Search found 1448 matches

by Gustavo6046
Sun Dec 31, 2023 3:41 pm
Forum: Mapping
Topic: How to disable trans locator by editing a map.
Replies: 16
Views: 6035

Re: How to disable trans locator by editing a map.

my main concern is OVERIDING, THE MAPPERS INTENT, AS OPPOSED TO BREAKING THE MAP. would MEAN PLACING BLOCK ALLS FOR EVERY MH OR SP MAP. But... that is what mappers have been doing in all sorts of games throughout history! Defining impassable places! To just ban the Translocator altogether would be ...
by Gustavo6046
Wed Dec 27, 2023 3:50 pm
Forum: Mapping
Topic: How to disable trans locator by editing a map.
Replies: 16
Views: 6035

Re: How to disable trans locator by editing a map.

It's just that (not a big deal) but I think the mapper should have the power to block it in some way or to block mutators having an effect, built into the map. I just think it should be bypassable. Part of the magic in UT and its replayability is the ability to screw around with all the different s...
by Gustavo6046
Sat Dec 23, 2023 2:06 am
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1856
Views: 226797

Re: Last Post Standing, the sequel

Cool banners. I like that the 2nd one reminds me of Luxor 3.
by Gustavo6046
Thu Dec 14, 2023 5:46 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1856
Views: 226797

Re: Last Post Standing, the sequel

Wouldn't closing the thread technically violate the rules? As it would deprive us from knowing who's the TRUE Last Post Standing!
by Gustavo6046
Sat Dec 09, 2023 10:28 pm
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1856
Views: 226797

Re: Last Post Standing, the sequel

This is ridiculous! Nobody specified the time frame in which the victory conditions apply!
by Gustavo6046
Wed Dec 06, 2023 5:56 pm
Forum: Misc | Off-Topic
Topic: You guys have it easy, geez
Replies: 9
Views: 989

Re: You guys have it easy, geez

I enjoy the progress of technology! \o/
by Gustavo6046
Sun Dec 03, 2023 1:01 am
Forum: Mapping
Topic: DM-CthonicTemple
Replies: 13
Views: 917

Re: DM-CthonicTemple

Plays well with MushMatch ( https://ut99.org/viewtopic.php?t=14820 ) version 1.3.3 (which has not seen a release build publication on its GitHub home as of yet for some reason). That's because 1.3.3 was prone to crashes. This was fixed in the just now released version 1.3.4 , alongside a few other ...
by Gustavo6046
Sun Dec 03, 2023 12:56 am
Forum: GameTypes
Topic: Mush Match v1.3.4
Replies: 18
Views: 3643

Re: Mush Match v1.3.4

With Buggie's help, I finally fixed what used to be a recurring crash. That and other changes just went live with v1.3.4! You can grab it in the GitHub Releases page here . But here's a changelog: Make the scoring of a kill propagate to the killed's suspector when applicable Fix score voided when in...
by Gustavo6046
Thu Sep 14, 2023 5:20 am
Forum: Mapping
Topic: unrealed.info /org
Replies: 22
Views: 2077

Re: unrealed.info /org

darksonny wrote: Tue Sep 12, 2023 8:56 am I want a son of you lol, nah jokin'. Thats great news!
Hey, remember the rules.... ask out to dinner first! :ironic:
by Gustavo6046
Tue Sep 12, 2023 1:56 am
Forum: Mapping
Topic: unrealed.info /org
Replies: 22
Views: 2077

Re: unrealed.info /org

darksonny wrote: Sun Sep 10, 2023 10:25 pm download links for maps/mappack does not work anymore, maybe someone at old staff could upload their old content to mega/mediafire/whatever so they send to unrealarchive.org
I think I did not archive the files I downloaded anywhere. Has someone else?
by Gustavo6046
Fri Aug 25, 2023 4:31 am
Forum: Modifications
Topic: XVehicles (Network play) (VCTF, VMH, Greed for UT99)
Replies: 571
Views: 33284

Re: XVehicles (Network play) (VCTF, VMH for UT99)

Why does the poll have a "no play" option? I feel like having it is kind of a moot point, since you aren't going to consider them in your decisions anyway; people in that category should just not vote at all.
by Gustavo6046
Mon Jul 31, 2023 8:57 pm
Forum: News
Topic: XC_Engine version 25c for UT v469c (includes FerBotz)
Replies: 60
Views: 9085

Re: XC_Engine version 25c for UT v469c (includes FerBotz)

Can't believe I'm here again, but I'm still looking forward to the amd64-linux version lol. Might wanna build it in a separate System64 folder, both when building and when distributing, to avoid mix-ups and keep it neatly organized.
by Gustavo6046
Thu Feb 02, 2023 8:47 pm
Forum: General Discussions
Topic: What are your Top 5 Vanilla maps?
Replies: 11
Views: 542

Re: What are your Top 5 Vanilla maps?

Here are my personal favourites, in no particular order.
  • CTF-LavaGiant
  • DM-Pressure
  • DOM-MetalDream
  • DM-Phobos
  • DM-Crane
I can add some honourable mentions if that is allowed.
by Gustavo6046
Thu Feb 02, 2023 3:26 pm
Forum: General Discussions
Topic: Is open sourcing UT a good thing? Why or why not?
Replies: 10
Views: 752

Re: Is open sourcing UT a good thing? Why or why not?

And then those other versions wouldn't be compatible with each other. I feel like the community would settle with the most popular one. There could also be community effort towards a common spec of sorts. That has happened before. the game would likely be forked into all sorts of different UT versi...
by Gustavo6046
Tue Jan 31, 2023 4:23 pm
Forum: General Discussions
Topic: Is open sourcing UT a good thing? Why or why not?
Replies: 10
Views: 752

Re: Is open sourcing UT a good thing? Why or why not?

If bad things happen, the community can just not use them. With the source code available, they would be able to choose what they want to build with the source code. If an offshoot is undesirable, just go with another! That is the magic of open source - the freedom of choice!