Search found 48 matches

by Marscaleb
Sat Aug 28, 2021 5:34 pm
Forum: Mapping
Topic: Resources for textures?
Replies: 5
Views: 450

Re: Resources for textures?

Perhaps if you listed some specific "themes" you're interested in, people could chime in with specific utx recommendations.. Honestly I don't have specific ideas at this point; I was just kicking around several ideas and just wondered if there was a good centralized source for extra resou...
by Marscaleb
Sat Aug 21, 2021 4:54 pm
Forum: Mapping
Topic: Resources for textures?
Replies: 5
Views: 450

Re: Resources for textures?

Well that's a handy thread. I was kinda thinking of "ready to use" textures that I can just plug strait into the editor, as opposed to resources for creating new textures. Most of the sites don't have tiling images. But still, many of these are sites I hadn't heard of before, and I can fin...
by Marscaleb
Sat Aug 21, 2021 3:18 am
Forum: Mapping
Topic: Resources for textures?
Replies: 5
Views: 450

Resources for textures?

Are there any good resources for new/custom textures for maps?
Some place I can get new textures to make a more unique-looking map?
by Marscaleb
Sun Dec 20, 2020 1:31 am
Forum: General Discussions
Topic: What exactly are the palette restrictions in UE1?
Replies: 8
Views: 530

Re: What exactly are the palette restrictions in UE1?

Higor wrote: Fri Dec 11, 2020 4:27 pm If you're working with non-palettized images and you need PNG or better PCX/BMP support, consider using the v469 editor,
Wait, you mean that UT99 actually DOES support true-color textures? But just in the later versions?
by Marscaleb
Fri Dec 11, 2020 6:54 am
Forum: General Discussions
Topic: What exactly are the palette restrictions in UE1?
Replies: 8
Views: 530

Re: What exactly are the palette restrictions in UE1?

I may totaly misunderstand the question, but for me "palette" is colors? if so, the correct answer to the question is in the RGB colors used: 255*255*255? That will be the total amount if different colors (the palette?) you can use. There are no limits to numbers, but there are limits in ...
by Marscaleb
Thu Dec 10, 2020 4:45 am
Forum: General Discussions
Topic: What exactly are the palette restrictions in UE1?
Replies: 8
Views: 530

Re: What exactly are the palette restrictions in UE1?

Hmm, well, what might give at least a big part of the answer is: Has anyone here ever tried to make a really large mod where they haven't tried to reuse palettes? Has anyone here made a custom level with a bunch of custom textures that each used their own palette? If so did you run into any issues, ...
by Marscaleb
Wed Dec 09, 2020 4:46 pm
Forum: General Discussions
Topic: What exactly are the palette restrictions in UE1?
Replies: 8
Views: 530

What exactly are the palette restrictions in UE1?

What exactly are the palette restrictions within UE1? I know that when I insert my own texture into a custom map, it has to be reduced to 256 colors. And looking at the textures within UT I see that most (if not all) are sharing a palette with just a small number of unique palettes within a package,...
by Marscaleb
Sun May 17, 2020 3:40 am
Forum: General Discussions
Topic: Too soon or too late? Unreal Engine 5 Revealed!
Replies: 19
Views: 1781

Re: Too soon or too late? Unreal Engine 5 Revealed!

It's impressive technology, but honestly it depresses me. I know I'm in the minority here, but honestly I don't want games to look like this. For a number of reasons. One is that I think we're already at a tipping point for the financial viability of triple-A games. We've pushed the visuals and comp...
by Marscaleb
Sun May 17, 2020 3:19 am
Forum: Modifications
Topic: Has anyone ever made a tournament bracket mod?
Replies: 3
Views: 853

Re: Has anyone ever made a tournament bracket mod?

Did you ever figure out an automated solution to this? Curious to know. It got put on the back-burner while I was taking care of other things, and I figured I would wind up working on it when the next con got close. And since it doesn't look like we're going to have a Gaming Con this year, this pro...
by Marscaleb
Tue May 12, 2020 6:08 pm
Forum: General Discussions
Topic: UT99 Polycounts?
Replies: 1
Views: 431

UT99 Polycounts?

Is there a way to display the number of polygons being rendered in a given frame in UT99 or Unreal Gold? I recall there being some detailed render stats in UE2 games, but the best I can get in UT99 is the "stat fps" console command, which has a stat for polys but since it tends to give me ...
by Marscaleb
Thu Jan 02, 2020 2:10 am
Forum: Coding, Scripting
Topic: Getting set up to write scripts
Replies: 2
Views: 522

Getting set up to write scripts

I feel like I have a hole in my head. I've done this before, but I can't recall how to do this... I guess the UT99 scripts were ones I only worked on for a couple weeks, and that was a good three years ago, so maybe it shouldn't be too surprising, but even so, I need a refresher. I can't get started...
by Marscaleb
Tue Oct 15, 2019 5:29 am
Forum: Coding, Scripting
Topic: auto-Tournament gametype
Replies: 3
Views: 2919

auto-Tournament gametype

I would like to create a new gametype that would run a full tournament. It would track player's scores, drop players, and display a standing after each match. It's far beyond anything I'd coded in UT99 before. but I'm fine with learning some new things. There are a couple important elements I know I...
by Marscaleb
Tue Jul 02, 2019 11:48 pm
Forum: Modifications
Topic: Has anyone ever made a tournament bracket mod?
Replies: 3
Views: 853

Has anyone ever made a tournament bracket mod?

I'm wondering if anyone has ever made a mod for conducting an actual tournament, like a tournament bracket or otherwise some kind of mod that tracks data of multiple players across multiple games. I'm kinda hoping that someone has made a mod I can use, but realistically I'm just hoping someone made ...
by Marscaleb
Tue Jul 02, 2019 11:23 pm
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 2101

Re: Are there commands to spectate specific players?

I'm starting to question how much I want this afterall. I just got back from this year's gaming con, and I was trying to broadcast a spectator view during the tournament. I kept running into a bug where the first-person view got tilted somehow, and it wouldn't get corrected. IIRC, it even stayed tha...
by Marscaleb
Sat Jun 29, 2019 2:34 am
Forum: General Discussions
Topic: Are there commands to spectate specific players?
Replies: 9
Views: 2101

Re: Are there commands to spectate specific players?

Chamberly wrote:If you haven't tried XConsole, might be interesting for you.
What does Xconsole do? The page doesn't actually say anything about what it does.