Search found 48 matches
- Sat Aug 28, 2021 5:34 pm
- Forum: Mapping
- Topic: Resources for textures?
- Replies: 5
- Views: 450
Re: Resources for textures?
Perhaps if you listed some specific "themes" you're interested in, people could chime in with specific utx recommendations.. Honestly I don't have specific ideas at this point; I was just kicking around several ideas and just wondered if there was a good centralized source for extra resou...
- Sat Aug 21, 2021 4:54 pm
- Forum: Mapping
- Topic: Resources for textures?
- Replies: 5
- Views: 450
Re: Resources for textures?
Well that's a handy thread. I was kinda thinking of "ready to use" textures that I can just plug strait into the editor, as opposed to resources for creating new textures. Most of the sites don't have tiling images. But still, many of these are sites I hadn't heard of before, and I can fin...
- Sat Aug 21, 2021 3:18 am
- Forum: Mapping
- Topic: Resources for textures?
- Replies: 5
- Views: 450
Resources for textures?
Are there any good resources for new/custom textures for maps?
Some place I can get new textures to make a more unique-looking map?
Some place I can get new textures to make a more unique-looking map?
- Sun Dec 20, 2020 1:31 am
- Forum: General Discussions
- Topic: What exactly are the palette restrictions in UE1?
- Replies: 8
- Views: 530
- Fri Dec 11, 2020 6:54 am
- Forum: General Discussions
- Topic: What exactly are the palette restrictions in UE1?
- Replies: 8
- Views: 530
Re: What exactly are the palette restrictions in UE1?
I may totaly misunderstand the question, but for me "palette" is colors? if so, the correct answer to the question is in the RGB colors used: 255*255*255? That will be the total amount if different colors (the palette?) you can use. There are no limits to numbers, but there are limits in ...
- Thu Dec 10, 2020 4:45 am
- Forum: General Discussions
- Topic: What exactly are the palette restrictions in UE1?
- Replies: 8
- Views: 530
Re: What exactly are the palette restrictions in UE1?
Hmm, well, what might give at least a big part of the answer is: Has anyone here ever tried to make a really large mod where they haven't tried to reuse palettes? Has anyone here made a custom level with a bunch of custom textures that each used their own palette? If so did you run into any issues, ...
- Wed Dec 09, 2020 4:46 pm
- Forum: General Discussions
- Topic: What exactly are the palette restrictions in UE1?
- Replies: 8
- Views: 530
What exactly are the palette restrictions in UE1?
What exactly are the palette restrictions within UE1? I know that when I insert my own texture into a custom map, it has to be reduced to 256 colors. And looking at the textures within UT I see that most (if not all) are sharing a palette with just a small number of unique palettes within a package,...
- Sun May 17, 2020 3:40 am
- Forum: General Discussions
- Topic: Too soon or too late? Unreal Engine 5 Revealed!
- Replies: 19
- Views: 1781
Re: Too soon or too late? Unreal Engine 5 Revealed!
It's impressive technology, but honestly it depresses me. I know I'm in the minority here, but honestly I don't want games to look like this. For a number of reasons. One is that I think we're already at a tipping point for the financial viability of triple-A games. We've pushed the visuals and comp...
- Sun May 17, 2020 3:19 am
- Forum: Modifications
- Topic: Has anyone ever made a tournament bracket mod?
- Replies: 3
- Views: 853
Re: Has anyone ever made a tournament bracket mod?
Did you ever figure out an automated solution to this? Curious to know. It got put on the back-burner while I was taking care of other things, and I figured I would wind up working on it when the next con got close. And since it doesn't look like we're going to have a Gaming Con this year, this pro...
- Tue May 12, 2020 6:08 pm
- Forum: General Discussions
- Topic: UT99 Polycounts?
- Replies: 1
- Views: 431
UT99 Polycounts?
Is there a way to display the number of polygons being rendered in a given frame in UT99 or Unreal Gold? I recall there being some detailed render stats in UE2 games, but the best I can get in UT99 is the "stat fps" console command, which has a stat for polys but since it tends to give me ...
- Thu Jan 02, 2020 2:10 am
- Forum: Coding, Scripting
- Topic: Getting set up to write scripts
- Replies: 2
- Views: 522
Getting set up to write scripts
I feel like I have a hole in my head. I've done this before, but I can't recall how to do this... I guess the UT99 scripts were ones I only worked on for a couple weeks, and that was a good three years ago, so maybe it shouldn't be too surprising, but even so, I need a refresher. I can't get started...
- Tue Oct 15, 2019 5:29 am
- Forum: Coding, Scripting
- Topic: auto-Tournament gametype
- Replies: 3
- Views: 2919
auto-Tournament gametype
I would like to create a new gametype that would run a full tournament. It would track player's scores, drop players, and display a standing after each match. It's far beyond anything I'd coded in UT99 before. but I'm fine with learning some new things. There are a couple important elements I know I...
- Tue Jul 02, 2019 11:48 pm
- Forum: Modifications
- Topic: Has anyone ever made a tournament bracket mod?
- Replies: 3
- Views: 853
Has anyone ever made a tournament bracket mod?
I'm wondering if anyone has ever made a mod for conducting an actual tournament, like a tournament bracket or otherwise some kind of mod that tracks data of multiple players across multiple games. I'm kinda hoping that someone has made a mod I can use, but realistically I'm just hoping someone made ...
- Tue Jul 02, 2019 11:23 pm
- Forum: General Discussions
- Topic: Are there commands to spectate specific players?
- Replies: 9
- Views: 2101
Re: Are there commands to spectate specific players?
I'm starting to question how much I want this afterall. I just got back from this year's gaming con, and I was trying to broadcast a spectator view during the tournament. I kept running into a bug where the first-person view got tilted somehow, and it wouldn't get corrected. IIRC, it even stayed tha...
- Sat Jun 29, 2019 2:34 am
- Forum: General Discussions
- Topic: Are there commands to spectate specific players?
- Replies: 9
- Views: 2101
Re: Are there commands to spectate specific players?
What does Xconsole do? The page doesn't actually say anything about what it does.Chamberly wrote:If you haven't tried XConsole, might be interesting for you.