Search found 83 matches

by KillRoy1972
Mon Jan 29, 2024 8:30 pm
Forum: Servers
Topic: Nexgen Server Controller
Replies: 154
Views: 23251

Re: Nexgen Server Controller

Maybe just a silly question, But how do I turn of the 'boing' hitsound all together? Hitsounds are coming from another mod possibly FragNewNet. If so you can change / set them in console while logged onto server. Console > hitsounds 0 [enter] There are 3 different ones I think. Hitsounds 1 , 2 , 3 ...
by KillRoy1972
Mon Jan 29, 2024 4:57 pm
Forum: Servers
Topic: Nexgen Server Controller
Replies: 154
Views: 23251

Re: Nexgen Server Controller

Maybe just a silly question, But how do I turn of the 'boing' hitsound all together?
by KillRoy1972
Fri Jan 12, 2024 10:12 pm
Forum: Mapping
Topic: CTF-1on1-NOTjoust rework
Replies: 2
Views: 598

CTF-1on1-NOTjoust rework

Hey everyone, Been playing around with my old CTF-1on1-Joust map, and since its very popular within the community (EatSleepUT) I worked a Christmas version of the map. The map was received with open arms, I thought it would be fun to open the map up more with a snowy outside area, Upgrade the textur...
by KillRoy1972
Fri Jul 28, 2023 9:15 am
Forum: Servers
Topic: ComboInstaGib on Lan server
Replies: 7
Views: 1160

Re: ComboInstaGib on Lan server

MAke sure you have all the packages mentioned. If the mutator uses a texture file (.utx for the colored beams for example) you alo need to add that to the server packages. Normally if you install the mutator clients side manually (placing the .u file in the system dir, and .utc file in texture dir, ...
by KillRoy1972
Sun Oct 25, 2020 7:34 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

Hey thanks! I will have a look at it tho it is only usable for an AS map, maybe it will give me some ideas..

Thanks for the trouble! :-),
by KillRoy1972
Sat Oct 24, 2020 9:39 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

Okay, I have a question; So I have this walkway with a bridge (that is mover) over a slime pit (green) that can be triggered by shooting the switches (white). Every time someone shoots at it, it goes either up or down. It doesn't go back to original point. It functions as sort of a trap. When you gr...
by KillRoy1972
Wed Oct 21, 2020 8:14 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

UnrealGGecko wrote: Wed Oct 21, 2020 12:35 pm No problem, dots ( .:..: fella) should still be around at OldUnreal forums, so if ya have issues with these you should be able to contact him :)
I will look if there is a readme included with the map so I can credit him, as for the emitters, a Whole new world is opening up to me!!
by KillRoy1972
Tue Oct 20, 2020 4:15 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

I do believe some meshes were already converted to UT here: https://unrealarchive.org/maps/unreal-tournament/deathmatch/D/dm-de-osiris2_84e8da05.html Damn your map looks so nice :rock: Thnx for for the map reference, It really helped! It did not work with exporting as a t3d, but I copy and paste it...
by KillRoy1972
Mon Oct 19, 2020 7:50 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

So, i re-textured te whole map with ut2004 textures, which looks pretty awesome, if I say so myself.. Also did some altring the flow by re-editing the geometrics, but i will not bore you guys with that. What I want to ask is about the meshes in UT2004. It contains some awesome egyptian statues and s...
by KillRoy1972
Sun Aug 23, 2020 7:59 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

Update (after long time)

Yeah, you should think plenty of time to work on the map with COVID and all, but unfortunately, not for me.. :-P

Anyhow, did some working on the map and here are some pics:
by KillRoy1972
Mon May 04, 2020 12:58 pm
Forum: Mapping
Topic: CTF-Valley... need a pather to check something for me.
Replies: 8
Views: 470

Re: CTF-Valley... need a pather to check something for me.

would not be surprised if the random bsp cutting is responsible for the bots being confused..
by KillRoy1972
Sun Apr 19, 2020 3:09 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

Getting there.. :-)
Although the base texture of the wall (bocks) is not made by me, would not know how to make something like this, after some tutorials I am getting a little better in to altering the textures into something I want..
by KillRoy1972
Fri Apr 17, 2020 10:39 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

Hm. Liked the original wall textures a bit more for their higher contrast. That choice is - of course - yours. Love how you define edges and forms so clearly, with and without use of color. I agree with the contrast. Something is off, like it is too crisp or something. Have altered it again to chec...
by KillRoy1972
Fri Apr 17, 2020 7:11 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

Hmm, testing textures..
by KillRoy1972
Thu Apr 16, 2020 10:00 pm
Forum: Mapping
Topic: WIP CTF-EgyptSomething
Replies: 35
Views: 2716

Re: WIP CTF-EgyptSomething

hmm, egypt. I urge you to look at custom textures. Either whole themes or as detail art and trims, etc. Here's a few maps that use custom textures (based on ut2003/2004, ut2) in combination with some of the stock ut99 egypt textures. These levels are way beyond most ut99 egypt themed maps regarding...