Search found 26 matches

by Mar
Wed Feb 07, 2024 2:33 pm
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10420

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

Currently I have the following error when CollisionGrid is activated on XC_Engine on some maps. NSC: [ EVENT ] you has started the game. NSC: [ EVENT ] The game has started. Log: [CG] Allocating extra element holder for ActorInfo Log: [CG] Allocated element holder for ActorInfo with 1500 entries Lo...
by Mar
Sat Jan 20, 2024 7:50 am
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10420

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

Is it possible to create a lite version of XC_Engine just with the native function "ReplaceFunction"? It would better if 469e would include it.
ReplaceFunction is a game changer for MH fixes.
by Mar
Fri Dec 15, 2023 11:27 am
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10420

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

@Higor Will there be a XC_Engine for 469d?
by Mar
Mon Sep 04, 2023 7:58 am
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10420

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

MH-(_@_)_MJD_lite_v1.unr
(10.83 MiB) Downloaded 27 times
by Mar
Wed Aug 30, 2023 5:55 pm
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 10420

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

Currently I have the following error when CollisionGrid is activated on XC_Engine on some maps. NSC: [ EVENT ] you has started the game. NSC: [ EVENT ] The game has started. Log: [CG] Allocating extra element holder for ActorInfo Log: [CG] Allocated element holder for ActorInfo with 1500 entries Log...
by Mar
Sat May 19, 2018 3:10 pm
Forum: Anti-Cheat Discussion
Topic: [ACE] Inqueries & Catches
Replies: 39
Views: 10297

Re: [ACE] Inqueries & Catches

This cannot be fixed using the FileList, but I did just add a fix to v1.0g... Will release soon. Anything about this? We still cannot use ACE1.0 because WINE users are getting this error: [ACEv10f]: +------------------------------------------------------------------------------+ [ACEv10f]: | Kick R...
by Mar
Sat Apr 09, 2016 6:08 pm
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

Found a problem when removing the bIsplayer from here: foreach AllActors(Class'PlayerPawn',P) { //&& P.bIsPlayer if(P != None && P.PlayerReplicationInfo != None) { TeamID=GetTeamID(P); PID=Right("000" $ string(P.PlayerReplicationInfo.PlayerID),3); StrTemp=string(TeamID) $ P...
by Mar
Sat Apr 09, 2016 3:04 pm
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

Sorry I havent realase the changed version, been very busy in RL. Second I see 1021 maps loaded by client in 3-4 seconds ? DO I need to build files in clients ? Nope... Dont know if I understood correctly, but if what you mean is that you dont want to save the maplist to client it can be disabled. b...
by Mar
Tue Mar 08, 2016 4:35 am
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

You could put the filter to exclude similar vote map of cacus votemap? or it already works? ExcludeFilters[0]=ctf CTF-BT* ExcludeFilters[1]=sg CTF-BT* ExcludeFilters[2]=dm DM-(2S* Applying the exclude filter by gametypes? Sounds interesting, I could add it. :tu: EDIT: Is it possible that the logo t...
by Mar
Sun Mar 06, 2016 5:29 am
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

I can replicate now the mistake I have spoken already (no MapListTemp.ini will be written): When you are in ut99 on your server using Mapvote-14XL-B7 and you deletes the MapListTemp.ini manually while ingame and after that you reload maps in Mapvote no MapListTemp.ini will be written and on next se...
by Mar
Fri Mar 04, 2016 1:13 am
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

It was only my thought too, so perhaps you ask another one. I think people are adapt to use the chat without setting the cursor first. But I don't know really... What I did is that if you press tab while you have cursor/focus on chat textbox you go directly to search. Seems great :D I have reloaded...
by Mar
Thu Mar 03, 2016 10:20 pm
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

Thank you very much for your work so far! The sorting works here with about 1200 maps without problems. I have done a script for sorting manually which works too very well, but your function is better because integrated in mapvote. Good work :thuup: Great to see it worked! :thuup: Hm, my logo textu...
by Mar
Thu Mar 03, 2016 6:08 pm
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

If you need to make 2048 maps support. I think mapvote need to be separate 8 columns! Map Vote Ultimate 2.2 (2048 maps max) ----------------------------------------------------------------- http://forum.ultimateut.in/viewtopic.php?f=9&t=265 Map Vote Ultimate 2.2 has a bug when having more than ...
by Mar
Sat Feb 27, 2016 5:20 pm
Forum: Mutators
Topic: Will there be a Mapvote 14XL release? - SOLVED
Replies: 58
Views: 22056

Re: Will there be a Mapvote 14XL release?

Well, this thread is already derailed. Just answering Aldebaran Also the Mapvote 14XL has still beta status I like to say that it should not be used with a logo texture because it is stretched to a wrong size in many window resolutions. The logo size should be fixed and the userlist be adjusted to i...
by Mar
Sat Feb 27, 2016 5:07 pm
Forum: General Discussions
Topic: Which anti-cheat is up to date ?
Replies: 93
Views: 29612

Re: Which anti-cheat is up to date ?

Isn't it unfair to compare a Nali weapons MH server with a Normal Weapons Monsterhunt server (or vanilla server)? Nali weapons is really awesome and goes for eye candy, which therefore will use more resources. (And even more with the NW3 Gore) ---- Also a question: Shouldn't that test for server sh...