Search found 18 matches
- Thu May 21, 2015 3:27 pm
- Forum: Modifications
- Topic: Custom Menu
- Replies: 0
- Views: 1055
Custom Menu
I was wondering if it's possible to replace the game's main menu. I want to be able to disable some menus or change the text. Here's the section from UnrealTournament.ini: [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUM...
Re: dinos
Take a look here:
http://www.angelfire.com/empire/napali/mods.html
http://www.angelfire.com/empire/napali/mods.html
- Thu Apr 30, 2015 9:37 pm
- Forum: Misc | Off-Topic
- Topic: Unreal Engine 4 is now FREE
- Replies: 64
- Views: 12602
Re: Unreal Engine 4 is now FREE
It's Unreal all over again:
https://www.unvanquished.net/
https://www.unvanquished.net/
- Sat Apr 11, 2015 8:48 pm
- Forum: Misc | Off-Topic
- Topic: Unreal Engine 4 is now FREE
- Replies: 64
- Views: 12602
Re: Unreal Engine 4 is now FREE
It would be interesting to see UT99 ported to Tesseract. Mainly because of lower hardware requirements than UE4 and the map editor.
- Fri Apr 10, 2015 7:58 pm
- Forum: Misc | Off-Topic
- Topic: No Man's Sky , Inifinite possibilities (Modern Age Elite)
- Replies: 15
- Views: 3385
Re: No Man's Sky , Inifinite possibilities (Modern Age Elite
There's also Limit Theory:
- Fri Apr 10, 2015 7:50 pm
- Forum: Misc | Off-Topic
- Topic: Unreal Engine 4 is now FREE
- Replies: 64
- Views: 12602
Re: Unreal Engine 4 is now FREE
It's both free and open source. Its graphic features are inexpensive, so it runs even on Intel integrated graphic cards. Tesseract shooter game: http://tesseract.gg/ Tesseract game SDK: https://octaforge.org/ Tesseract RPG: https://github.com/Hirato/lamiae Other Cube engine games (also FOSS) : Cube ...
- Thu Apr 09, 2015 11:58 am
- Forum: Misc | Off-Topic
- Topic: Unreal Engine 4 is now FREE
- Replies: 64
- Views: 12602
Re: Unreal Engine 4 is now FREE
Try out Tesseract: https://www.youtube.com/watch?v=3fOpHRrOBJQ Fancy graphics, nice editor (Cube engine games have the best editor), works on old hardware (tested on CPU C2D E5700 @ 4GHz, 2GB DDR2 RAM, VGA Geforce 7950GX2 1GB). Old servers are quite cheap if you need an upgrade, just be sure to get ...
- Thu Apr 09, 2015 9:32 am
- Forum: Mutators
- Topic: ComboGib Lite
- Replies: 28
- Views: 5835
Re: ComboGib Lite
I know I can implement it by creating a new ShockProj class (as it was done in all other ComboGib mutators), but the whole idea about this mutator is changing the properties of parent classes through their variables so all child classes inherit the changed properties. Setting the damage of all proje...
- Mon Apr 06, 2015 2:37 pm
- Forum: Mutators
- Topic: ComboGib Lite
- Replies: 28
- Views: 5835
Re: ComboGib Lite
This works sometimes:
Code: Select all
local Projectile P;
ForEach AllActors(class'Projectile',P)
P.Damage=0.0;
- Sun Apr 05, 2015 4:45 pm
- Forum: Mutators
- Topic: ComboGib Lite
- Replies: 28
- Views: 5835
Re: ComboGib Lite
By changing the Defaultproperties, you can turn a Zeroping or Newnet Shock Rifle into a ComboGib one without coding the Zeroping or Newnet ComboGib versions.
Just replace this:
with the desired Shock Rifle version.
Just replace this:
Code: Select all
WeaponName=ShockRifle
AmmoName=ShockCore
DefaultWeapon=Class'ShockRifle'
- Sun Apr 05, 2015 4:38 pm
- Forum: Mutators
- Topic: InstaGibAll + arenas
- Replies: 13
- Views: 6710
Re: InstaGibAll + arenas
InstaGibAll works with all weapon arenas. Add both a weapon arena mutator and the InstaGibAll mutator (e. g. Flak Arena and InstaGibAll). You'll get the same effect. This way I don't have to code separate mutators for every custom weapon (this makes WeaponsGib mutators unnecessary).
- Sun Apr 05, 2015 3:47 pm
- Forum: Mutators
- Topic: InstaGibAll + arenas
- Replies: 13
- Views: 6710
Re: InstaGibAll + arenas
I got this idea a few years ago playing ComboGib. It started out as a "what if" scenario where I made a mutator that consisted of Shock Arena + Damage Amp. Basically, what I got was a lightweight version of ComboGib. Then, I made the same thing for all weapons and it worked. I removed the ...
- Thu Apr 02, 2015 8:32 pm
- Forum: Mutators
- Topic: ComboGib Lite
- Replies: 28
- Views: 5835
Re: ComboGib Lite
Here's my version of InstaGib for all weapons (from the other thread) : class InstaGibAll expands Mutator; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { local Weapon W; if ( Other.IsA('TournamentHealth') || Other.IsA('UT_Shieldbelt') || Other.IsA('Armor2') || Other.IsA('Thig...
- Thu Apr 02, 2015 1:02 pm
- Forum: Skins & Models
- Topic: The beginers guide to Skin Maker
- Replies: 50
- Views: 26665
Re: The beginers guide to Skin Maker
It's possible to extract and upscale default skin textures to 4096x4096 or higher so it's easier to paint over them using Photoshop CS6 or GIMP. Then, find some good digital photos using Google image search (at least of resolution 1024x768 or similar) and create anything you want (hint: Magnetic Las...
- Thu Apr 02, 2015 12:41 pm
- Forum: Mutators
- Topic: InstaGibAll + arenas
- Replies: 13
- Views: 6710
Re: InstaGibAll + arenas
Updated per suggestion in the ComboGib Lite thread.