Search found 20 matches

by schwap
Mon Jun 08, 2020 8:55 pm
Forum: Mapping
Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
Replies: 55
Views: 3334

Re: CTF Magic Kingdoms, pathing & zone & etc fixes request

It is actually from Rune and he doesn't even mention it in the readme Very well spotted - the rainbow bridge certainly does give it a magical feel. So, as a matter of interest, is it a reconstruction or a direct rip of the map from Rune (if that is possible)? Looks like he imported it and then modi...
by schwap
Mon Jun 08, 2020 7:56 pm
Forum: Mapping
Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
Replies: 55
Views: 3334

Re: CTF Magic Kingdoms, pathing & zone & etc fixes request

Red_Fist wrote: Sun Jun 07, 2020 6:21 pm That looks like the game Undying ,for some reason.
It is actually from Rune
Image

and he doesn't even mention it in the readme Image
by schwap
Tue May 26, 2020 6:56 pm
Forum: General Discussions
Topic: HUD map/radar
Replies: 25
Views: 1796

Re: HUD map/radar

You should be able to avoid it by using

Code: Select all

Chr(176)
instead of "°" - although what Chris mentioned should have fixed it for you if you did it correctly
by schwap
Sun Jan 21, 2018 11:16 am
Forum: Suggestions, Criticism, Feedback
Topic: Anti-Cheat Section?
Replies: 24
Views: 5806

Re: Anti-Cheat Section?

Image
by schwap
Fri May 26, 2017 5:18 pm
Forum: General Discussions
Topic: UT99 online gaming latest years - bad impressions
Replies: 78
Views: 15293

Re: UT99 online gaming latest years - bad impressions

Oh, excuse me that I was trying to help you...the issue is in the ENGINE so why is it spamming if I don't play the game? Other games share the same engine and those are being modded aswell, therefore the modding communities of UE1 games can still share informations with each other.. you know? I did ...
by schwap
Fri May 26, 2017 12:18 pm
Forum: General Discussions
Topic: UT99 online gaming latest years - bad impressions
Replies: 78
Views: 15293

Re: UT99 online gaming latest years - bad impressions

The issue causing this is actually the faulty CPUSpeed detection which is executed at launchtime only. I'm not talking about the "common cpuspeed issue" with cool'n'quiet etc where you go like 3x faster than other guys.. I did try this on my server and found results like Player1 Speed: 1.0...
by schwap
Tue May 23, 2017 9:32 am
Forum: Coding, Scripting
Topic: Starting some scripting, looking for some commands
Replies: 32
Views: 5117

Re: Starting some scripting, looking for some commands

I recommend you to join the Discord server and ask for help in the #uscript room.

Just to mention, yes - all these things are possible.
by schwap
Fri Apr 14, 2017 11:12 am
Forum: Misc | Off-Topic
Topic: Two copies of Steam Postal 2 with dlc giveaway gifts
Replies: 8
Views: 1197

Re: Two copies of Steam Postal 2 with dlc giveaway gifts

256 colors wrote:I have two copies of Steam Postal 2 each with DLC first come first serve
YAY :highfive:
by schwap
Tue Feb 07, 2017 9:31 pm
Forum: General Discussions
Topic: python to control player rotation?
Replies: 19
Views: 4975

Re: python to control player rotation?

@schwap do you know where do I found more info about UDP / TCP integration? The thing you're trying to do has been done already (external program to modify rotation) - and theres a neat example on BeyondUnreal by Matthieu29. It is actually made for UT2003.. but I guess it'll work on UT99 just fine....
by schwap
Tue Feb 07, 2017 5:14 am
Forum: General Discussions
Topic: python to control player rotation?
Replies: 19
Views: 4975

Re: python to control player rotation?

It is possible to do this if you spawn a UDP / TCP receiver class to interpret the rotation calls.
by schwap
Fri Jan 20, 2017 11:15 pm
Forum: Coding, Scripting
Topic: Back into modding, but facing many problems
Replies: 18
Views: 6122

Re: Back into modding, but facing many problems

Problem #1: Time dilatation The mod resolves around slowing things when you're stopped, so basically, there's a time dilatation (like slomo) based on your speed. I made the calculations, made a timer on the mutator itself with 0.1 timer, and it checks your speed, relative to your max speed, to it s...
by schwap
Wed Sep 07, 2016 9:15 pm
Forum: Mapping
Topic: Seeking UnrealEd console command
Replies: 5
Views: 1273

Re: Seeking UnrealEd console command

Its located inside the ZoneInfos "ZoneLight" properties (in any Class subclassing ZoneInfo, or ZoneInfo directly)
  • ---ZoneInfo properties
    -----ZoneLight
    --------TexUPanSpeed/TexVPanSpeed
by schwap
Wed Sep 07, 2016 9:02 pm
Forum: Mapping
Topic: Seeking UnrealEd console command
Replies: 5
Views: 1273

Re: Seeking UnrealEd console command

U-Pan, V-Pan Texture will pan along the u-axis (horizontal) or the v-axis (vertical) respectively. These axes are relative to the texture, so are dependant on how it's been rotated, scaled of skewed. The panning speed is set for the whole zone the surface belongs to in the ZoneInfo actor's TexUPanS...