Search found 88 matches

by R3plicant
Sat Mar 25, 2023 3:08 pm
Forum: Mapping
Topic: CTF-[R3P]-W007-III Fail.
Replies: 20
Views: 1227

CTF-[R3P]-W007-III Fail.

The (flawed) map file is linked here [/b] Well, I don't know what to say. I have had to see sense and realise I'm just not a good mapper. This is a 'sense' quit rather than a rage quit, I see no more sense in trying to get this map to work; it's a failure as it persists in lagging in-game, in both ...
by R3plicant
Sat Mar 11, 2023 1:12 am
Forum: Mapping
Topic: DM-1on1-AncientDreams
Replies: 7
Views: 488

Re: DM-1on1-AncientDreams

I played this,. nice work for a 1 day build. This should be improved upon for a proper build, but, as for a 1-day build you should be proud; it's pretty damned good!
by R3plicant
Sat Mar 04, 2023 3:10 am
Forum: Mapping
Topic: Teaser Screenshots. WIP. CTF-[R3P]-W007-III. Almost complete.
Replies: 2
Views: 263

Re: Teaser Screenshots. WIP. CTF-[R3P]-W007-III. Almost complete.

EvilGrins wrote: Sat Mar 04, 2023 2:47 am It's pretty, love the action screenshots.

I look forward to the download.
Thank you! :tu:
by R3plicant
Sat Mar 04, 2023 1:35 am
Forum: Mapping
Topic: Teaser Screenshots. WIP. CTF-[R3P]-W007-III. Almost complete.
Replies: 2
Views: 263

Teaser Screenshots. WIP. CTF-[R3P]-W007-III. Almost complete.

Ok, folks, I was recently humbled by being asked if this map could be played on a server, which made me smile, so I agreed but also expressed a desire to work the map so I could get it to a point that was better than the 2018 AMC version map. For the past 4-5 months or so, I have worked very hard ge...
by R3plicant
Mon Feb 20, 2023 1:59 pm
Forum: Mapping
Topic: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.
Replies: 17
Views: 665

Re: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'

Hi again, so I've read all your comments and realised that I couldn't do it so decided to compromise. There's no alternating texture on the rear of the monitor (where the light-on/texture-on would have been), it's just a static texture. The Property Flipper had no tutorials on how to set it up exact...
by R3plicant
Sun Jan 08, 2023 11:45 am
Forum: Mapping
Topic: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.
Replies: 17
Views: 665

Re: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'

I probably ought to mention that the monitors have a default texture (on a regular brush inside) which shows the 'LIANDRI' logo,.. this is covered instantly when the TeamTrigger is activated (by the mover with its two alternating textures), but it too needs two lights each with an effect (a 'Non-Inc...
by R3plicant
Sat Jan 07, 2023 7:06 pm
Forum: Mapping
Topic: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.
Replies: 17
Views: 665

Re: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'

In my map, it's not just the mover and light timing that matters; if the light (and mover obv) are activated together, there's still no way to be sure that the textures (on said mover) are at syncing the same time point as the activation/lights. Sure, the textures may be swapping over at 0.5s (in th...
by R3plicant
Sat Jan 07, 2023 5:56 pm
Forum: Mapping
Topic: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.
Replies: 17
Views: 665

Re: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'

As I said previously, adding a Triggerlight to a scene with two alternating textures (on a mover set off by trigger) won't guarantee that the changing textures and lights will activate at precisely the same time AND state (i.e. bright light for the 'brighter' of the textures). Adding two movers does...
by R3plicant
Fri Jan 06, 2023 9:41 pm
Forum: Mapping
Topic: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.
Replies: 17
Views: 665

Re: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'

Hi again Barbie. :) Ok, so, one side of the monitor (there are 2 sides on 2 monitors) the mover moves once in,.. (alternating textures on the movers suddenly are 'on' due to having been triggered),.. and go out,. (when they disappear with the mover, then they're off/out),.. The mover's textures are ...
by R3plicant
Fri Jan 06, 2023 6:03 pm
Forum: Mapping
Topic: UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.
Replies: 17
Views: 665

UT99 TriggerLight that specifically acts (not triggered by) when more than one given animated texture is set to 'on'.

Is This Possible? A Triggerlight that recognises names of an animated texture (a_00, a_01 (in a certain texture package, inc' 'My Level') etc) and acts (changes light settings on-the-fly, so to speak) at two separate levels of brightness when that textures on a mover are 'active' (or 'on'),.. It's ...
by R3plicant
Thu May 12, 2022 11:02 pm
Forum: Mapping
Topic: Adept mesh maker wanted for UT99 map port to UE5.
Replies: 3
Views: 397

Re: Adept mesh maker wanted for UT99 map port to UE5.

Hi SilverSound, Thanks for the response, but the port isn't JUST a simple map BSP (etc) port, it's to help make the map look right, function right, play right and so it is wholly 'brought up to date' with a complete set of custom meshes that are designed specifically for the map so it maintains its ...
by R3plicant
Thu May 12, 2022 10:57 am
Forum: Mapping
Topic: Adept mesh maker wanted for UT99 map port to UE5.
Replies: 3
Views: 397

Adept mesh maker wanted for UT99 map port to UE5.

Hi again folks, LONG time no see!! I hope you're all well! I've been busy with life and other creative personal projects though as those of you who know me well enough by now, definitely not mapping (that 2018 map contest nearly killed me!!). :lol: I was wondering if there's a UE4/5 creator here who...
by R3plicant
Wed May 01, 2019 2:22 pm
Forum: General Discussions
Topic: Pick 3 of your most-played maps from the 2018 AMC.
Replies: 9
Views: 1650

Re: Pick 3 of your most-played maps from the 2018 AMC.

papercoffee wrote:@ R3plicant I don't think you'll get your wished answer out of this poll...
The poll isn't for what you think it is. :wink:
by R3plicant
Wed May 01, 2019 11:39 am
Forum: General Discussions
Topic: Pick 3 of your most-played maps from the 2018 AMC.
Replies: 9
Views: 1650

Pick 3 of your most-played maps from the 2018 AMC.

I was wondering, since the 2018 AMC competition finished a while ago, how much have you spent playing the maps (online or off)? Place your vote for the 3 maps you've played the most then clearly say in the comments section how much time you've spent playing each one (as best you can guess). i.e 1). ...
by R3plicant
Mon Jan 14, 2019 12:40 pm
Forum: Coding, Scripting
Topic: Hiding ALL in-game messages, inc' Flag messages - how?
Replies: 4
Views: 949

Re: Hiding ALL in-game messages, inc' Flag messages - how?

If you don't figure something out let me know and I'll script a HUD that strips out everything. It won't work online but for local game footage grabs it would work. Hi, I've found (with some help), Rypelcam. It's a nifty demo record feature and in the zip file was another lil mod called ClearHUD, i...