Search found 18 matches

by de1337ed
Thu May 21, 2015 3:27 pm
Forum: Modifications
Topic: Custom Menu
Replies: 0
Views: 1055

Custom Menu

I was wondering if it's possible to replace the game's main menu. I want to be able to disable some menus or change the text. Here's the section from UnrealTournament.ini: [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUM...
by de1337ed
Thu May 07, 2015 11:14 am
Forum: Mutators
Topic: dinos
Replies: 3
Views: 1054

Re: dinos

by de1337ed
Thu Apr 30, 2015 9:37 pm
Forum: Misc | Off-Topic
Topic: Unreal Engine 4 is now FREE
Replies: 64
Views: 12602

Re: Unreal Engine 4 is now FREE

It's Unreal all over again:
https://www.unvanquished.net/
by de1337ed
Sat Apr 11, 2015 8:48 pm
Forum: Misc | Off-Topic
Topic: Unreal Engine 4 is now FREE
Replies: 64
Views: 12602

Re: Unreal Engine 4 is now FREE

It would be interesting to see UT99 ported to Tesseract. Mainly because of lower hardware requirements than UE4 and the map editor.
by de1337ed
Fri Apr 10, 2015 7:50 pm
Forum: Misc | Off-Topic
Topic: Unreal Engine 4 is now FREE
Replies: 64
Views: 12602

Re: Unreal Engine 4 is now FREE

It's both free and open source. Its graphic features are inexpensive, so it runs even on Intel integrated graphic cards. Tesseract shooter game: http://tesseract.gg/ Tesseract game SDK: https://octaforge.org/ Tesseract RPG: https://github.com/Hirato/lamiae Other Cube engine games (also FOSS) : Cube ...
by de1337ed
Thu Apr 09, 2015 11:58 am
Forum: Misc | Off-Topic
Topic: Unreal Engine 4 is now FREE
Replies: 64
Views: 12602

Re: Unreal Engine 4 is now FREE

Try out Tesseract: https://www.youtube.com/watch?v=3fOpHRrOBJQ Fancy graphics, nice editor (Cube engine games have the best editor), works on old hardware (tested on CPU C2D E5700 @ 4GHz, 2GB DDR2 RAM, VGA Geforce 7950GX2 1GB). Old servers are quite cheap if you need an upgrade, just be sure to get ...
by de1337ed
Thu Apr 09, 2015 9:32 am
Forum: Mutators
Topic: ComboGib Lite
Replies: 28
Views: 5835

Re: ComboGib Lite

I know I can implement it by creating a new ShockProj class (as it was done in all other ComboGib mutators), but the whole idea about this mutator is changing the properties of parent classes through their variables so all child classes inherit the changed properties. Setting the damage of all proje...
by de1337ed
Mon Apr 06, 2015 2:37 pm
Forum: Mutators
Topic: ComboGib Lite
Replies: 28
Views: 5835

Re: ComboGib Lite

This works sometimes:

Code: Select all

local Projectile P;
ForEach AllActors(class'Projectile',P)
     P.Damage=0.0;
by de1337ed
Sun Apr 05, 2015 4:45 pm
Forum: Mutators
Topic: ComboGib Lite
Replies: 28
Views: 5835

Re: ComboGib Lite

By changing the Defaultproperties, you can turn a Zeroping or Newnet Shock Rifle into a ComboGib one without coding the Zeroping or Newnet ComboGib versions.
Just replace this:

Code: Select all

   WeaponName=ShockRifle
   AmmoName=ShockCore
   DefaultWeapon=Class'ShockRifle'
with the desired Shock Rifle version.
by de1337ed
Sun Apr 05, 2015 4:38 pm
Forum: Mutators
Topic: InstaGibAll + arenas
Replies: 13
Views: 6710

Re: InstaGibAll + arenas

InstaGibAll works with all weapon arenas. Add both a weapon arena mutator and the InstaGibAll mutator (e. g. Flak Arena and InstaGibAll). You'll get the same effect. This way I don't have to code separate mutators for every custom weapon (this makes WeaponsGib mutators unnecessary).
by de1337ed
Sun Apr 05, 2015 3:47 pm
Forum: Mutators
Topic: InstaGibAll + arenas
Replies: 13
Views: 6710

Re: InstaGibAll + arenas

I got this idea a few years ago playing ComboGib. It started out as a "what if" scenario where I made a mutator that consisted of Shock Arena + Damage Amp. Basically, what I got was a lightweight version of ComboGib. Then, I made the same thing for all weapons and it worked. I removed the ...
by de1337ed
Thu Apr 02, 2015 8:32 pm
Forum: Mutators
Topic: ComboGib Lite
Replies: 28
Views: 5835

Re: ComboGib Lite

Here's my version of InstaGib for all weapons (from the other thread) : class InstaGibAll expands Mutator; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { local Weapon W; if ( Other.IsA('TournamentHealth') || Other.IsA('UT_Shieldbelt') || Other.IsA('Armor2') || Other.IsA('Thig...
by de1337ed
Thu Apr 02, 2015 1:02 pm
Forum: Skins & Models
Topic: The beginers guide to Skin Maker
Replies: 50
Views: 26665

Re: The beginers guide to Skin Maker

It's possible to extract and upscale default skin textures to 4096x4096 or higher so it's easier to paint over them using Photoshop CS6 or GIMP. Then, find some good digital photos using Google image search (at least of resolution 1024x768 or similar) and create anything you want (hint: Magnetic Las...
by de1337ed
Thu Apr 02, 2015 12:41 pm
Forum: Mutators
Topic: InstaGibAll + arenas
Replies: 13
Views: 6710

Re: InstaGibAll + arenas

Updated per suggestion in the ComboGib Lite thread.