Search found 16 matches
- Tue Oct 15, 2019 2:20 am
- Forum: Modifications
- Topic: Demo Manager v3.5
- Replies: 21
- Views: 6604
Re: Demo Manager v3.5
* [FIXED] You can now, once again, save downloaded files in the cache folder * [FIXED] Weapon rendering glitches I always suffered with this, thanks! * [FIXED] Sniper rifle not zooming in I see that this still does not work correctly: zoom starts to increase and immediately reset to the initial. I c...
- Wed Jun 15, 2016 1:00 am
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
I'm understood, thanks. What happens if try the other side - UT server for Unreal client, for example - run UT server in UnrealShare.DeathmatchGame mode? I suppose the answer is obvious - as impossible too... I have tried to do so - does not connect, something like "Connect to Index.unr" a...
- Wed Jun 15, 2016 12:32 am
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release III
I do not remember correctly where I got this map, I have it for a long time in my U226... Maybe this DMLiberatiMei not for bots, but only for human players? :) In any case, if it is something wrong - then it is a bad example, and does not refer to the SwarmSpawn work. I'm never work in UnrealEd, onl...
- Tue Jun 14, 2016 8:03 pm
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release II
Good plan. The previous version had a glitch or 2 that was still causing the list to not always be processed sequentially when it should. So the assignment of the bots names via my above horrible hack ini example would work sort of randomly..... Yes, in the new version I did not observe this proble...
- Tue Jun 14, 2016 7:05 pm
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
Now everything is fine! For U1 DeathMatchGame: items not auto activated and U1 weapons work with U1 player skins in netgame. Let you know, if I see something wrong during the tests in U1 games. I'm a bit testing UT game types too - not see what something wrong working for me in this time. I think, i...
- Sun Jun 12, 2016 7:31 pm
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
Are you setting the UT2U1.ini variable bU1GunFix=True? I'm never switched it to "False", for me it always "True" in SP or online tests. Tell me - what's wrong if use bU1GunFix=True in SP? I'm not see that something is working not properly and in log is nothing wrong also. Then, ...
- Sun Jun 12, 2016 2:22 am
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release II
Sadly, but I think - I can not properly understand / translate what you guys mean... The only thing for which I use SwarmSpawn - spawn bots, I understand that this is not his main purpose. Spawn monsters, weapons, items, etc. - it is another task for which the SwarmSpawn is written. I try different ...
- Sun Jun 12, 2016 12:36 am
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
If you can come back to UT2U1 work, maybe also be interested in the following situation: if to server on any UT/U1 game type and with UT2U1 -> join client and have any U1 player skin (Unreali.MaleOne, UnrealShare.FemaleOne, etc.) -> the client weapon not work/don't shoot. It is not important again, ...
- Fri Jun 10, 2016 10:01 pm
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
It sounds to me like you really need to get 227 and run that. Look into it.Just make a copy of your whole 226 UnrealGold folder, and install 227 on it.(The next SwarmSpawner "Preview" release will run with 227.) You mean - why I play UnrealShare.DeathmatchGame on UT instead of playing on ...
- Fri Jun 10, 2016 7:52 pm
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release II
Look closer at what that example ini file does. *It all only happens once for that ini.SwarmSpawn is changing the value for DefaultPlayerName in Engine.GameInfo before the bots even get spawned.This is not waiting for the PRI to eventually decide to show up. It really is a horrible hack. I'm tested...
- Sat Jun 04, 2016 11:31 pm
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
I think this maps from your Loath.zip not converted or rebuild. If compare their in HEX with original U1 maps (for me with U1 Gold 226) - seen, that differs only in one ninth bit (01 instead 00). If look the original FUSION-MapPack from Epic for Unreal (January 1999) - all DM-maps in him have 01 in ...
- Sat Jun 04, 2016 7:23 pm
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release II
I think I understand what you mean. Different theme, just like that, for the sake of experiment - now I tried spawn UT bots (for example BotPack.TMale1Bot, BotPack.TFemale1Bot) - they spawned without skins. While all 6 old bots from Unreal.u and UnrealShare.u - always have their normal skins. I wond...
- Sat Jun 04, 2016 5:08 pm
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release II
Thanks OjitroC , but I think, that "MenuName" work only with SHuman bots by Sektor2111, I would like to use default bots and advisable old bots from Unreal.u/UnrealShare.u, because tested UnrealShare.DeathmatchGame mode for myself. Tested a SSet0=(SName="PlayerReplicationInfo.PlayerNa...
- Sat Jun 04, 2016 2:47 am
- Forum: Mutators
- Topic: SwarmSpawn v2.0 - Final(Not)
- Replies: 98
- Views: 31591
Re: SwarmSpawn v2.0 - UT99 Preview Release II
With SwarmSpawn I add bots in UnrealShare.DeathmatchGame. I understand that this is not correct way, but another method currently not found. Experimentally, I picked up the following simple configuration for yourself for to add 4 bots in the game: [SwarmSpawn.SS] CheckRate=2 bDebugMode=False bRandMo...
- Tue May 31, 2016 3:06 am
- Forum: Mutators
- Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
- Replies: 137
- Views: 49220
Re: UT2U1 - Loathsomes UT Tweak - RC4
sektor2111 you can play UnrealShare.DeathmatchGame with bots? I do not quite understand your last post, but if you can - please tell me how to do it. Maybe there's a way add bots via the command line in the run bat file? I tried to search and experiment, but unsuccessfully yet. At the moment, I am ...