Search found 26 matches
- Wed Feb 07, 2024 2:33 pm
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10420
Re: XC_Engine version 25c for UT v469c (includes FerBotz)
Currently I have the following error when CollisionGrid is activated on XC_Engine on some maps. NSC: [ EVENT ] you has started the game. NSC: [ EVENT ] The game has started. Log: [CG] Allocating extra element holder for ActorInfo Log: [CG] Allocated element holder for ActorInfo with 1500 entries Lo...
- Sat Jan 20, 2024 7:50 am
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10420
Re: XC_Engine version 25c for UT v469c (includes FerBotz)
Is it possible to create a lite version of XC_Engine just with the native function "
ReplaceFunction
"? It would better if 469e would include it.ReplaceFunction
is a game changer for MH fixes.- Fri Dec 15, 2023 11:27 am
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10420
Re: XC_Engine version 25c for UT v469c (includes FerBotz)
@Higor Will there be a XC_Engine for 469d?
- Mon Sep 04, 2023 7:58 am
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10420
- Wed Aug 30, 2023 5:55 pm
- Forum: News
- Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
- Replies: 60
- Views: 10420
Re: XC_Engine version 25c for UT v469c (includes FerBotz)
Currently I have the following error when CollisionGrid is activated on XC_Engine on some maps. NSC: [ EVENT ] you has started the game. NSC: [ EVENT ] The game has started. Log: [CG] Allocating extra element holder for ActorInfo Log: [CG] Allocated element holder for ActorInfo with 1500 entries Log...
- Sat May 19, 2018 3:10 pm
- Forum: Anti-Cheat Discussion
- Topic: [ACE] Inqueries & Catches
- Replies: 39
- Views: 10297
Re: [ACE] Inqueries & Catches
This cannot be fixed using the FileList, but I did just add a fix to v1.0g... Will release soon. Anything about this? We still cannot use ACE1.0 because WINE users are getting this error: [ACEv10f]: +------------------------------------------------------------------------------+ [ACEv10f]: | Kick R...
- Sat Apr 09, 2016 6:08 pm
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
Found a problem when removing the bIsplayer from here: foreach AllActors(Class'PlayerPawn',P) { //&& P.bIsPlayer if(P != None && P.PlayerReplicationInfo != None) { TeamID=GetTeamID(P); PID=Right("000" $ string(P.PlayerReplicationInfo.PlayerID),3); StrTemp=string(TeamID) $ P...
- Sat Apr 09, 2016 3:04 pm
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
Sorry I havent realase the changed version, been very busy in RL. Second I see 1021 maps loaded by client in 3-4 seconds ? DO I need to build files in clients ? Nope... Dont know if I understood correctly, but if what you mean is that you dont want to save the maplist to client it can be disabled. b...
- Tue Mar 08, 2016 4:35 am
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
You could put the filter to exclude similar vote map of cacus votemap? or it already works? ExcludeFilters[0]=ctf CTF-BT* ExcludeFilters[1]=sg CTF-BT* ExcludeFilters[2]=dm DM-(2S* Applying the exclude filter by gametypes? Sounds interesting, I could add it. :tu: EDIT: Is it possible that the logo t...
- Sun Mar 06, 2016 5:29 am
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
I can replicate now the mistake I have spoken already (no MapListTemp.ini will be written): When you are in ut99 on your server using Mapvote-14XL-B7 and you deletes the MapListTemp.ini manually while ingame and after that you reload maps in Mapvote no MapListTemp.ini will be written and on next se...
- Fri Mar 04, 2016 1:13 am
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
It was only my thought too, so perhaps you ask another one. I think people are adapt to use the chat without setting the cursor first. But I don't know really... What I did is that if you press tab while you have cursor/focus on chat textbox you go directly to search. Seems great :D I have reloaded...
- Thu Mar 03, 2016 10:20 pm
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
Thank you very much for your work so far! The sorting works here with about 1200 maps without problems. I have done a script for sorting manually which works too very well, but your function is better because integrated in mapvote. Good work :thuup: Great to see it worked! :thuup: Hm, my logo textu...
- Thu Mar 03, 2016 6:08 pm
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
If you need to make 2048 maps support. I think mapvote need to be separate 8 columns! Map Vote Ultimate 2.2 (2048 maps max) ----------------------------------------------------------------- http://forum.ultimateut.in/viewtopic.php?f=9&t=265 Map Vote Ultimate 2.2 has a bug when having more than ...
- Sat Feb 27, 2016 5:20 pm
- Forum: Mutators
- Topic: Will there be a Mapvote 14XL release? - SOLVED
- Replies: 58
- Views: 22056
Re: Will there be a Mapvote 14XL release?
Well, this thread is already derailed. Just answering Aldebaran Also the Mapvote 14XL has still beta status I like to say that it should not be used with a logo texture because it is stretched to a wrong size in many window resolutions. The logo size should be fixed and the userlist be adjusted to i...
- Sat Feb 27, 2016 5:07 pm
- Forum: General Discussions
- Topic: Which anti-cheat is up to date ?
- Replies: 93
- Views: 29612
Re: Which anti-cheat is up to date ?
Isn't it unfair to compare a Nali weapons MH server with a Normal Weapons Monsterhunt server (or vanilla server)? Nali weapons is really awesome and goes for eye candy, which therefore will use more resources. (And even more with the NW3 Gore) ---- Also a question: Shouldn't that test for server sh...