Search found 67 matches
- Sun Feb 20, 2022 9:48 pm
- Forum: Coding, Scripting
- Topic: Triggering Console Commands
- Replies: 5
- Views: 752
Re: Triggering Console Commands
Legend Entertainment's Wheel of Time also contains such an actor, albeit in simpler form (and prettier - sorry UsAar33 :P ) //============================================================================= // CommandTrigger.uc // $Author: Mfox $ // $Date: 1/06/00 2:42p $ // $Revision: 1 $ //==========...
- Sun Feb 13, 2022 11:55 pm
- Forum: Mapping
- Topic: MH-Approach
- Replies: 11
- Views: 650
Re: MH-Approach
Wow, I wasn't aware the original map existed, if you google AS-Approach or AS-Approach.zip you won't find it, not even unrealarchive.org has this map. This is like finding a treasure buried deep underground. Too bad the original map doesn't have bot support :( . Great job on the conversion Buggie :...
- Mon Jan 17, 2022 5:58 pm
- Forum: News | Official Contents
- Topic: UTSDK Static Mesh System 2.0
- Replies: 14
- Views: 2636
Re: UTSDK Static Mesh System 2.0
coming Q3 of 2022 according to the ModDB page
- Tue Dec 28, 2021 10:03 pm
- Forum: Skins & Models
- Topic: Anyone willing to create some skeleton Nali for me?
- Replies: 5
- Views: 761
Re: Anyone willing to create some skeleton Nali for me?
I thought the same thing when I saw this thread, but indeed they don't work in UT because they utilise some 227-only stuff (vertex attachment function for eye glows and particle emitters for the FX). They were originally made for the RtNP Episodes project by Enzyme but somehow also ended up bundled ...
- Fri Dec 17, 2021 1:21 pm
- Forum: Mapping
- Topic: Looking for a long-lost map by Faceless
- Replies: 32
- Views: 1751
Re: Looking for a long-lost map by Faceless
That's something that would require some BSP wrangling to fix - BSP collision error. Unfortunately no way to fix except through trial and error :/
- Wed Dec 01, 2021 2:22 pm
- Forum: Announcements
- Topic: -= The UT99.org 2021 Mapping Contest =-
- Replies: 280
- Views: 19945
Re: -= The UT99.org 2021 Mapping Contest =-
More like 2 and a half weeks ![Razz :P](./images/smilies/icon_razz.gif)
Still, really need to get my ass in gear and finish this damn entry..
![Razz :P](./images/smilies/icon_razz.gif)
Still, really need to get my ass in gear and finish this damn entry..
- Sat Nov 20, 2021 2:33 pm
- Forum: Events
- Topic: New Collaborative Mapping Event at UnrealSP.org!
- Replies: 5
- Views: 1302
Re: New Collaborative Mapping Event at UnrealSP.org!
Coming close to release now for this project (been a whole year now... jeez) and you can check out what it's about and some cheeky shots over on the ModDB page here: https://www.moddb.com/mods/the-descent- ... -adventure
- Fri Nov 12, 2021 10:31 am
- Forum: Mapping
- Topic: Explain fog to me, using TitanCity as an example
- Replies: 3
- Views: 417
Re: Explain fog to me, using TitanCity as an example
UT has volumetric fog disabled by default in at least some of the renderer settings (including D3D which I believe is what you use?) which is why you can't see a difference there. It does indeed impair performance a little depending on the complexity of the map, placement etc - but it's usually fair...
- Wed Nov 10, 2021 12:20 pm
- Forum: Announcements
- Topic: -= The UT99.org 2021 Mapping Contest =-
- Replies: 280
- Views: 19945
Re: -= The UT99.org 2021 Mapping Contest =-
You need to have the playable area zoneinfo also set to bFogZone, it's also possible you have volumetric fog disabled in your renderer of choice?
- Mon Nov 08, 2021 12:23 am
- Forum: Announcements
- Topic: -= The UT99.org 2021 Mapping Contest =-
- Replies: 280
- Views: 19945
Re: -= The UT99.org 2021 Mapping Contest =-
Is it still considered bad practice to copy/paste BSP and lights? I remember that being an issue, but I was also about 14 when I started mapping 20 years ago, so I don't remember why I think that. It's generally considered better practice to use duplicate instead (shift+D in 436/ctrl+D in 469) as c...
- Wed Nov 03, 2021 10:00 pm
- Forum: Misc | Off-Topic
- Topic: Unreal Facts!
- Replies: 28
- Views: 3919
Re: Unreal Facts!
Now that's what you call a shocking pun
- Thu Oct 28, 2021 8:00 pm
- Forum: Clans and Community pages
- Topic: DopePugs
- Replies: 2
- Views: 1221
Re: DopePugs
Just so you're aware, the link you put there takes you to
https://ut99.org/DopePugs.com
, not http://dopepugs.com/
- Mon Oct 18, 2021 3:26 pm
- Forum: Announcements
- Topic: -= The UT99.org 2021 Mapping Contest =-
- Replies: 280
- Views: 19945
Re: -= The UT99.org 2021 Mapping Contest =-
I thought the usual way of things was to link all the submissions in the first post, and participants also make a separate release thread for their map if they so desire?
Pretty cool to see an unexpected surprise from an old community name anywho![Surprised :o](./images/smilies/icon_surprised.gif)
Pretty cool to see an unexpected surprise from an old community name anywho
![Surprised :o](./images/smilies/icon_surprised.gif)
- Tue Oct 05, 2021 4:10 pm
- Forum: Announcements
- Topic: -= The UT99.org 2021 Mapping Contest =-
- Replies: 280
- Views: 19945
Re: -= The UT99.org 2021 Mapping Contest =-
You want this:
in the command line.
(obviously make sure that the .utx is actually in the Textures folder before doing this though lol)
Would have been simpler to just provide the pcx on its own though imo
Code: Select all
obj load file=..\Textures\UT99org-NRMC.utx package=MyLevel
(obviously make sure that the .utx is actually in the Textures folder before doing this though lol)
Would have been simpler to just provide the pcx on its own though imo
- Thu Sep 23, 2021 12:12 pm
- Forum: Announcements
- Topic: -= The UT99.org 2021 Mapping Contest =-
- Replies: 280
- Views: 19945
Re: -= The UT99.org 2021 Mapping Contest =-
looking pretty cool there ExpEM, looking forward to seeing what you do with the surrounding landscape
stuck my head in the blender and came out with this, thankfully no bsp issues yet![Surprised :o](./images/smilies/icon_surprised.gif)
apologies for the rushed/wip lighting lol
stuck my head in the blender and came out with this, thankfully no bsp issues yet
![Surprised :o](./images/smilies/icon_surprised.gif)
apologies for the rushed/wip lighting lol