Search found 68 matches
- Wed Jan 27, 2016 3:56 pm
- Forum: Misc | Off-Topic
- Topic: Full "Retirement"
- Replies: 63
- Views: 16870
Re: Full "Retirement"
NO offense intended. I realize the time and work side of things, and the free side as well. In it's own merit the weapons are quite remarkable. But the weapons seem too glitzy or trying to look different more than function. I only use like 2 of them, the others I am more amused at the graphics, but...
- Sun Oct 11, 2015 2:10 pm
- Forum: Modifications
- Topic: Siege IV [0028]
- Replies: 93
- Views: 40419
Re: Siege IV
I left this mod years ago because:
- Players kill time by playing never ending games
- Supplier's mechanic. You step in, one second later some impatient player boosts you out telling that he is going to report you
- Auto regenerating protectors and mines
- Players kill time by playing never ending games
- Supplier's mechanic. You step in, one second later some impatient player boosts you out telling that he is going to report you
- Auto regenerating protectors and mines
- Wed Sep 23, 2015 4:26 am
- Forum: Mapping
- Topic: Mapping Knowledge Share
- Replies: 4
- Views: 1163
Re: Mapping Knowledge Share
delete this thread
- Thu Mar 05, 2015 11:06 pm
- Forum: Misc | Off-Topic
- Topic: Unreal Engine 4 is now FREE
- Replies: 64
- Views: 12620
Re: Unreal Engine 4 is now FREE
not complaining at all. just saying saying that.. perhaps the engine (ue4) could self disable all the newer non compatible features in order to allow these older rigs the abilitity to play the game a bit more smoothly.. That's the same as doing two renders, where one is not backwards compatible wit...
- Thu Mar 05, 2015 1:21 am
- Forum: Misc | Off-Topic
- Topic: Unreal Engine 4 is now FREE
- Replies: 64
- Views: 12620
Re: Unreal Engine 4 is now FREE
Port UT to UE4 and it'll run at 1000fps. Use DX12 and it'll consume less power. Make UT4 have Infiltrator techdemo graphics with realtime GI and it'll require a Geforce Titan to run. Funny thing is that on old engines forum, ppl constantly request better tech. On newer games forum, ppl constantly co...
- Thu Aug 14, 2014 3:46 pm
- Forum: Mapping
- Topic: All my maps in one pack +Updated
- Replies: 8
- Views: 2946
Re: All my maps in one pack +Updated
I been meaning to ask you for a while now. Other than "HD" what is the objective to all this ? All your posts just rattle on about lighting, BSP, brushes, etc etc, but I still can't figure out what the whole thing you are trying to achieve, is. Plus we have 227 mixed up nowdays with UT ma...
- Mon Aug 11, 2014 12:02 am
- Forum: Mapping
- Topic: All my maps in one pack +Updated
- Replies: 8
- Views: 2946
All my maps in one pack +Updated
Deck16][ UT tech style Deck16][ Sgtech style Curse][ HD Healing Pyramid II Morbias III night Morbias III day Morbias III Twin Viridian Dreams Sgtech style Added (final) in all filenames. Included OpenAL and Emitter in the package. Changelog deck16: - Deck16 has BlockALL in UT version, as opposed to ...
- Thu Aug 07, 2014 6:48 pm
- Forum: Misc | Off-Topic
- Topic: Epic: Future of Unreal Tournament [UT4]
- Replies: 412
- Views: 102778
Re: Epic: Future of Unreal Tournament [UT4]
That's the problem, I can't imagine making a map for it. It looks awesome yes, but how much time and effort do you have to invest to make something look good? And what kind of computer do you need? My comp is 7 years old, probably won't support the game and Even UT3 was already so much more demandi...
- Sun Aug 03, 2014 2:44 pm
- Forum: Mapping
- Topic: [UT][U227] Deck16 sgtech style
- Replies: 9
- Views: 1743
Re: [UT][U227] Deck16 sgtech style
Permanent spec? I've seen this happen when there is a pawn -> player placed anywhere in a map, but I didn't place any.
- Sat Aug 02, 2014 9:44 pm
- Forum: Mapping
- Topic: [UT][U227] Deck16 sgtech style
- Replies: 9
- Views: 1743
Re: [UT][U227] Deck16 sgtech style
Deck16][ sgtech style http://s20.postimg.org/offtwz3ux/Autoplay_2014_8_2_14_6_27_122.jpg http://s20.postimg.org/rc2ux99op/Autoplay_2014_8_2_16_49_47_836.jpg http://s20.postimg.org/4bw7kxbux/Autoplay_2014_8_2_16_49_59_396.jpg http://s20.postimg.org/40er85vex/Autoplay_2014_8_2_16_50_10_939.jpg http:/...
- Wed Jul 30, 2014 11:18 pm
- Forum: Misc | Off-Topic
- Topic: Epic: Future of Unreal Tournament [UT4]
- Replies: 412
- Views: 102778
Re: Epic: Future of Unreal Tournament [UT4]
That map isn't DM-Liandri, it just have Lindri writen there.
According to the talk they aren't going to repeat UT3 direction of art.
According to the talk they aren't going to repeat UT3 direction of art.
- Tue Jul 29, 2014 8:30 pm
- Forum: Misc | Off-Topic
- Topic: Epic: Future of Unreal Tournament [UT4]
- Replies: 412
- Views: 102778
Re: Screenshots for fun
I don't recognize Liandri in that screenshot.
All those pipes make it feel like inside a submarine or a navy ship.
Why is that screenshot 10k res anyways?? Nobody is going to play UT at 10k lol.
All those pipes make it feel like inside a submarine or a navy ship.
Why is that screenshot 10k res anyways?? Nobody is going to play UT at 10k lol.
- Tue Jul 29, 2014 4:35 am
- Forum: Misc | Off-Topic
- Topic: Vision statement for a new Unreal Tournament
- Replies: 23
- Views: 4285
Re: Vision statement for a new Unreal Tournament
UT made in a massive open world where players go from one location to another for matchmaking doesn't work, it's like combining UT and Second Life in one. For every match the server would open a game instance to put players in a closed space to not disturb everyone else that is not playing that matc...
- Sun Jul 27, 2014 5:57 pm
- Forum: Mapping
- Topic: [UT][U227] Deck16 sgtech style
- Replies: 9
- Views: 1743
[UT][U227] Deck16 sgtech style
http://s20.postimg.org/gjl2tp4y1/DM_Sgtech_Deck16_2014_7_27_13_49_42_262.jpg http://s20.postimg.org/5ew48f77t/DM_Sgtech_Deck16_2014_7_27_13_49_56_995.jpg http://s20.postimg.org/bidosbxhl/DM_Sgtech_Deck16_2014_7_27_13_50_7_941.jpg http://s20.postimg.org/99ziazqdl/DM_Sgtech_Deck16_2014_7_27_13_50_21_...
- Sun Jul 20, 2014 4:30 pm
- Forum: Misc | Off-Topic
- Topic: Full "Retirement"
- Replies: 63
- Views: 16870
Re: Full "Retirement"
NO offense intended. I realize the time and work side of things, and the free side as well. In it's own merit the weapons are quite remarkable. But the weapons seem too glitzy or trying to look different more than function. I only use like 2 of them, the others I am more amused at the graphics, but...