Search found 65 matches
- Wed May 29, 2024 12:54 pm
- Forum: Download Search
- Topic: sniper mutator
- Replies: 11
- Views: 5508
Re: sniper mutator
Ok, I'll have a look through the old topics, thanks.
- Wed May 29, 2024 12:30 pm
- Forum: Download Search
- Topic: sniper mutator
- Replies: 11
- Views: 5508
Re: sniper mutator
Rather than create a new topic, I thought I'd revisit one from 2008, whose name finally matched what I was looking for: I was wondering if there was a simple mutator that modifies the sniper so as to remove the distance covered by the projectile , which is normally limited (or at least to widen it)....
- Tue May 28, 2024 12:46 pm
- Forum: Skins & Models
- Topic: Wich models people want?
- Replies: 3
- Views: 968
Re: Wich models people want?
If you're still wondering, as I don't know how to import models on UT99, I have some ideas for models that I'd like to see on the game but don't know how to convert.
(I'm on the discord if you ever want me to show you some models I wish I could use.)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
(I'm on the discord if you ever want me to show you some models I wish I could use.)
- Tue May 28, 2024 9:04 am
- Forum: Modifications
- Topic: Ultra Gore update release (version D)
- Replies: 21
- Views: 1511
Re: Ultra Gore update release (version D)
I don't know why I like this mod, but I use it all the time. It must be the fact that it splatters all over the place that amuses me, without having a taste for blood. I think a mod that made players explode into flowers or sweets would amuse me just as much, without tiring me out. x')
- Thu May 16, 2024 10:01 am
- Forum: Download Search
- Topic: (not sure if it exists, but it seems unlikely that no one has thought of it) Default HUD
- Replies: 0
- Views: 168
(not sure if it exists, but it seems unlikely that no one has thought of it) Default HUD
I've found mods with custom HUDs imposed but which don't display correctly for some because the hit points, for example, have been moved to the bottom of the screen, which is supposed to be 4:3, or some other annoying thing... As I can't remove the use of the imposed HUD in these mods, I was wonderi...
- Wed May 01, 2024 9:27 pm
- Forum: Mapping
- Topic: The Gibatorium (V2 UPDATE) - SP/DM Map for EXU2 v7
- Replies: 5
- Views: 366
Re: The Gibatorium - SP/DM Map for EXU2 v7
I just tried it, very nice map. x)
- Tue Apr 30, 2024 9:33 pm
- Forum: Sounds & Music
- Topic: Selket Voice Pack
- Replies: 1
- Views: 369
Re: Selket Voice Pack
Thanks for sharing. =)
- Thu Apr 18, 2024 12:49 pm
- Forum: Skins & Models
- Topic: Differences between male & female skinning on the soldier models
- Replies: 2
- Views: 410
Re: Differences between male & female skinning on the soldier models
Just goes to show, even in UT, there are immutable differences between men and women. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Wed Apr 17, 2024 9:39 pm
- Forum: General Discussions
- Topic: Managing bots
- Replies: 24
- Views: 9679
Re: Managing bots
I apologize for bringing up a topic, but I wanted to make this indication somewhere: I've noticed that the Xbots mutator can sometimes conflict with game mods. Let me explain, if you use Xbots on HolyWars for example, it makes the bots dumb (they can't see the halo anymore), I guess the mods have th...
- Mon Dec 04, 2023 9:46 pm
- Forum: Modifications
- Topic: Nali Weapons 3 Final - Release
- Replies: 102
- Views: 44007
Re: Nali Weapons 3 Final - Release
Great, it works like a charm, thanks!
- Sat Dec 02, 2023 4:19 pm
- Forum: Modifications
- Topic: Nali Weapons 3 Final - Release
- Replies: 102
- Views: 44007
Re: Nali Weapons 3 Final - Release
I was wondering something, the "skills kill" is almost a mod with the mod, I was wondering if it was possible to use them without necessarily having to make matches all the time with the nali weapons?
- Tue Nov 14, 2023 3:00 pm
- Forum: Misc | Off-Topic
- Topic: AI Generated UT photos
- Replies: 22
- Views: 2481
Re: AI Generated UT photos
I'll be curious to see when we can have AI-generated Unreal Tournament maps. x)
- Sat Jun 03, 2023 10:18 am
- Forum: Report new Downloads
- Topic: UnrealArchive.org
- Replies: 451
- Views: 47446
Re: UnrealArchive.org
I had also tried, several weeks ago, to send files that had become untraceable or unknown because they came from the French community that didn't put anything online, but they were never found on the site, so I really wondered if the upload system was functional. x)
- Tue May 23, 2023 9:39 am
- Forum: Mutators
- Topic: Save multiple mutators configurations?
- Replies: 4
- Views: 768
Re: Save multiple mutators configurations?
Would you be able to explain to me concretely how to go about doing this? It's an interesting alternative if a regular player knows how to do it. x)
- Fri May 05, 2023 1:24 pm
- Forum: Mutators
- Topic: Save multiple mutators configurations?
- Replies: 4
- Views: 768
Save multiple mutators configurations?
Hi, I was wondering: has anyone released a mutator or mod that allows you to retain different configurations and not just one as the game allows by default?
Thanks for your answers.
Thanks for your answers.