Search found 23 matches
- Tue Jul 18, 2017 1:22 am
- Forum: Misc | Off-Topic
- Topic: Last Post Standing, the sequel
- Replies: 1856
- Views: 232635
Re: Last Post Standing, the sequel
You know what is painful to watch? This: https://cdn.skoften.net/images/58781/gifdump_522_17.gif :nonono: I'm into eating healthy and all but that's just ridiculous, I'll watch my macros all week but if I get a pizza in front of me, I'll eat it. Also, my wonderful brother destroyed my HDMI cable so...
- Tue Jul 04, 2017 6:50 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
I want it to be customizable so I'd leave that as a default weapon without having to be melee. You can have a melee weapon, or a Redeemer as default, or no default weapon at all.
- Tue Jul 04, 2017 4:36 am
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
It appears people often begin projects that don't see the light because those are not completed, or just not shared.
I'm looking to improve the Gun Mode so suggestions are appreciated, I'm thinking about making a team Gun Mode like the one from CS: GO, and perhaps add a default gun.
I'm looking to improve the Gun Mode so suggestions are appreciated, I'm thinking about making a team Gun Mode like the one from CS: GO, and perhaps add a default gun.
- Fri Jun 30, 2017 11:33 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
I have updated the thread.
- Thu Jun 29, 2017 11:12 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
Thanks nogardilaref, I saw that in the code of the Arena mutator as papercoffee suggested. I got the idea from Combat Arms' Arms Race, UnrealGGecko, but its just the same thing. Mine is not one hundred percent the same but its close. I was going to upload it but I spend quite some time coding someth...
- Wed Jun 28, 2017 9:27 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
I think so.
You have a gun, get enough kills with this gun and then switch to the next and so on until there are no guns left.
You have a gun, get enough kills with this gun and then switch to the next and so on until there are no guns left.
- Wed Jun 28, 2017 7:45 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
Gun Mode is done, just a few details to add to the HUD and the Scoreboard and it will be up for downloads. I wanted to ask, how can I make the game load up all weapons before the match starts? I made it so that all weapons can be chosen in the configuration files so that people can have matches with...
- Mon Jun 26, 2017 7:22 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
Like I said, I made it based on what I could find, I didn't know Mutants weren't allowed to get pickups, I'll add an option for the user to decide on that.
- Fri Jun 23, 2017 11:51 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
Yeah, I know about that. The timer checks who the worst is to get a Bottom Feeder which won't happen until someone gets killed, I didn't add a check to stop that from happening, but think about it, I'll fix it up.
- Fri Jun 23, 2017 9:07 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
I was not aware that could be done, I'll be sure to do that to make sure all works online, thanks for the tip. And I do have to improve the bot instructions for the next release, I tell them to attack the Mutant but those kids are stubborn and keep attacking themselves while no damage is being done....
- Thu Jun 22, 2017 8:19 pm
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Re: Christ: Game Modes, Mutators, Etc.
I do know a little bit about replication and those things, however, I cannot test the game online, and I can't upload something claiming it works online when I couldn't even test that it is true, right? I don't have an internet connection at home so I can't test what I do online, therefore I decided...
- Thu Jun 22, 2017 1:09 am
- Forum: General Discussions
- Topic: Christ: Game Modes, Mutators, Etc.
- Replies: 27
- Views: 5856
Christ: Game Modes, Mutators, Etc.
In this thread I'll be uploading and updating the game modes, mutators and whatever else I decide to code. I can't promise it will all be new and original but I'll sure bring a few surprises. I also like to look into other mutators to code them to suit me, adding new things and configurations so I w...
- Tue Jun 13, 2017 2:11 am
- Forum: GameTypes
- Topic: Mutant from UT2004
- Replies: 5
- Views: 3233
Re: Mutant from UT2004
An update for those interested in Mutant. game is done, I just have to finish some minor details, however, I didn't upload it last week because prior to working on this I had been working on another game mode and I decided to focus on that one first but it's almost done so I should release both in t...
- Sat Jun 10, 2017 3:29 am
- Forum: Download Search
- Topic: Control Points and No Telefrag.
- Replies: 2
- Views: 956
- Thu Jun 08, 2017 1:46 am
- Forum: Download Search
- Topic: Control Points and No Telefrag.
- Replies: 2
- Views: 956
Control Points and No Telefrag.
I have seen a mutator that changes the look of the Control Points in DOM to something brighter and colorful and also, is there a mutator that stops telefrags at match start and from teleports, if I can stop all kinds of telefragging then great.