Search found 20 matches
- Mon Jun 08, 2020 8:55 pm
- Forum: Mapping
- Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
- Replies: 55
- Views: 3334
Re: CTF Magic Kingdoms, pathing & zone & etc fixes request
It is actually from Rune and he doesn't even mention it in the readme Very well spotted - the rainbow bridge certainly does give it a magical feel. So, as a matter of interest, is it a reconstruction or a direct rip of the map from Rune (if that is possible)? Looks like he imported it and then modi...
- Mon Jun 08, 2020 7:56 pm
- Forum: Mapping
- Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
- Replies: 55
- Views: 3334
- Tue May 26, 2020 6:56 pm
- Forum: General Discussions
- Topic: HUD map/radar
- Replies: 25
- Views: 1796
Re: HUD map/radar
You should be able to avoid it by using instead of "°" - although what Chris mentioned should have fixed it for you if you did it correctly
Code: Select all
Chr(176)
- Sun Jul 22, 2018 1:22 pm
- Forum: Coding, Scripting
- Topic: Retaining config values (.ini settings) when upgrading mods?
- Replies: 3
- Views: 926
- Sun Jan 21, 2018 11:16 am
- Forum: Suggestions, Criticism, Feedback
- Topic: Anti-Cheat Section?
- Replies: 24
- Views: 5806
- Tue Oct 24, 2017 7:28 pm
- Forum: Mapping
- Topic: "Trim tool" for creating borders - does it exist?
- Replies: 6
- Views: 1578
- Fri May 26, 2017 5:18 pm
- Forum: General Discussions
- Topic: UT99 online gaming latest years - bad impressions
- Replies: 78
- Views: 15293
Re: UT99 online gaming latest years - bad impressions
Oh, excuse me that I was trying to help you...the issue is in the ENGINE so why is it spamming if I don't play the game? Other games share the same engine and those are being modded aswell, therefore the modding communities of UE1 games can still share informations with each other.. you know? I did ...
- Fri May 26, 2017 12:18 pm
- Forum: General Discussions
- Topic: UT99 online gaming latest years - bad impressions
- Replies: 78
- Views: 15293
Re: UT99 online gaming latest years - bad impressions
The issue causing this is actually the faulty CPUSpeed detection which is executed at launchtime only. I'm not talking about the "common cpuspeed issue" with cool'n'quiet etc where you go like 3x faster than other guys.. I did try this on my server and found results like Player1 Speed: 1.0...
- Tue May 23, 2017 9:32 am
- Forum: Coding, Scripting
- Topic: Starting some scripting, looking for some commands
- Replies: 32
- Views: 5117
Re: Starting some scripting, looking for some commands
I recommend you to join the Discord server and ask for help in the #uscript room.
Just to mention, yes - all these things are possible.
Just to mention, yes - all these things are possible.
- Fri Apr 14, 2017 11:12 am
- Forum: Misc | Off-Topic
- Topic: Two copies of Steam Postal 2 with dlc giveaway gifts
- Replies: 8
- Views: 1197
Re: Two copies of Steam Postal 2 with dlc giveaway gifts
YAY256 colors wrote:I have two copies of Steam Postal 2 each with DLC first come first serve
- Tue Feb 07, 2017 9:31 pm
- Forum: General Discussions
- Topic: python to control player rotation?
- Replies: 19
- Views: 4975
Re: python to control player rotation?
@schwap do you know where do I found more info about UDP / TCP integration? The thing you're trying to do has been done already (external program to modify rotation) - and theres a neat example on BeyondUnreal by Matthieu29. It is actually made for UT2003.. but I guess it'll work on UT99 just fine....
- Tue Feb 07, 2017 5:14 am
- Forum: General Discussions
- Topic: python to control player rotation?
- Replies: 19
- Views: 4975
Re: python to control player rotation?
It is possible to do this if you spawn a UDP / TCP receiver class to interpret the rotation calls.
- Fri Jan 20, 2017 11:15 pm
- Forum: Coding, Scripting
- Topic: Back into modding, but facing many problems
- Replies: 18
- Views: 6122
Re: Back into modding, but facing many problems
Problem #1: Time dilatation The mod resolves around slowing things when you're stopped, so basically, there's a time dilatation (like slomo) based on your speed. I made the calculations, made a timer on the mutator itself with 0.1 timer, and it checks your speed, relative to your max speed, to it s...
- Wed Sep 07, 2016 9:15 pm
- Forum: Mapping
- Topic: Seeking UnrealEd console command
- Replies: 5
- Views: 1273
Re: Seeking UnrealEd console command
Its located inside the ZoneInfos "ZoneLight" properties (in any Class subclassing ZoneInfo, or ZoneInfo directly)
- ---ZoneInfo properties
-----ZoneLight
--------TexUPanSpeed/TexVPanSpeed
- Wed Sep 07, 2016 9:02 pm
- Forum: Mapping
- Topic: Seeking UnrealEd console command
- Replies: 5
- Views: 1273
Re: Seeking UnrealEd console command
U-Pan, V-Pan Texture will pan along the u-axis (horizontal) or the v-axis (vertical) respectively. These axes are relative to the texture, so are dependant on how it's been rotated, scaled of skewed. The panning speed is set for the whole zone the surface belongs to in the ZoneInfo actor's TexUPanS...