Search found 14 matches

by lolo121
Sat Jul 28, 2018 2:02 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.0h
Replies: 45
Views: 14693

Re: [Release] ACE v1.0h

ACE still cause turning server off when map is changing: -0.0ms Unloading: Package ACEv10_AutoConfig ACE: ERROR - PlayerManager Connection Shutting Down! After that server's process is closed, process of ACE can be still active and "occupating" server port+1. For me problem exists in all A...
by lolo121
Sun Apr 29, 2018 12:01 pm
Forum: General Discussions
Topic: ut files on rushbase
Replies: 29
Views: 9987

Re: ut files on rushbase

Its still need to be reuploaded? I have full mirror of this website on my HDD from 8 October 2014 (164GB of files [133GB in beyondunreal directory).
by lolo121
Wed Feb 07, 2018 9:08 am
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 44
Views: 19298

Re: Notes to IpToCountry services

So, in other words, you didn't really have any use-case in mind either, you just added it because you felt like someone else might find it useful. Roger that. :) Don't take me wrong btw, I was really just curious about which use-case you were trying to address here, because I couldn't figure out an...
by lolo121
Tue Feb 06, 2018 4:57 pm
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 44
Views: 19298

Re: Notes to IpToCountry services

Some private projects maybe need this feature, so I offer it. Its better to offer more options than limiting.
by lolo121
Sat Feb 03, 2018 2:09 pm
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 44
Views: 19298

Re: Notes to IpToCountry services

I added domain support to my iptocountry service. Just enter domain name instead of IP address. For example, for this site: http://forum.gameclan.pl/iptocountry/?ip=ut99.org If domain is bad, page will return "bad_domain". In other iptocountry services you can't get proper output, often wi...
by lolo121
Tue Aug 15, 2017 11:00 pm
Forum: Coding, Scripting
Topic: Native Coding FAQ
Replies: 27
Views: 20636

Re: Native Coding FAQ

What about compiling native mods using public 432 headers on linux? I successfully compiled 400 game engine with GCC 2.95.4-14 version, but have problems when compiling under 432 version (official headers and some cpp code). Example log (compiling XDrv): gcc -c -D__LINUX_X86__ -D__STATIC_LINK=0 -fno...
by lolo121
Tue Jun 27, 2017 12:51 pm
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 44
Views: 19298

Re: Notes to IpToCountry services

Updated IP & countries definitions in http://forum.gameclan.pl/iptocountry/index.php Should converting IP to country better than all other services. Example: My service: http://forum.gameclan.pl/iptocountry/index.php?ip=23.254.31.153 Other: http://utgl.unrealadmin.org/iptocountry16.php?ip=23.254...
by lolo121
Sun Jun 18, 2017 10:59 pm
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 4969

Re: New Siege server in Europe

Thanks for big explanations about it, you're right. I checked it only in F6 option. Direct ping to server is very low: PING 193.33.176.15 (193.33.176.15) 56(84) bytes of data. 64 bytes from 193.33.176.15: icmp_seq=1 ttl=58 time=18.7 ms 64 bytes from 193.33.176.15: icmp_seq=2 ttl=58 time=19.0 ms 64 b...
by lolo121
Mon Jun 12, 2017 8:31 pm
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 4969

Re: New Siege server in Europe

Tickrate > 100 can be used for example mapvote, where BT server have more than 3k maps and its faster to send maps to each player. I see also difference in ping with compare 100 and 120 tickrate. So... for a small stupid time (few seconds of voting/loading) you do screw server setup ? What's the pr...
by lolo121
Mon Jun 12, 2017 7:20 am
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 4969

Re: New Siege server in Europe

Usually as I know so far a default Actor has max. 100 at "NetUpdateFrequency" value, so these 100+ tickrate are just useless admin brain-farts... it's forcing server with no purpose. [attachment=0]Freq.png[/attachment] A server well polished runs properly at 40. Else, I will never do serv...
by lolo121
Sun Jun 11, 2017 9:13 am
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 4969

Re: New Siege server in Europe

Looks good! Re tick rate, is there any issue setting the tick rate at 100? I think the default is 20 which is way to low but just wondered if your server would have any problems with a high tick rate? I've set mine to 60 and wondered if changing it to 100 would make any difference to players? No is...
by lolo121
Sat Jun 10, 2017 9:41 pm
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 4969

Re: New Siege server in Europe

Chamberly wrote:Are you using any XC component? Lag compensation?
Now without XC and lag compensation, but I can add it if needed. Im using XC only on BunnyTrack servers - fixing problem with RAM usage on huge maps.
by lolo121
Sat Jun 10, 2017 7:58 pm
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 4969

New Siege server in Europe

Hey, few days ago I created a server with gamemode Siege. Main reason for that - uK siege server is located in USA, so the players from Europe have bad ping (for me more than 150ms). On this server players from Europe should have better ping, so the quality of playing also should be better. IP: 193....
by lolo121
Sat Mar 18, 2017 3:01 pm
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 44
Views: 19298

Re: Notes to IpToCountry services

I paste a link to other service for IpToCountry: http://forum.gameclan.pl/iptocountry/index I writed it from basics. Should working better than original. It also return: - bad_ip : if IP in ?ip= is bad - no_tag: if tag index.php? ip isn't entered Config: [ipToCountry.LinkActor] QueryServerHost[0]=fo...