Search found 11 matches

by Teflon
Thu Feb 23, 2023 7:22 am
Forum: Misc | Off-Topic
Topic: Is it time we all moved to Unreal 227?
Replies: 11
Views: 1384

Re: Is it time we all moved to Unreal 227?

The reason why 469 isn't as advanced as 227 is because one of the projects goals is to maintain compatibility with the myriad of mods made for UT99 over the years. If every UT99 player and server suddenly jumped ship to 227 with Botpack without any problems, then people would bitch about X mod or Y ...
by Teflon
Wed Feb 15, 2023 12:12 am
Forum: Mapping
Topic: DM-SurvivorIsland
Replies: 7
Views: 354

Re: DM-SurvivorIsland

Uh, sure.
by Teflon
Fri Feb 03, 2023 8:28 pm
Forum: Report new Downloads
Topic: 2 new CTF maps from UTzone!
Replies: 5
Views: 799

Re: 2 new CTF maps from UTzone!

CTF-Trench looks pretty fun (even though there's already a map with that name...), but how is it with bots?
by Teflon
Thu Feb 02, 2023 10:39 pm
Forum: Mapping
Topic: DM-Supernova
Replies: 26
Views: 1066

Re: DM-Supernova

Why would you hijack a thread for an existing map to post yours?
by Teflon
Fri Jan 13, 2023 6:18 am
Forum: Skins & Models
Topic: Unreal 1 models for ut99
Replies: 26
Views: 2376

Re: Unreal 1 models for ut99

Use https://unrealarchive.org/models/unreal ... 6835f.html if you want U1 player models without OldSkool Amp'd.
by Teflon
Sat Oct 01, 2022 8:58 am
Forum: Mutators
Topic: SmartStockBots mutator
Replies: 173
Views: 29657

Re: SmartStockBots mutator

I've noticed that bots will not attack anyone but the flag carrier if a flag is taken from their base, even if they are under fire from someone else, such as a human player. This makes it pretty easy to take out bots pursing your flag carrier as long as you don't get in their line of fire. Is there ...
by Teflon
Fri Sep 30, 2022 7:24 pm
Forum: General Discussions
Topic: What does the "skill" selection bar do when customizing a bot?
Replies: 2
Views: 201

What does the "skill" selection bar do when customizing a bot?

I'm not sure what the "skill" bar does when customizing an individual bot. Does it adjust a bot's individual skill based on the selected skill?
by Teflon
Mon Apr 18, 2022 5:30 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 451
Views: 63047

Re: Unreal Tournament 469

Two questions about 469 before I upgrade. 1. What happens when you run a mod or mutator that uses it's own crosshairs? Does it use them, or do crosshairs break entirely? 2. How well does 469 support OldSkool and campaigns for it, like Operation: Na Pali? I read somewhere that it has issues with them.
by Teflon
Wed Aug 06, 2014 6:34 am
Forum: Download Search
Topic: scary looking gun
Replies: 7
Views: 1652

Re: scary looking gun

It's the Fourball (Drunk Missile launcher) from U4E.
by Teflon
Sun Aug 03, 2014 1:21 am
Forum: General Discussions
Topic: Lots of Unreal Tournament beta and pre-release info
Replies: 6
Views: 2126

Re: Lots of Unreal Tournament beta and pre-release info

JackGriffin wrote:If you are into the old stuff I have all kinds of it in bits and chunks scattered about here.
Sure! I'd love to take a look at it.
by Teflon
Sat Aug 02, 2014 9:03 am
Forum: General Discussions
Topic: Lots of Unreal Tournament beta and pre-release info
Replies: 6
Views: 2126

Lots of Unreal Tournament beta and pre-release info

I've spent the last few months documenting the changes in the Unreal Tournament beta, an very early beta consisting of resources made in December 1998, and two versions of the demo. My documentation has nearly everything, from graphics to nearly every change in the maps. I've even shown the differen...