Search found 71 matches

by Tater
Tue Apr 30, 2024 11:00 pm
Forum: General Discussions
Topic: jumpboot respawn
Replies: 5
Views: 404

Re: jumpboot respawn

I realize that they're different. I was just using the "DJ" as an example of something wrong. A reaction between the unreal boots and the superjump mod is what it was. Once I replaced the unreal boots with ut tournament boots problem solved.
by Tater
Mon Apr 29, 2024 9:54 pm
Forum: General Discussions
Topic: jumpboot respawn
Replies: 5
Views: 404

Re: jumpboot respawn

<r>I've tracked it down to the super jump boots that's why it's affected online. Boots are loaded through the sop arena and if I remove that the normal boots work fine but it still doesn't explain why it works on some but not a few others.    <BR>[br]</BR><COLOR color="#808080"><s>[color=#808080]</s...
by Tater
Mon Apr 29, 2024 4:01 pm
Forum: General Discussions
Topic: jumpboot respawn
Replies: 5
Views: 404

jumpboot respawn

Does anyone know what causes boots to only have 1 use and not respawn? I have "doublejump" on my server and on a few maps the boots are 1 time use. They'll only do 1 jump, not doublejump, and they won't respawn. Armor, health, ammo, they all respawn fine. I just rebuilt a map in which they...
by Tater
Sat Nov 04, 2023 3:59 pm
Forum: Mutators
Topic: AKA mutator
Replies: 2
Views: 756

Re: AKA mutator

I've got AKAv20KLog.ini and there is a readme with it that specifies "serveractors" not "packages" It created a list but didn't update the older list. I got "ip to name" listed for last nights games but it didn't list any change for the "last played"    [br] A...
by Tater
Fri Nov 03, 2023 10:43 pm
Forum: Mutators
Topic: AKA mutator
Replies: 2
Views: 756

AKA mutator

Can anyone give me some help on setting up the AKA mutator? It was on our previous server but I didn't put it on. Someone set up the server that we're on now but the AKA is not there and I'm not sure how to do it. We were using akav6l and I'd like to have it here and bring the name database with it.
by Tater
Tue Oct 31, 2023 3:49 pm
Forum: Mapping
Topic: Common mapping rules/advises
Replies: 6
Views: 467

Re: Common mapping rules/advises

I don't a problem in the world with semi-solids. The map dm--=sop=-at_home has a lot of "complicated" brushes in it and in BSP view all of the cuts are straight, no angles. There's a really nice bumper pool table in there with scrollwork on the main leg. After I built it there were cuts al...
by Tater
Tue Oct 03, 2023 5:08 pm
Forum: Coding, Scripting
Topic: Rifle issue
Replies: 5
Views: 926

Re: Rifle issue

I've managed to fix the firing speed and inaccuracy issue on it but, as usual, another issue rears it's ugly head. Now it won't allow you to switch from it. Not to xloc or another gun.
by Tater
Sat Sep 30, 2023 2:14 pm
Forum: Coding, Scripting
Topic: Rifle issue
Replies: 5
Views: 926

Re: Rifle issue

I think what he is desiring is the answer to the question, "How can the rifle be made to be inaccurate when firing if the player is moving?" In other words what does he need to change to cause the rifle to only fire accurately if the player is still, and probably more so, motionless and i...
by Tater
Fri Sep 29, 2023 4:33 pm
Forum: Coding, Scripting
Topic: Rifle issue
Replies: 5
Views: 926

Rifle issue

Hey all, I found a great sniper rifle but it allows the player to shoot straight while moving and not crouched. Can anyone tell me what the setting is called that allows that? It's a great rifle except for that and it fires too slow. The firing speed I can fix but I just can't find it in the code wh...
by Tater
Mon Sep 18, 2023 5:30 pm
Forum: Servers
Topic: message expiration time
Replies: 3
Views: 733

Re: message expiration time

ok thanks, and sorry
by Tater
Mon Sep 18, 2023 5:10 pm
Forum: Servers
Topic: message expiration time
Replies: 3
Views: 733

message expiration time

We just switched servers from game servers to NFO and I need to change the amount of time that text is displayed in the upper left of the screen. Does anyone know where to do that?
by Tater
Tue Sep 14, 2021 9:52 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19856

Re: -= The UT99.org 2021 Mapping Contest =-

@Feraldragon - Wow, and I thought disco was dead. All you need is a mirror ball. That's wild! @Genmokai - Looking like a nice close quarters DM to me. Impact hammer here I come! The multi level is awesome looking. @Tater - Is that one of those maps where everything is gigantic like land of the lost...
by Tater
Tue Sep 14, 2021 3:33 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19856

Re: -= The UT99.org 2021 Mapping Contest =-

These are my screens.
These are my screens.
I generally do &quot;giant&quot; maps for DM sniper
I generally do "giant" maps for DM sniper
Hopefully it's the kind of map you guy work with.
Hopefully it's the kind of map you guy work with.
My maps are sniper/camper maps so hopefully they're something you guys play.
by Tater
Mon Sep 06, 2021 5:43 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19856

Re: -= The UT99.org 2021 Mapping Contest =-

Maybe you should have a mapping contest for maps that don't include the standard textures but are custom created. IMO going from 1 map to the other where the same standard textures are used makes for a boring day. They all look the same, only rearranged.
by Tater
Thu Apr 15, 2021 5:26 pm
Forum: Tools and Programs
Topic: Editor viewports
Replies: 7
Views: 1034

Re: Editor viewports

Thanks for your answers guys. I guess I won't be "testing" as often or just save it and test it outside of the editor.