Search found 2 matches
- Fri Sep 08, 2017 12:27 am
- Forum: Modifications
- Topic: CS Source Weapons for UT v1.1 release
- Replies: 53
- Views: 17075
Re: CS Source Weapons for UT v1.1 release
Yeah, I noticed that too. The same bug also occurs with NW3 final. I am not sure, but I guess the problem is with those custom HUDs. In this case its CSSWeaponsv1_1\Classes\Pistol_GlockModeMessage.UC defaultproperties { FiringMode(0)="Switched to Semi-Automatic" FiringMode(1)="Switch...
- Sun Aug 27, 2017 11:07 pm
- Forum: Modifications
- Topic: CS Source Weapons for UT v1.1 release
- Replies: 53
- Views: 17075
Re: CS Source Weapons for UT v1.1 release
First off great mod been playing the sp with it lots of fun.
i have found a small bug with the glock when you switch to burst fire the message stays on screen.
i looked at your uc file and bFadeMessage is set to false.
i have found a small bug with the glock when you switch to burst fire the message stays on screen.
i looked at your uc file and bFadeMessage is set to false.