Search found 18 matches

by prime
Thu Feb 22, 2024 9:38 am
Forum: Coding, Scripting
Topic: float to int
Replies: 2
Views: 851

float to int

Hi all, I understand that unrealscript will coerse float values to int if you do something like : var int i; var float f; f = 5.7; i = f; However what arrived in i? Does it round up, round down, or just ignore the fractional part? Are there any convenient functions that can force the issue? Cheers. ...
by prime
Sat Feb 17, 2024 7:18 pm
Forum: General Discussions
Topic: UT 469d + OldSkool crosshair problem.
Replies: 2
Views: 662

Re: UT 469d + OldSkool crosshair problem.

This got me for a while too but I fixed it by going into Preferences, and HUD tab and checking the box for Always Center Crosshair. I didn't even know that was a setting, and really, why wouldn't you want that always? Anyway, that solved it for me. Ah, yes thanks that's fixed it. Cheers. Phill.
by prime
Fri Feb 16, 2024 9:56 pm
Forum: General Discussions
Topic: UT 469d + OldSkool crosshair problem.
Replies: 2
Views: 662

UT 469d + OldSkool crosshair problem.

Hi all, Running UT 4.69d on Windows (10 X64), using the DX9 rderer, NVidia GTX3060 graphics. Running at 2560x1600, though on a 4K monitor, but was the same in highest res. I have Oldskool installed as downloaded and compiled from github. Everything seems to work pretty well except that for weapon cr...
by prime
Mon Feb 05, 2024 10:41 pm
Forum: General Discussions
Topic: [Solved] Copying textures between packages.
Replies: 9
Views: 841

Re: Copying textures between packages.

obj load FILE=Z:\tmp\UT\Server_32\System\Gauntlet-10-BetaV4.u package=OneTexture.g Try paste command few times. Sometimes it work only after second run. Thnaks, seems that toggling the 'in use only' and 'all groups' buttons made it work. I was finally able to get the textures exported by the level ...
by prime
Sun Feb 04, 2024 4:54 pm
Forum: General Discussions
Topic: [Solved] Copying textures between packages.
Replies: 9
Views: 841

Re: Copying textures between packages.

deed, well the original mod has textures, sounds code etc all bundled up in it's .u file. What I'm trying to do is break out the WetTextures (that there is currently no way of exporting / importing) into their own .utx file so that I can rebuild the mod and have them properly included. You can use ...
by prime
Sun Feb 04, 2024 11:17 am
Forum: General Discussions
Topic: [Solved] Copying textures between packages.
Replies: 9
Views: 841

Re: Copying textures between packages.

obj load FILE=Z:\tmp\UT\Server_32\System\Gauntlet-10-BetaV4.u package=OneTexture.g Phill, what's that "g" ? - I must ask. I'm not sure if Editor uses such files OneTexture.g . It's not a file extension :) I believe that Unreal games can have packages containing packages, this was an attem...
by prime
Sat Feb 03, 2024 5:34 pm
Forum: General Discussions
Topic: [Solved] Copying textures between packages.
Replies: 9
Views: 841

Re: Copying textures between packages.

Right so let me get the sequence straight, after having struggled with this most of yesterday and failed. OneTexture.utx, is the file I want to move the textures TO. Gauntlet-10-BetaV4.u is the package I want to move the textures FROM. 1) Fire up UnrealEd. 2) In the texture window, click the open an...
by prime
Thu Feb 01, 2024 10:32 pm
Forum: General Discussions
Topic: [Solved] Copying textures between packages.
Replies: 9
Views: 841

[Solved] Copying textures between packages.

Hi all, I'm trying to re-build a mod, and have managed to export the script code, textures, sounds and models. I can re-build it with ucc make and it mostly works, however some of the textures are screwed up. Is there a way of copying a few textures from a .u file to a .utx? UnrealEd seems to be abl...
by prime
Sat Jan 27, 2024 12:44 pm
Forum: Coding, Scripting
Topic: [Solved] Importing textures problem.....
Replies: 1
Views: 793

[Solved] Importing textures problem.....

Hi all, I've repped apart a UT package with the intention of re-compiling (code is included so no problems there). However am having problems re-importing the texttures which I exported with umodel.exe. My import code is : // // Texture to import. // 2024-01-26, PHS. // class ImportTexture extends O...
by prime
Sun Jan 14, 2024 9:19 pm
Forum: Servers
Topic: Wildcard's gauntlet & Multi Vote Ultimate
Replies: 2
Views: 778

Re: Wildcard's gauntlet & Multi Vote Ultimate

<r><QUOTE author="UnrealGGecko" post_id="145980" time="1705263005" user_id="5909"><s>[quote=UnrealGGecko post_id=145980 time=1705263005 user_id=5909]</s> @prime <br/> Had to delete the file, I suggest changing your passwords now D:<br/> Well it's a private server anyways, so just on my LAN <E>:)</E>...
by prime
Sun Jan 14, 2024 7:03 pm
Forum: Servers
Topic: Wildcard's gauntlet & Multi Vote Ultimate
Replies: 2
Views: 778

Wildcard's gauntlet & Multi Vote Ultimate

Hi all, I've got my server running pretty much how I want it now, except for one thing. I'm running wildcard's gauntlet on the server (along with a bunch of mutators), and they don't seem to want to play well together.... I can start the server and connect and play a gauntlet match but if I win the ...
by prime
Tue Jan 09, 2024 8:16 pm
Forum: Servers
Topic: Loading Mutators
Replies: 3
Views: 1572

Re: Loading Mutators

Right, So having played around a little it seems that in map vote if my custom map type specifies mutators="" then it will continue to use the current set of mutators. So Since this server will only be running gauntlet, and not any other game type I can just define the mutators in the Shel...
by prime
Mon Jan 08, 2024 5:46 pm
Forum: Servers
Topic: Loading Mutators
Replies: 3
Views: 1572

Loading Mutators

Hi all, I have a sever up and running on my local network that I start with a Linux shell script, and have Map Vote Ultimate running on. #!/bin/bash NAME=`basename $0` SERVERDIR=/local/home/afra/UT/Server_32 SYSTEMDIR=$SERVERDIR/System SERVERINI="$SERVERDIR/Config/Server.ini" TEST="0&...
by prime
Sun Jan 07, 2024 8:42 pm
Forum: Servers
Topic: UT server visibility.
Replies: 3
Views: 1320

Re: UT server visibility.

Thanks for the replies, probably easier to do what I have done and add it manually to my favorites on the Client machine.

Cheers.

Phill.
by prime
Sat Jan 06, 2024 2:41 pm
Forum: Servers
Topic: UT server visibility.
Replies: 3
Views: 1320

UT server visibility.

Hi all, I'm setting up a server on my LAN to run a local instance of Wildcard's gauntlet. My environment on the server is SuSE Linux Tumbleweed 64 bit. I have opened the following ports in the firewall on the server UDP: 7777-7780, 27900. I have the server running and can connect to it from my windo...