Search found 67 matches

by SteadZ
Sun Feb 20, 2022 9:48 pm
Forum: Coding, Scripting
Topic: Triggering Console Commands
Replies: 5
Views: 752

Re: Triggering Console Commands

Legend Entertainment's Wheel of Time also contains such an actor, albeit in simpler form (and prettier - sorry UsAar33 :P ) //============================================================================= // CommandTrigger.uc // $Author: Mfox $ // $Date: 1/06/00 2:42p $ // $Revision: 1 $ //==========...
by SteadZ
Sun Feb 13, 2022 11:55 pm
Forum: Mapping
Topic: MH-Approach
Replies: 11
Views: 650

Re: MH-Approach

Wow, I wasn't aware the original map existed, if you google AS-Approach or AS-Approach.zip you won't find it, not even unrealarchive.org has this map. This is like finding a treasure buried deep underground. Too bad the original map doesn't have bot support :( . Great job on the conversion Buggie :...
by SteadZ
Mon Jan 17, 2022 5:58 pm
Forum: News | Official Contents
Topic: UTSDK Static Mesh System 2.0
Replies: 14
Views: 2636

Re: UTSDK Static Mesh System 2.0

coming Q3 of 2022 according to the ModDB page
by SteadZ
Tue Dec 28, 2021 10:03 pm
Forum: Skins & Models
Topic: Anyone willing to create some skeleton Nali for me?
Replies: 5
Views: 761

Re: Anyone willing to create some skeleton Nali for me?

I thought the same thing when I saw this thread, but indeed they don't work in UT because they utilise some 227-only stuff (vertex attachment function for eye glows and particle emitters for the FX). They were originally made for the RtNP Episodes project by Enzyme but somehow also ended up bundled ...
by SteadZ
Fri Dec 17, 2021 1:21 pm
Forum: Mapping
Topic: Looking for a long-lost map by Faceless
Replies: 32
Views: 1751

Re: Looking for a long-lost map by Faceless

That's something that would require some BSP wrangling to fix - BSP collision error. Unfortunately no way to fix except through trial and error :/
by SteadZ
Wed Dec 01, 2021 2:22 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19945

Re: -= The UT99.org 2021 Mapping Contest =-

More like 2 and a half weeks :P

Still, really need to get my ass in gear and finish this damn entry..
by SteadZ
Sat Nov 20, 2021 2:33 pm
Forum: Events
Topic: New Collaborative Mapping Event at UnrealSP.org!
Replies: 5
Views: 1302

Re: New Collaborative Mapping Event at UnrealSP.org!

Coming close to release now for this project (been a whole year now... jeez) and you can check out what it's about and some cheeky shots over on the ModDB page here: https://www.moddb.com/mods/the-descent- ... -adventure
by SteadZ
Fri Nov 12, 2021 10:31 am
Forum: Mapping
Topic: Explain fog to me, using TitanCity as an example
Replies: 3
Views: 417

Re: Explain fog to me, using TitanCity as an example

UT has volumetric fog disabled by default in at least some of the renderer settings (including D3D which I believe is what you use?) which is why you can't see a difference there. It does indeed impair performance a little depending on the complexity of the map, placement etc - but it's usually fair...
by SteadZ
Wed Nov 10, 2021 12:20 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19945

Re: -= The UT99.org 2021 Mapping Contest =-

You need to have the playable area zoneinfo also set to bFogZone, it's also possible you have volumetric fog disabled in your renderer of choice?
by SteadZ
Mon Nov 08, 2021 12:23 am
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19945

Re: -= The UT99.org 2021 Mapping Contest =-

Is it still considered bad practice to copy/paste BSP and lights? I remember that being an issue, but I was also about 14 when I started mapping 20 years ago, so I don't remember why I think that. It's generally considered better practice to use duplicate instead (shift+D in 436/ctrl+D in 469) as c...
by SteadZ
Wed Nov 03, 2021 10:00 pm
Forum: Misc | Off-Topic
Topic: Unreal Facts!
Replies: 28
Views: 3919

Re: Unreal Facts!

Feralidragon wrote: Wed Nov 03, 2021 6:59 pm
BadCorps wrote: Wed Nov 03, 2021 2:58 pm The shock rifle fires plasma, not electricity.
One could even say that's a shocking Unreal fact...
Now that's what you call a shocking pun
by SteadZ
Thu Oct 28, 2021 8:00 pm
Forum: Clans and Community pages
Topic: DopePugs
Replies: 2
Views: 1221

Re: DopePugs

Just so you're aware, the link you put there takes you to https://ut99.org/DopePugs.com, not http://dopepugs.com/
by SteadZ
Mon Oct 18, 2021 3:26 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19945

Re: -= The UT99.org 2021 Mapping Contest =-

I thought the usual way of things was to link all the submissions in the first post, and participants also make a separate release thread for their map if they so desire?

Pretty cool to see an unexpected surprise from an old community name anywho :o
by SteadZ
Tue Oct 05, 2021 4:10 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19945

Re: -= The UT99.org 2021 Mapping Contest =-

You want this:

Code: Select all

obj load file=..\Textures\UT99org-NRMC.utx package=MyLevel
in the command line.

(obviously make sure that the .utx is actually in the Textures folder before doing this though lol)

Would have been simpler to just provide the pcx on its own though imo
by SteadZ
Thu Sep 23, 2021 12:12 pm
Forum: Announcements
Topic: -= The UT99.org 2021 Mapping Contest =-
Replies: 280
Views: 19945

Re: -= The UT99.org 2021 Mapping Contest =-

looking pretty cool there ExpEM, looking forward to seeing what you do with the surrounding landscape

stuck my head in the blender and came out with this, thankfully no bsp issues yet :o

apologies for the rushed/wip lighting lol