Search found 48 matches
- Fri Apr 03, 2015 4:28 am
- Forum: Misc | Off-Topic
- Topic: Last Post Standing, the sequel
- Replies: 1856
- Views: 232473
Re: Last Post Standing, the sequel
Are you bald as a Squirtle?
- Thu Apr 02, 2015 8:37 pm
- Forum: Misc | Off-Topic
- Topic: Last Post Standing, the sequel
- Replies: 1856
- Views: 232473
Re: Last Post Standing, the sequel
![Image](http://s16.postimg.org/uxa63dret/Superhero_stuff_7b850d_5502576.jpg)
Found EvilGrins haircut.
- Wed Apr 01, 2015 7:34 am
- Forum: Coding, Scripting
- Topic: Mutator's ScoreKill regarding teams.
- Replies: 13
- Views: 1921
Re: Mutator's ScoreKill regarding teams.
I have tried all default game types, none of them with monsters but I don't have a problem with it also counting monster kills, I want it to work on single player as well. It works except on AS, DOM and TDM, on those it just skips this part: If (Level.Game.bTeamGame || Level.Game.IsA ('TeamGamePlus'...
- Wed Apr 01, 2015 5:08 am
- Forum: Mapping
- Topic: CTF-MeinKraft][ 2015-04-11 Updated to V3
- Replies: 33
- Views: 6252
Re: CTF-MeinKraft][
This, suicidal bots are fun but not all the time.papercoffee wrote:Did you fix the pit? Bots tend to jump into it ...even your own team members do this with pleasure.
- Wed Apr 01, 2015 1:35 am
- Forum: Mapping
- Topic: CTF-MeinKraft][ 2015-04-11 Updated to V3
- Replies: 33
- Views: 6252
Re: CTF-MeinKraft][
![Image](http://www.myfacewhen.net/uploads/320-neat.jpg)
So this one is going to make my computer lag even more?
- Tue Mar 31, 2015 11:54 pm
- Forum: Coding, Scripting
- Topic: Mutator's ScoreKill regarding teams.
- Replies: 13
- Views: 1921
Re: Mutator's ScoreKill regarding teams.
I added the Super.ScoreKill and it still behaves the same way as before, everything in the code works except the Team Game part: If ((Inv != None) && (ClassName (Inv).Variable < 03)) { If (Level.Game.bTeamGame || Level.Game.IsA ('TeamGamePlus')) { If ((Killer.PlayerReplicationInfo.Team == Ot...
- Sun Mar 29, 2015 7:12 am
- Forum: General Discussions
- Topic: Online Play.
- Replies: 3
- Views: 1887
Re: Online Play.
But wouldn't it make it faster and easier if I already had those files in my system?
If so then I would like to know the most common downloads as to make it quicker to join servers.
If so then I would like to know the most common downloads as to make it quicker to join servers.
- Sun Mar 29, 2015 6:25 am
- Forum: General Discussions
- Topic: Online Play.
- Replies: 3
- Views: 1887
Online Play.
So I finally got an internet connection at home and I was wondering exactly what I would need to play online. I think I got the latest version of Unreal Tournament but I don't know what else I would need as I have not been online here for quite a while and I don't know anything about anti-cheats or ...
- Sun Mar 29, 2015 5:42 am
- Forum: Coding, Scripting
- Topic: Mutator's ScoreKill regarding teams.
- Replies: 13
- Views: 1921
Re: Mutator's ScoreKill regarding teams.
There, I edited the post to show the full code.
Don't worry about class names, that's not the issue, I changed it to not give away my project that soon, I want it to be a surprise until finished.
Don't worry about class names, that's not the issue, I changed it to not give away my project that soon, I want it to be a surprise until finished.
- Sat Mar 28, 2015 11:51 am
- Forum: Coding, Scripting
- Topic: Mutator's ScoreKill regarding teams.
- Replies: 13
- Views: 1921
Re: Mutator's ScoreKill regarding teams.
It didn't work Rocky, it behaves the same way.
- Sat Mar 28, 2015 9:29 am
- Forum: Coding, Scripting
- Topic: Mutator's ScoreKill regarding teams.
- Replies: 13
- Views: 1921
Re: Mutator's ScoreKill regarding teams.
Where do you work at?
I didn't make it gametype specific, I'm just using "Level.Game.bTeamGame" to determine if it is a team game or not, for some strange reason it only works on CTF and not in the other team gametypes.
I didn't make it gametype specific, I'm just using "Level.Game.bTeamGame" to determine if it is a team game or not, for some strange reason it only works on CTF and not in the other team gametypes.
- Sat Mar 28, 2015 4:53 am
- Forum: Coding, Scripting
- Topic: Mutator's ScoreKill regarding teams.
- Replies: 13
- Views: 1921
Mutator's ScoreKill regarding teams.
Why is this not working? Class ClassName Extends Mutator; Var Int Current; Function AddMutator (Mutator M) { If (M != Self) Super.AddMutator (M); } Function Mutate (String MutateString, PlayerPawn Sender) { Local Inventory Inv; If (MutateString ~= "String") { Inv = Sender.FindInventoryType...
- Fri Mar 27, 2015 7:47 pm
- Forum: Coding, Scripting
- Topic: Do bots "key bind"? & Simulated Functions?
- Replies: 2
- Views: 686
Re: Do bots "key bind"? & Simulated Functions?
Yeah, that's what I thought. Thank you SpongeBob.
- Fri Mar 27, 2015 9:28 am
- Forum: Coding, Scripting
- Topic: Do bots "key bind"? & Simulated Functions?
- Replies: 2
- Views: 686
Do bots "key bind"? & Simulated Functions?
Do Bots & other Pawns use Key Binds?
I am working on an item, extension from the Relics, that heals upon pressing a key set by the user, but can Bots use this manual healing or do I have to code it differently for them?
Also, what's the difference between a Function and a Simulated Function?
I am working on an item, extension from the Relics, that heals upon pressing a key set by the user, but can Bots use this manual healing or do I have to code it differently for them?
Also, what's the difference between a Function and a Simulated Function?
- Wed Mar 25, 2015 9:09 am
- Forum: Mapping
- Topic: Lost Associated Files
- Replies: 11
- Views: 1790
Re: Lost Associated Files
I don't know hoe it works with mapping and .umx files but so far I have had no problem renaming and doing this to whatever else I am coding say weapons or mutators, you should test it out.
And sorry for the bad news.
And sorry for the bad news.