Search found 23 matches

by bolvai
Wed Oct 05, 2016 5:00 pm
Forum: Mapping
Topic: Looking for Experienced LevelDesigner !
Replies: 3
Views: 1053

Re: Looking for Experienced LevelDesigner !

You'll definitely need to add more details here. Here the thing http://i.imgur.com/nhoS3DT.png?2 i have 2 map regions that are complitly different, you can see the place were they intersect, and what i need is to adopt second map, to the first in that place(work with terrain),also to add some minor...
by bolvai
Thu Sep 29, 2016 4:48 pm
Forum: Mapping
Topic: Looking for Experienced LevelDesigner !
Replies: 3
Views: 1053

Looking for Experienced LevelDesigner !

Hello, im looking for a LevelDesigner who has experience in working with UnrealEd 3.0, making terrains, Polys, StaticMeshes, i need to rework some maps for game like UT2004, nothing special, i can explain more detailed here or in pm, and you can include your price for work, and pls show some example...
by bolvai
Mon Sep 26, 2016 6:52 pm
Forum: Mapping
Topic: Map Edit for anybody
Replies: 94
Views: 20698

Re: Map Edit for anybody

I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^ Did you make it from zero or just exported t3d ? And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0 THUNDERBOLT made it from zero, exporting a few T3Ds. I have a Blender...
by bolvai
Sat Sep 24, 2016 6:04 pm
Forum: Mapping
Topic: Map Edit for anybody
Replies: 94
Views: 20698

Re: Map Edit for anybody

Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
Did you make it from zero or just exported t3d ?

And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0
by bolvai
Sat Sep 24, 2016 5:11 pm
Forum: Mapping
Topic: Map Edit for anybody
Replies: 94
Views: 20698

Re: Map Edit for anybody

huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ? I think you misunderstood ... EvilGrins didn't made this map THUNDERBOLT did but he isn't active at our forum. Xm but what about LevelDesigners...
by bolvai
Fri Sep 23, 2016 12:30 pm
Forum: Mapping
Topic: Map Edit for anybody
Replies: 94
Views: 20698

Re: Map Edit for anybody

huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?
by bolvai
Sat Feb 20, 2016 12:09 am
Forum: General Discussions
Topic: Is it possible to view UObject(properties) on Load/Creation
Replies: 0
Views: 699

Is it possible to view UObject(properties) on Load/Creation

Hello im trying to hack into Crypted unreal.packages , by hooking native C++ functions, like ULinkerLoad, CreateExport and others, to get the real data without crypt, so im wondering is it possible to get the properties of an object while it being loaded ? UObject* ULinkerLoad::CreateExport( INT Ind...
by bolvai
Thu Feb 18, 2016 12:39 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

So is it possible or not ?
can you please exlain me ?
by bolvai
Wed Feb 17, 2016 6:14 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

Thx for your info, but again - I cant use Any Sort Of class, in my function, because its a Hook, i cant make it an Class ! i need a simple macro transfer is it possible to do using this source http://pastebin.com/QAQkDZpR ? or you dont know how to ? i just dont get how all the byte values can be gat...
by bolvai
Wed Feb 17, 2016 12:55 am
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

And there is a problem storing BYTE's - here http://pastebin.com/qUV8J6dA, idk for what reason but if i use Tarray<T> Arr; or even simple STD:array, with add or push_back - it allways give me critical error when im ingame, only thing that works is std::vector, but its not perfect cause its predefine...
by bolvai
Tue Feb 16, 2016 9:28 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

Duh class FArchiveProxy : public FArchive //Use this to use FArchive functions to write into memory instead of file, very useful because '<<' operators only want FArchive types { public: BYTE* WriteTo; //Use a constructor if you wish void /*UBOOL, WHATEVER*/ Serialize(...) //Not gonna look at the h...
by bolvai
Tue Feb 16, 2016 8:48 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

You dont get me - i have this function serializer, I need to transform it to an simple macro without FArchive need, so i can use WriteFile(Fcompactint), i tried to do this http://pastebin.com/bxzQiqCr but it only return a 1 byte, because i dont know how to sort all of the bytes with bit shit operato...
by bolvai
Tue Feb 16, 2016 6:23 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

Ehm And how do i write FCompact index anyway ?
im using WriteFile, without FArchive stuff ?
can you help me in making this , into a macro over Int value !
pls
by bolvai
Tue Feb 16, 2016 4:13 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

Well anyway i made an hacker* way to get real INT value of FName, rewriting original Serializer, but i have 1 big problem i dont use original Farchive Serializer to save output, i just use WriteFile(Filename, &ImportTable.Classname,sizeof(classname)). And the problem here is that value is writed...
by bolvai
Sun Feb 14, 2016 7:32 pm
Forum: General Discussions
Topic: TArray Indexing Order(Question) ?
Replies: 16
Views: 2744

Re: TArray Indexing Order(Question) ?

Because all names except the hardcoded ones are allocated dynamically. And not all names in a package exist in runtime, therefore they have to be created and listed in a free slot. The way to make proper name saving on package, is to use a local table and then save the name ID whenever some code or...