Search found 169 matches

by Gadavre
Sun May 07, 2023 9:55 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 240
Views: 33157

Re: Botpathing request thread

In general for bots, better use something like swJumpPads or similar things. To fix the original maps, I wouldn't want to use new actors for the map. It will be noticeable. The stupid death problem with bots is solved...In the original game, the player's victory on this map was not fair. Now it wil...
by Gadavre
Sun May 07, 2023 8:00 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 240
Views: 33157

Re: Botpathing request thread

There is a small problem for the excellent DM-Morpheus from the game. There is a road at the bottom and the Kicker actor is located on it. The bot cannot safely leave this road. The actor throws it up, but the bot hits its head on a beam and flies into the abyss... I couldn't configure the propertie...
by Gadavre
Sat May 06, 2023 7:05 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 240
Views: 33157

Re: Botpathing request thread

Yes. Exactly this way. You not really move pathnodes anywhere. You just change order in internal list. Alone this operation not free unused space, but it come with compact and free unused space. So reduce total count actors in list, remove all gaps for deleted actors. Since actual position or other...
by Gadavre
Sat May 06, 2023 5:49 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 240
Views: 33157

Re: Botpathing request thread

Rebuild not need. "Order to last" already pack actor list. Rebuild paths only add garbage, since InventorySpots will be deleted, and added new ones. I don't understand your point. how exactly should I optimize? Please write your idea in other simple words. English is not my first language...
by Gadavre
Sat May 06, 2023 12:00 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 240
Views: 33157

Re: Botpathing request thread

HI. I have a question about pathnodes optimization It's true. that the more REAСHSPECS on the map, the lower the performance and the greater the weight of the map? I was given advice on how to reduce this: right click a pathnode -> select all pathnodes -> order to last -> then rebuild It works. Does...
by Gadavre
Wed Apr 26, 2023 12:38 pm
Forum: Mapping
Topic: Problem with anti-aliasing in the game. Request for a fix
Replies: 0
Views: 275

Problem with anti-aliasing in the game. Request for a fix

I use the popular DirectX9 renderer...During the game, artifacts were noticed when anti-aliasing was enabled... Artefacts appear in the sky as thin vertical stripes. Anti-aliasing Settings: useAA = True NumAASamples = 4 NoAATilse = True This problem occurs on UT and Unreal maps https://www.mediafire...
by Gadavre
Sun Apr 09, 2023 2:11 pm
Forum: Mapping
Topic: ShamuQuest revival - RECRUITING!
Replies: 57
Views: 11436

Re: ShamuQuest revival - RECRUITING!

This project is ended or not? This is demo?
by Gadavre
Thu Mar 30, 2023 1:38 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 81
Views: 6282

Re: DM-Deck16][ improved paths

removed
by Gadavre
Mon Mar 27, 2023 8:47 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 81
Views: 6282

Re: DM-Deck16][ improved paths

Buggie
Thanks... task completed! I have memorized the values of the X,Y,and Z parameters. I will use them if on some interesting map, the bot will not be able to jump on the box and take a weapon
by Gadavre
Mon Mar 27, 2023 7:59 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 81
Views: 6282

Re: DM-Deck16][ improved paths

It doesn't work. This is very difficult... I have placed the pathnode at the level of the bulletproof vest, but the bot does not jump on the box... I don't understand..it might be better to use LiftExit
by Gadavre
Mon Mar 27, 2023 7:10 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 81
Views: 6282

Re: DM-Deck16][ improved paths

Buggie wrote: Mon Mar 27, 2023 6:43 pm Bots not dumbly run on level. They travel to some goals. if no reason appear in some place, then they never appear here.
Thank... I did it and I succeeded... how can I make a bot jump on a box with a bulletproof vest?
by Gadavre
Mon Mar 27, 2023 4:01 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 81
Views: 6282

Re: DM-Deck16][ improved paths

I want to understand what needs to be done so that the bot can go into the teleport and take the redeemer. could you write in simple language..? I want to learn


I put the pathnode next to the teleport icon, but the bot does not enter
by Gadavre
Mon Mar 27, 2023 8:23 am
Forum: Tips, Tricks & Tutorials
Topic: tutorial audio driver
Replies: 10
Views: 5749

Re: tutorial audio driver

The error comes with the Original galaxi driver... I'm NOT talking about Galaxy driver, like I said before, for me Galaxy is NOT causing any problem. the Galaxy driver has issue...i v tested it on version 436. If we play with bots for a little while and then press the esc key to exit the menu, then...
by Gadavre
Sun Mar 26, 2023 1:04 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 81
Views: 6282

Re: DM-Deck16][ improved paths

I'm really glad someone tried to improve bot navigation on this map. I tested the versions from both developers... No one was able to fix the bug... The bot often tries to jump for ammo, but fails to reach the target https://i.ibb.co/MkC2J1P/Shot0002.png Also, no one could make the bot run to the to...
by Gadavre
Tue Mar 21, 2023 10:04 pm
Forum: General Discussions
Topic: ut99maps.gamezoo.org
Replies: 27
Views: 10627

Re: ut99maps.gamezoo.org

I can't go to this wonderful site with a ton of maps and great music from the game
http://ut99maps.gamezoo.org

Is this site removed?