Search found 1448 matches

by Gustavo6046
Mon Aug 31, 2015 9:32 pm
Forum: GameTypes
Topic: Tag Gametypes
Replies: 15
Views: 4512

Tag Gametypes

Freetag - FT-MapName The match starts as Deathmatch. The first one that is fragged becomes the Tagger. He must frag someone else, this one will become the Tagger. Everyone has a counter that only runs if he is a Tagger. - If the match has Time Limit, the player to win is the one that does have the ...
by Gustavo6046
Mon Aug 31, 2015 8:26 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 19911

Re: Gustavo6046 Unnoficial Bonus Pack

so many questions...
by Gustavo6046
Mon Aug 31, 2015 7:13 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 19911

Re: Bonus Pack 5

Calling it a Bonus Pack might not really be the best thing since it doesn't fit with the past 4... I'd imagine it being worked byEpic only. Would've been nicer to just call it "Gustavo's Unofficial Bonus Pack". Exactly my thought. Even {S.o.W}DeathMask made his own bonus pack and it was d...
by Gustavo6046
Mon Aug 31, 2015 7:03 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 19911

Re: Bonus Pack 5

I have a album of these screenshots on Imgur , and also spared the readme document in RTF format (readable by Windows WordPad or cross-platform LibreOffice)(although downloading the BP gives so many other readme formats in the Help folder). This BP also includes bundled two maps of not-mine-authorit...
by Gustavo6046
Mon Aug 31, 2015 5:18 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 19911

Gustavo6046 Unnoficial Bonus Pack

"Like Inoxx Pack, it's my personal pack. It is so fun... I guess! I made my own UT Bonus Pack!! Wow! Hah!" - Gustavo6046 (me) after seeing it "works". After one entire week (and half) of Mapping and Modding, I am finally very happy to say the Bonus Pack is open for everyone to do...
by Gustavo6046
Mon Aug 31, 2015 5:14 pm
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 8315

Re: Jump Spot - need bJumpBootsOnly

There are two ways of doing this: Simple: Use the JumpSpot navigation point, add a small zone cube on it without the modified gravity, bots will consider the route once they have the boots. l33t: Create a new path type that makes bots consider the route if either: - They have boots. - Boots pickup ...
by Gustavo6046
Mon Jun 01, 2015 7:27 pm
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 8315

Jump Spot - need bJumpBootsOnly

Hello buds, I made a map which has a ledge/lip with a anti gravity boot pair near in UEd and I used jumpspot however I don't want to see bots helplessly trying to jump it with bare feet (erm... normal leather boots... what they use as boot material?), I wish they only do it if they have the jump boo...
by Gustavo6046
Mon Jun 01, 2015 7:18 pm
Forum: Modifications
Topic: =FOOD FIGHT= RC3 !!!!
Replies: 80
Views: 16691

Re: =FOOD FIGHT= RC3 !!!!

Hello, remember me from forums.unrealtournament do papercoffee ? :mrgreen: :gj: Teach me to teach the bot AI to use jelly jump pads and salad jumps please. Thanks! :help: - one code inside Botpack.Bot that creates a Botpack.TranslocStart at a radius from the jumppad, a UnrealShare.LiftCenter just ab...