Search found 65 matches

by Virgile
Wed May 29, 2024 12:54 pm
Forum: Download Search
Topic: sniper mutator
Replies: 11
Views: 5508

Re: sniper mutator

Ok, I'll have a look through the old topics, thanks.
by Virgile
Wed May 29, 2024 12:30 pm
Forum: Download Search
Topic: sniper mutator
Replies: 11
Views: 5508

Re: sniper mutator

Rather than create a new topic, I thought I'd revisit one from 2008, whose name finally matched what I was looking for: I was wondering if there was a simple mutator that modifies the sniper so as to remove the distance covered by the projectile , which is normally limited (or at least to widen it)....
by Virgile
Tue May 28, 2024 12:46 pm
Forum: Skins & Models
Topic: Wich models people want?
Replies: 3
Views: 968

Re: Wich models people want?

If you're still wondering, as I don't know how to import models on UT99, I have some ideas for models that I'd like to see on the game but don't know how to convert. :mrgreen:
(I'm on the discord if you ever want me to show you some models I wish I could use.)
by Virgile
Tue May 28, 2024 9:04 am
Forum: Modifications
Topic: Ultra Gore update release (version D)
Replies: 21
Views: 1511

Re: Ultra Gore update release (version D)

I don't know why I like this mod, but I use it all the time. It must be the fact that it splatters all over the place that amuses me, without having a taste for blood. I think a mod that made players explode into flowers or sweets would amuse me just as much, without tiring me out. x')
by Virgile
Thu May 16, 2024 10:01 am
Forum: Download Search
Topic: (not sure if it exists, but it seems unlikely that no one has thought of it) Default HUD
Replies: 0
Views: 168

(not sure if it exists, but it seems unlikely that no one has thought of it) Default HUD

I've found mods with custom HUDs imposed but which don't display correctly for some because the hit points, for example, have been moved to the bottom of the screen, which is supposed to be 4:3, or some other annoying thing... As I can't remove the use of the imposed HUD in these mods, I was wonderi...
by Virgile
Wed May 01, 2024 9:27 pm
Forum: Mapping
Topic: The Gibatorium (V2 UPDATE) - SP/DM Map for EXU2 v7
Replies: 5
Views: 366

Re: The Gibatorium - SP/DM Map for EXU2 v7

I just tried it, very nice map. x)
by Virgile
Tue Apr 30, 2024 9:33 pm
Forum: Sounds & Music
Topic: Selket Voice Pack
Replies: 1
Views: 369

Re: Selket Voice Pack

Thanks for sharing. =)
by Virgile
Thu Apr 18, 2024 12:49 pm
Forum: Skins & Models
Topic: Differences between male & female skinning on the soldier models
Replies: 2
Views: 410

Re: Differences between male & female skinning on the soldier models

Just goes to show, even in UT, there are immutable differences between men and women. :mrgreen:
by Virgile
Wed Apr 17, 2024 9:39 pm
Forum: General Discussions
Topic: Managing bots
Replies: 24
Views: 9679

Re: Managing bots

I apologize for bringing up a topic, but I wanted to make this indication somewhere: I've noticed that the Xbots mutator can sometimes conflict with game mods. Let me explain, if you use Xbots on HolyWars for example, it makes the bots dumb (they can't see the halo anymore), I guess the mods have th...
by Virgile
Mon Dec 04, 2023 9:46 pm
Forum: Modifications
Topic: Nali Weapons 3 Final - Release
Replies: 102
Views: 44007

Re: Nali Weapons 3 Final - Release

Great, it works like a charm, thanks!
by Virgile
Sat Dec 02, 2023 4:19 pm
Forum: Modifications
Topic: Nali Weapons 3 Final - Release
Replies: 102
Views: 44007

Re: Nali Weapons 3 Final - Release

I was wondering something, the "skills kill" is almost a mod with the mod, I was wondering if it was possible to use them without necessarily having to make matches all the time with the nali weapons?
by Virgile
Tue Nov 14, 2023 3:00 pm
Forum: Misc | Off-Topic
Topic: AI Generated UT photos
Replies: 22
Views: 2481

Re: AI Generated UT photos

I'll be curious to see when we can have AI-generated Unreal Tournament maps. x)
by Virgile
Sat Jun 03, 2023 10:18 am
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 451
Views: 47446

Re: UnrealArchive.org

I had also tried, several weeks ago, to send files that had become untraceable or unknown because they came from the French community that didn't put anything online, but they were never found on the site, so I really wondered if the upload system was functional. x)
by Virgile
Tue May 23, 2023 9:39 am
Forum: Mutators
Topic: Save multiple mutators configurations?
Replies: 4
Views: 768

Re: Save multiple mutators configurations?

Would you be able to explain to me concretely how to go about doing this? It's an interesting alternative if a regular player knows how to do it. x)
by Virgile
Fri May 05, 2023 1:24 pm
Forum: Mutators
Topic: Save multiple mutators configurations?
Replies: 4
Views: 768

Save multiple mutators configurations?

Hi, I was wondering: has anyone released a mutator or mod that allows you to retain different configurations and not just one as the game allows by default?
Thanks for your answers.