Search found 83 matches
- Mon Jan 29, 2024 8:30 pm
- Forum: Servers
- Topic: Nexgen Server Controller
- Replies: 154
- Views: 23251
Re: Nexgen Server Controller
Maybe just a silly question, But how do I turn of the 'boing' hitsound all together? Hitsounds are coming from another mod possibly FragNewNet. If so you can change / set them in console while logged onto server. Console > hitsounds 0 [enter] There are 3 different ones I think. Hitsounds 1 , 2 , 3 ...
- Mon Jan 29, 2024 4:57 pm
- Forum: Servers
- Topic: Nexgen Server Controller
- Replies: 154
- Views: 23251
Re: Nexgen Server Controller
Maybe just a silly question, But how do I turn of the 'boing' hitsound all together?
- Fri Jan 12, 2024 10:12 pm
- Forum: Mapping
- Topic: CTF-1on1-NOTjoust rework
- Replies: 2
- Views: 598
CTF-1on1-NOTjoust rework
Hey everyone, Been playing around with my old CTF-1on1-Joust map, and since its very popular within the community (EatSleepUT) I worked a Christmas version of the map. The map was received with open arms, I thought it would be fun to open the map up more with a snowy outside area, Upgrade the textur...
- Fri Jul 28, 2023 9:15 am
- Forum: Servers
- Topic: ComboInstaGib on Lan server
- Replies: 7
- Views: 1160
Re: ComboInstaGib on Lan server
MAke sure you have all the packages mentioned. If the mutator uses a texture file (.utx for the colored beams for example) you alo need to add that to the server packages. Normally if you install the mutator clients side manually (placing the .u file in the system dir, and .utc file in texture dir, ...
- Sun Oct 25, 2020 7:34 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
Hey thanks! I will have a look at it tho it is only usable for an AS map, maybe it will give me some ideas..
Thanks for the trouble! ,
Thanks for the trouble! ,
- Sat Oct 24, 2020 9:39 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
Okay, I have a question; So I have this walkway with a bridge (that is mover) over a slime pit (green) that can be triggered by shooting the switches (white). Every time someone shoots at it, it goes either up or down. It doesn't go back to original point. It functions as sort of a trap. When you gr...
- Wed Oct 21, 2020 8:14 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
I will look if there is a readme included with the map so I can credit him, as for the emitters, a Whole new world is opening up to me!!UnrealGGecko wrote: ↑Wed Oct 21, 2020 12:35 pm No problem, dots ( .:..: fella) should still be around at OldUnreal forums, so if ya have issues with these you should be able to contact him
- Tue Oct 20, 2020 4:15 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
I do believe some meshes were already converted to UT here: https://unrealarchive.org/maps/unreal-tournament/deathmatch/D/dm-de-osiris2_84e8da05.html Damn your map looks so nice :rock: Thnx for for the map reference, It really helped! It did not work with exporting as a t3d, but I copy and paste it...
- Mon Oct 19, 2020 7:50 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
So, i re-textured te whole map with ut2004 textures, which looks pretty awesome, if I say so myself.. Also did some altring the flow by re-editing the geometrics, but i will not bore you guys with that. What I want to ask is about the meshes in UT2004. It contains some awesome egyptian statues and s...
- Sun Aug 23, 2020 7:59 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
Update (after long time)
Yeah, you should think plenty of time to work on the map with COVID and all, but unfortunately, not for me..
Anyhow, did some working on the map and here are some pics:
Yeah, you should think plenty of time to work on the map with COVID and all, but unfortunately, not for me..
Anyhow, did some working on the map and here are some pics:
- Mon May 04, 2020 12:58 pm
- Forum: Mapping
- Topic: CTF-Valley... need a pather to check something for me.
- Replies: 8
- Views: 470
Re: CTF-Valley... need a pather to check something for me.
would not be surprised if the random bsp cutting is responsible for the bots being confused..
- Sun Apr 19, 2020 3:09 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
Getting there..
Although the base texture of the wall (bocks) is not made by me, would not know how to make something like this, after some tutorials I am getting a little better in to altering the textures into something I want..
Although the base texture of the wall (bocks) is not made by me, would not know how to make something like this, after some tutorials I am getting a little better in to altering the textures into something I want..
- Fri Apr 17, 2020 10:39 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
Hm. Liked the original wall textures a bit more for their higher contrast. That choice is - of course - yours. Love how you define edges and forms so clearly, with and without use of color. I agree with the contrast. Something is off, like it is too crisp or something. Have altered it again to chec...
- Fri Apr 17, 2020 7:11 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
Hmm, testing textures..
- Thu Apr 16, 2020 10:00 pm
- Forum: Mapping
- Topic: WIP CTF-EgyptSomething
- Replies: 35
- Views: 2716
Re: WIP CTF-EgyptSomething
hmm, egypt. I urge you to look at custom textures. Either whole themes or as detail art and trims, etc. Here's a few maps that use custom textures (based on ut2003/2004, ut2) in combination with some of the stock ut99 egypt textures. These levels are way beyond most ut99 egypt themed maps regarding...