Search found 1448 matches
- Mon Aug 31, 2015 9:32 pm
- Forum: GameTypes
- Topic: Tag Gametypes
- Replies: 15
- Views: 4512
Tag Gametypes
Freetag - FT-MapName The match starts as Deathmatch. The first one that is fragged becomes the Tagger. He must frag someone else, this one will become the Tagger. Everyone has a counter that only runs if he is a Tagger. - If the match has Time Limit, the player to win is the one that does have the ...
- Mon Aug 31, 2015 8:26 pm
- Forum: Modifications
- Topic: Gustavo6046 Unnoficial Bonus Pack
- Replies: 68
- Views: 19911
Re: Gustavo6046 Unnoficial Bonus Pack
so many questions...
- Mon Aug 31, 2015 7:13 pm
- Forum: Modifications
- Topic: Gustavo6046 Unnoficial Bonus Pack
- Replies: 68
- Views: 19911
Re: Bonus Pack 5
Calling it a Bonus Pack might not really be the best thing since it doesn't fit with the past 4... I'd imagine it being worked byEpic only. Would've been nicer to just call it "Gustavo's Unofficial Bonus Pack". Exactly my thought. Even {S.o.W}DeathMask made his own bonus pack and it was d...
- Mon Aug 31, 2015 7:03 pm
- Forum: Modifications
- Topic: Gustavo6046 Unnoficial Bonus Pack
- Replies: 68
- Views: 19911
Re: Bonus Pack 5
I have a album of these screenshots on Imgur , and also spared the readme document in RTF format (readable by Windows WordPad or cross-platform LibreOffice)(although downloading the BP gives so many other readme formats in the Help folder). This BP also includes bundled two maps of not-mine-authorit...
- Mon Aug 31, 2015 5:18 pm
- Forum: Modifications
- Topic: Gustavo6046 Unnoficial Bonus Pack
- Replies: 68
- Views: 19911
Gustavo6046 Unnoficial Bonus Pack
"Like Inoxx Pack, it's my personal pack. It is so fun... I guess! I made my own UT Bonus Pack!! Wow! Hah!" - Gustavo6046 (me) after seeing it "works". After one entire week (and half) of Mapping and Modding, I am finally very happy to say the Bonus Pack is open for everyone to do...
- Mon Aug 31, 2015 5:14 pm
- Forum: Mapping
- Topic: Jump Spot - need bJumpBootsOnly
- Replies: 46
- Views: 8315
Re: Jump Spot - need bJumpBootsOnly
There are two ways of doing this: Simple: Use the JumpSpot navigation point, add a small zone cube on it without the modified gravity, bots will consider the route once they have the boots. l33t: Create a new path type that makes bots consider the route if either: - They have boots. - Boots pickup ...
- Mon Jun 01, 2015 7:27 pm
- Forum: Mapping
- Topic: Jump Spot - need bJumpBootsOnly
- Replies: 46
- Views: 8315
Jump Spot - need bJumpBootsOnly
Hello buds, I made a map which has a ledge/lip with a anti gravity boot pair near in UEd and I used jumpspot however I don't want to see bots helplessly trying to jump it with bare feet (erm... normal leather boots... what they use as boot material?), I wish they only do it if they have the jump boo...
- Mon Jun 01, 2015 7:18 pm
- Forum: Modifications
- Topic: =FOOD FIGHT= RC3 !!!!
- Replies: 80
- Views: 16691
Re: =FOOD FIGHT= RC3 !!!!
Hello, remember me from forums.unrealtournament do papercoffee ? :mrgreen: :gj: Teach me to teach the bot AI to use jelly jump pads and salad jumps please. Thanks! :help: - one code inside Botpack.Bot that creates a Botpack.TranslocStart at a radius from the jumppad, a UnrealShare.LiftCenter just ab...