Search found 10 matches

by ojrask
Tue Oct 29, 2019 9:36 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

I have uploaded the current alpha version (alpha02) and it is available at https://www.ottorask.com/files/CTF-Austere99_alpha02.unr Let me know if the file download or the map file itself does not work for some reason: Apart from fiddling and little stuff all around, I added the initial version of a...
by ojrask
Tue Oct 29, 2019 9:29 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

sektor2111: Whoa, thanks for taking the time to write feedback, I will make sure to follow these best practices in upcoming versions. The pathing itself "works" but I can now see that it must be optimized. I was not that certain about the xloc nodes as in how they work, thanks for clarifyi...
by ojrask
Wed Oct 23, 2019 5:14 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

Hi rizbef, thanks! I bet you'll find the next version even roomier as I added an entirely new route between each lift/Ripper and the mid shield belt. :D The samage amplifier is in fact an Invisibility Powerup, and is reachable only with a translocator (as it was in the UT3 version). That room also p...
by ojrask
Sun Oct 20, 2019 10:27 am
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

Hello. Been busy as always. I opened up this map again yesterday to try and get back into getting it done, and we'll see if I can manage to squeeze some hours into finishing it. I have a new layout addition idea I want to test out (a new route between lift and shield belt) as well. Thanks darksonny ...
by ojrask
Fri Jan 19, 2018 5:29 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

I have been super super busy with work, life, and other hobbies so I haven't had any time to work on this for a while. Hopefully soon! I uploaded the current alpha version so folks can check it out in game. Loads of work to do but the main layout is pretty much there. Botpathing works and offline pl...
by ojrask
Sun Dec 03, 2017 12:29 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

papercoffee wrote:
ojrask wrote: Let me know if the images don't work
Only the last three screenshots are not viewable.
But what I can see looks very interesting.
Can you see these direct links?




Thanks.
by ojrask
Sat Dec 02, 2017 12:49 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

Thanks for the clarification papercoffee. :) I uploaded some hasty screenshots to imgur: https://imgur.com/a/4kHc8 The map is still either undetailed or a bit dark. The middle area is somewhat done, apart from some detail work on the walls and on the skybox boundaries. The gameplay elements are in p...
by ojrask
Fri Dec 01, 2017 11:12 pm
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

Re: [WIP] CTF-Austere99

Did you use the ed command for the paths.....? That is some weird placement. Nope, inserted by hand. The bots seem to work fine (apart from a few xloc positions) so will keep them like that for now. I need to Google what that "ed command" is. :D I'll try to gather some imagery tomorrow. T...
by ojrask
Thu Nov 30, 2017 1:40 am
Forum: Mapping
Topic: Dave forgot to apply a texture in AS-Overlord
Replies: 13
Views: 2662

Re: Dave forgot to apply a texture in AS-Overlord

Also that plank of wood with 90deg misaligned texture next to it.

These are a real pain, you first release a map and after a week you start finding these all over the place. :D
by ojrask
Thu Nov 30, 2017 1:18 am
Forum: Mapping
Topic: [WIP] CTF-Austere99
Replies: 19
Views: 6840

[WIP] CTF-Austere99

Hello folks. I started working on a remake of my UT3 CTF map called CTF-Austere. I plan to follow the old layouts and features for the most part, but will make some changes where I feel like they're a good addition to gameplay. - 6-14 players, will need to refine this after I get to play it more - A...