armor and U-Damage. I went a little out of control on the texture sizes and umx package. but than again, it was the Ridiculous Mapping Contest right?! (And were living in 2020...
Strangelove Classic UT99 Server https://imgur.com/AELFGc9.jpg 20 good years of UT99, and this game is still pretty active! That's awesome. But i have been missing a server dedicated to Strangelove and especialy it's classic gameplay. Rocket-x nowadays just doesn't match up with the feeling of an un...
One question, was I'm sort of inspired of that Quake textures. Is it save to use them? I mean besides the name hinting into that direction, how do you know? Will look into your given tips if botsupport is to my liking.. About this quoted question. i have no idea. never though quake was safe in the ...
I haven't looked in the Editor, and I can't tell when playing the map, but what does the mover in front of the flag base do? That mover makes an additional (shortcut) path towards the flag. Use that mover as a "jump boost" and you can get to the flag with ease. That being said, most of th...
currently redoing the pathnoding. Removed ALL liftexit/centers, jumspots and such. Overall bots are doing allright, even follow the "AlternatePath".. they do still get stuck on small portions of the maps. (ie. health vials located on support bars, and ledges). Any suggestions on fixing the...
You should study Lift Combos aka LiftExit - LiftCenter(Translocdest-PainPath) - LiftExit combinations. ALL is wrong here, you are not using any particular LiftTag for combos. Maybe you need to open DM-Deck16][ and take a look at Lifts and how are paths linked and why are they linked like that. It's...
Thanks for this first feedback. I know for a fact that this bot issues have something to do with alignment of liftexit/center actors.. I will look into it. Know that this map is playable as it is for online games. But yes, agreed that i should take a look at the botpaths... =MERGED= The DefencePoint...
Hi! CTF-Sanctum . A map that was nearly completed, but the flag room was superbasic when i released it back in 2012. It's been a while. But I've picked up where i left off as i knew that the flagroom was super basic in the initial release. I cracked my brain over it and came up with an final concept...