Search found 214 matches
- Thu May 12, 2016 11:12 pm
- Forum: Mutators
- Topic: Why some ingame messages appears twice?
- Replies: 8
- Views: 2552
Re: Why some ingame messages appears twice?
Yeah, I dislike when that happens as well but have not really looked into it yet.
- Sun May 01, 2016 8:30 pm
- Forum: Coding, Scripting
- Topic: PowerUp doesn't activate at spawn
- Replies: 5
- Views: 1747
Re: PowerUp doesn't activate at spawn
Yes, pickups activate on their own when picked up because DMMutator, the base Deathmatch mutator, makes all pickups automatically activate. However, when you give pickups to a pawn or a playerpawn this way, they are not being picked up and so they are not always activated. You can use "Inv.Acti...
- Sat Apr 30, 2016 10:33 pm
- Forum: Mapping
- Topic: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]
- Replies: 35
- Views: 8234
Re: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]
I don't know if it was already mentioned, but when you swim down to get the Redeemer, things get funky and you can see through walls and floors. Also, where the U Damage is, below is a corridor but through the window you can only see the outside forest thing and not the corridor's roof or anything w...
- Fri Apr 29, 2016 12:19 am
- Forum: Mapping
- Topic: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]
- Replies: 35
- Views: 8234
Re: CTF-NBK-NaliTemple-Dxnobsp1 [Beta]
I downloaded both Nali Temple and the Pillars maps, I like them, good job. ![thumbsup :tu:](./images/smilies/thumbsup.gif)
![thumbsup :tu:](./images/smilies/thumbsup.gif)
- Thu Apr 28, 2016 3:45 am
- Forum: Download Search
- Topic: DM Map.
- Replies: 7
- Views: 2000
Re: DM Map.
Thanks Ojitro, and the rest. It's been so long since I saw that movie, I had no idea the map was based on it.
- Mon Apr 25, 2016 10:33 pm
- Forum: Download Search
- Topic: DM Map.
- Replies: 7
- Views: 2000
DM Map.
I'm looking for a DM map I had long ago, I remember it was some sort of slaughterhouse, with the machines to prepare the meat, it had a parking lot with trucks and it even had an area where they butcher the meat and there was this techno music in that zone, really catchy.
- Sun Apr 24, 2016 10:52 pm
- Forum: Coding, Scripting
- Topic: DesiredFOV makes Weapon disappear.
- Replies: 15
- Views: 5516
Re: DesiredFOV makes Weapon disappear.
I will, thanks for the tip.
- Sun Apr 24, 2016 10:19 pm
- Forum: Coding, Scripting
- Topic: DesiredFOV makes Weapon disappear.
- Replies: 15
- Views: 5516
DesiredFOV makes Weapon disappear.
You know how when you zoom in the Sniper Rifle, it disappears, even when you zoom in to 1.1? Is there a way to avoid this? I was making a weapon with a simulated iron sight so it would zoom in only a little bit but I want to keep the weapon visible, that's what makes it an iron sight.
- Wed Apr 13, 2016 9:15 pm
- Forum: Modifications
- Topic: Nyan Cat Deemer
- Replies: 64
- Views: 28955
Re: Nyan Cat Deemer
Update: I accidentally deleted all the files I had about the Nyan Cat Launcher so I had to begin from scratch, the good news are that I improved things a little about it and added two new functions to it which I will explain once it is done, that could make it look like a "no-skill" weapon...
- Wed Apr 13, 2016 9:04 pm
- Forum: Mutators
- Topic: Movement Locator
- Replies: 14
- Views: 4597
Re: Movement Locator
I want to create a new HUD in a mutator so it is optional, to give a fresh feel to the game. I think both the Combat Arms HUD or the Planetside 2 HUD would fit well, but both have a radar which I had no idea how I would replicate. This helps a lot.
- Tue Apr 12, 2016 10:34 pm
- Forum: Mutators
- Topic: Movement Locator
- Replies: 14
- Views: 4597
Re: Movement Locator
Neat-o burrito.
Thank you, I was planning on making a new HUD and a radar seems like a nice addition.
Thank you, I was planning on making a new HUD and a radar seems like a nice addition.
- Mon Apr 11, 2016 3:34 am
- Forum: Modifications
- Topic: Q3 v1.2 for UT + Beta Release
- Replies: 80
- Views: 29766
Re: Q3 v1.2 for UT + Beta Release
-OFF TOPIC-
EvilGrins, which Monster Hunt version is that? Does the radar detect Players too or only monsters?
EvilGrins, which Monster Hunt version is that? Does the radar detect Players too or only monsters?
- Wed Apr 06, 2016 3:35 am
- Forum: Report new Downloads
- Topic: XXIII.
- Replies: 1
- Views: 1196
Re: XXIII.
The Unlimited mutator is the beginning to a new Game Type I'm working on called Arms Race , which you may have seen in other games, here's how it looks in Combat Arms: e8GLr15L_xc Regargind the pickup, I changed its colors to white, as to follow the same colors seen in Nali Weapons III. Since the In...
- Mon Apr 04, 2016 9:11 pm
- Forum: Report new Downloads
- Topic: XXIII.
- Replies: 1
- Views: 1196
XXIII.
Gonna keep this short and sweet. You need Nali Weapons III to run this package. Right now it has the Unlimited mutator, which you can set up in its mod menu. Active Time and Maximum Active Time are valid when the Unlimited is used as a pickup, which replaces the Damage Amp, otherwise, everyone will ...
- Sun Apr 03, 2016 4:00 am
- Forum: General Discussions
- Topic: Your idea for a map, mod etc.
- Replies: 175
- Views: 51915
Re: Your idea for a map, mod etc.
Get RocketsUT and then tell me if you actually need any more rockets.