Search found 42 matches
- Wed Mar 27, 2024 1:04 am
- Forum: Mapping
- Topic: What advice would you leave for future mappers?
- Replies: 21
- Views: 1718
Re: What advice would you leave for future mappers?
Although I totally agree with you that layout is more important than theme, beginners have a big risk around the corner: to get bored if they are not so motivated... When I used UnrealEd for the first time, almost a quarter century ago, I fully focused on layout, even because I was a 3d modeller at...
- Wed Feb 14, 2024 6:58 pm
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Savage Land Demo Released
- Replies: 42
- Views: 4019
Re: Savage Land Demo Released
Some recent media I uploaded elsewhere but neglected to post here, sorry guys :facepalm: https://media.discordapp.net/attachments/727497301442035823/1197338606386303066/AirUpHere3.png?ex=65d696f9&is=65c421f9&hm=fe49a5281e97dbeddc3a98ed609d173d7a4d2d7e35bffc7bbfd899a202e1bc66&=&format...
- Wed Feb 14, 2024 6:48 pm
- Forum: Mapping
- Topic: What advice would you leave for future mappers?
- Replies: 21
- Views: 1718
Re: What advice would you leave for future mappers?
Layout matters over theme. This is especially true in multiplayer. You'll want to do theme. Do layout first. A good layout is why people put a map on a server rotation. You make a good layout and it will work just the same in a rusty industrial derelict or a limestone ruin or a space casino. When yo...
- Wed Nov 29, 2023 1:29 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Savage Land Demo Released
- Replies: 42
- Views: 4019
Re: Savage Land Demo Released
Hi Rubie, So to clarify some things, the current demo is composed of the first two levels from the campaign. But as you have stated there are four .unrs in the zip. SavageLand-Demo-Map1 and SavageLand-Demo-Map2 are the intended order of maps with a playable intermission map titled SLentry2 that load...
- Thu Sep 14, 2023 4:44 pm
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Savage Land Demo Released
- Replies: 42
- Views: 4019
Re: Savage Land Demo Released
Been a bit. Sorry for the neglect here on the UT99 forums. I always appreciate the community here. I've had some new media up during the summer on the UnrealSP discord and I post when I can on our Moddb page. Some new levels have been added to development. We've entertained a 2nd demo for a while no...
- Thu Dec 22, 2022 2:19 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Savage Land Demo Released
- Replies: 42
- Views: 4019
Re: Savage Land Demo Released
Overall campaign length is not final but we will have a good amount. 18-24, possibly more. Possibly less (I may shorten the last arc of levels if it takes too long). Target platforms are still Unreal 226/227, UT99 436/469 via Oldskool. Depending on how current events pan out with Epic and Unreal leg...
- Wed Dec 21, 2022 5:13 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Savage Land Demo Released
- Replies: 42
- Views: 4019
Re: Savage Land Demo Released
Some minor media updates for Savage Land. I am hoping that after the holiday clears up I can put more time into mapping. I would like to release a second, larger Demo in 2023 that might be more like an Episode in size (the first 9 maps). If all goes well you all will hear about it in early 2023. Oth...
- Tue Dec 13, 2022 7:08 pm
- Forum: Download Search
- Topic: Any author of SP-ProjectZephon available?
- Replies: 5
- Views: 946
Re: Any author of SP-ProjectZephon available?
I haven't spoken to Derdak or Carthage in years. But Zephon was born out of a fondness for the MH game mode. Some of the mappers (derdak2rot specifically) made some well regarded MH levels at the time. It would be strange to me if any of these fellows came out of the woodwork with gripes. Have you c...
- Sat Dec 03, 2022 5:41 pm
- Forum: Mapping
- Topic: Very Anxious Skaarj Snipers
- Replies: 13
- Views: 353
Re: Very Anxious Skaarj Snipers
Yep, that's what I figured would be the case. His snipers will probably need custom classes to rule out any problems (or at least just do what he wants them to do).
- Fri Dec 02, 2022 6:10 pm
- Forum: Mapping
- Topic: Very Anxious Skaarj Snipers
- Replies: 13
- Views: 353
Re: Very Anxious Skaarj Snipers
This is gold. Thank you. Not willing to compromise the design, but with these tools, I think I can finagle something similar to what I was after. Also, good to see you. Glad you're still active. Happy to see you too Chysaor. :rock: I respect that you do not wish to alter the design too much. I do s...
- Thu Dec 01, 2022 5:51 pm
- Forum: Mapping
- Topic: Very Anxious Skaarj Snipers
- Replies: 13
- Views: 353
Re: Very Anxious Skaarj Snipers
You will not be able to resolve the view distance, as others have said. That will always be the primary problem since players will always be able to potshot the pawns before they will "wake up." If you are willing to close the distance by reapproaching the level design (as in designing the...
- Fri Oct 07, 2022 8:02 pm
- Forum: General Discussions
- Topic: New Beta of UT
- Replies: 9
- Views: 988
Re: New Beta of UT
You're the man, Leo!
- Tue Aug 16, 2022 5:19 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Savage Land Demo Released
- Replies: 42
- Views: 4019
Re: Savage Land Demo Released
Been neglecting this thread here, thought I'd post some media that's been circulating on the Unreal SP discord and the forums: https://media.discordapp.net/attachments/738499668312457237/1008593274954600489/AugustStuff06.png?width=826&height=466 https://media.discordapp.net/attachments/738499668...
- Mon May 23, 2022 5:23 pm
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Steele Dawn
- Replies: 120
- Views: 9887
Re: Steele Dawn
Steel Dawn has a unique player model for the protagonist, Brandon. However, I do not believe he has custom collision boxes. Can you post a screenshot of the duct in question?
As for the Praetorian thing, they seemed sized appropriately in 227. They just happen to have a lot of HP.
As for the Praetorian thing, they seemed sized appropriately in 227. They just happen to have a lot of HP.
- Mon May 23, 2022 2:03 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: Steele Dawn
- Replies: 120
- Views: 9887
Re: Steele Dawn
The forcefield in that security room in the Vegra section is on a timer. You have to hit the buttons and make it back to the door before the field closes. At least that is how it worked in the beta. It's pretty quick, so use those BT skills to get by the hazards.