Search found 59 matches
- Wed May 20, 2020 3:31 am
- Forum: Tools and Programs
- Topic: Windows/Linux script for extract default pictures for all maps
- Replies: 2
- Views: 1017
Re: Windows script for extract default pictures for all maps
IDK. In original thread exists such request. Here my conversion for linux. Supported normal UT and with LOKI path. #!/bin/bash mkdir -p img cd System if [ -d ~/.loki ]; then temp_img=~/.loki/ut/System/temp_img; else temp_img=temp_img; fi mkdir -p $temp_img for unr in ../Maps/*.unr; do ucc-bin batche...
- Tue May 19, 2020 4:18 pm
- Forum: Tools and Programs
- Topic: Windows/Linux script for extract default pictures for all maps
- Replies: 2
- Views: 1017
Windows/Linux script for extract default pictures for all maps
It is not by me. I only mirrored here from: http://www.unrealadmin.org/forums/showthread.php?t=29928 Pack of many pictures for some maps (323 maps): img.rar lower case named version: imglower.rar Script for extracting pictures from your's maps: extractimg.rar version to lower case named files: extra...
- Mon Mar 09, 2020 3:14 am
- Forum: Tips, Tricks & Tutorials
- Topic: Damage per second for UT99 and Unreal weapons
- Replies: 7
- Views: 2505
Re: Damage per second for UT99 and Unreal weapons
exploded: FlakShell - flak alt fire CannonBolt extends KraalBolt; WarlordRocket PeaceRocket - Redeemer rocket (?) BruteProjectile DispersionAmmo - primary and alt fire rocket - for EightBall (maybe not only) Plasma Grenade - for EightBall (maybe not only) Flare VRocketPack expands RocketPack; for vo...
- Sun Mar 08, 2020 9:40 pm
- Forum: Tips, Tricks & Tutorials
- Topic: Damage per second for UT99 and Unreal weapons
- Replies: 7
- Views: 2505
Re: Damage per second for UT99 and Unreal weapons
I did not look at the code. Purely visual, in rhythm, it shoots much less often. It definitely works. I do not know what belongs to the 'exploded' type of damage, but shooting from the Dispersion Pistol gives less damage if there is resist to the 'exploded' by default. Upd: I do not know how Weapons...
- Sun Mar 08, 2020 7:34 pm
- Forum: Tips, Tricks & Tutorials
- Topic: Damage per second for UT99 and Unreal weapons
- Replies: 7
- Views: 2505
Re: Damage per second for UT99 and Unreal weapons
Nothing odd: damage bigger but speed slower. So DPS is lower. Also I need mention: I reduce special ability for Brute and Titan resist explosives to zero. So it is pure damage. By default both have 0.3 protection for explosives and Titan invulnerable for alt fire of both shock rifles. Also about pul...
- Sun Mar 08, 2020 5:07 pm
- Forum: Tips, Tricks & Tutorials
- Topic: Damage per second for UT99 and Unreal weapons
- Replies: 7
- Views: 2505
Damage per second for UT99 and Unreal weapons
Measured by mutator: https://ut99.org/viewtopic.php?t=13019 Measured on Titan and Brute. scr_1585085965.png as text: UT Unreal normal alt head/combo normal alt head/combo 1 chainsaw 108-114 99-132 disp lvl1 blue 66 33-50 hammer 36-54 30-40 disp lvl2 yellow 96-103 20-40 disp lvl3 green 120-132 24-48 ...
- Sun Feb 17, 2019 6:25 pm
- Forum: Modifications
- Topic: ServerCrashFix
- Replies: 0
- Views: 1215
ServerCrashFix
UnrealEngine 1 DoS Protection Mod Original ServerCrashFix created by Anthrax. Original v1.1: http://unrealtournament.99.free.fr/utfiles/index.php?dir=Patches/&file=ServerCrashFix_v11.zip github sources: https://github.com/Dot5/ServerCrashFix Release: https://github.com/Dot5/ServerCrashFix/releas...
- Tue Dec 11, 2018 7:52 pm
- Forum: Mutators
- Topic: Damage per second
- Replies: 26
- Views: 4210
Re: Damage per second
I do not think this is a mutator bug. All the same, some agreements and contracts must be executed for it work. It does not have to work in absolutely unacceptable conditions.
- Tue Dec 11, 2018 7:41 pm
- Forum: Mutators
- Topic: Damage per second
- Replies: 26
- Views: 4210
Re: Damage per second
4.0 is too high as I see in UT docs: https://api.unrealengine.com/udk/Three/ReplicationRelevancy.html Actor - 1.0 Inventory - 1.4 MatineeActor - 2.7 Pawn - 3 for possessed pawns, 2 for unpossessed (ambient) pawns Pickup - 1.4 PlayerController - 3.0 Projectile - 2.5 Vehicle - 3 for driven vehicles, 1...
- Tue Dec 11, 2018 12:17 pm
- Forum: Coding, Scripting
- Topic: Order of some callbacks
- Replies: 2
- Views: 847
Re: Order of some callbacks
On some maps, I observe such a picture, when connected to the server after the start: the doors open, the blocks move, and so on. This is due to the fact that the state of the client level does not correspond to the state of the server level. Everything you see, for example, closing the door, is not...
- Sat Dec 08, 2018 11:26 am
- Forum: Mutators
- Topic: Damage per second
- Replies: 26
- Views: 4210
Re: Damage per second
Wow. I understood almost nothing. I do not know much English. If you have problems with this mutator, describe them clearly. Where does not work, what does not work, in what conditions. What was expected, what happened, how to reproduce the problem. If the problem is in conflict with other mutators,...
- Tue Dec 04, 2018 11:14 am
- Forum: Mutators
- Topic: StubHud - Template for make network HUD mutator
- Replies: 1
- Views: 895
StubHud - Template for make network HUD mutator
Template for easy make HUD mutator for network. Contains two classes: StubHud - mutator HudPRI - replication info for each player. Currently mutator replicate one int value "foo" filled with level seconds. You can use "GetRoot().SetFoo(value, player)" if you need set "foo&qu...
- Tue Dec 04, 2018 9:51 am
- Forum: Mutators
- Topic: Damage per second
- Replies: 26
- Views: 4210
Re: Damage per second
v2.0
- added network support.
- avg for 5 seconds not 4.
Must work everywhere.
Tested on Local game, Listen server and Dedicated server.
- added network support.
- avg for 5 seconds not 4.
Must work everywhere.
Tested on Local game, Listen server and Dedicated server.
- Mon Dec 03, 2018 2:01 pm
- Forum: Tools and Programs
- Topic: Unreal Cache plugin for Total Commander
- Replies: 1
- Views: 1446
Unreal Cache plugin for Total Commander
Plugin allow view original name for .uxx files in total commander. How to use: Open zip in total commander. Accept install plugin. Restart TC. Click right mouse on columns and setup custom columns list, with use UnrealCache column in it. Navigate to Cache folder and you can see original names. And s...
- Mon Dec 03, 2018 1:56 pm
- Forum: Mutators
- Topic: Damage per second
- Replies: 26
- Views: 4210
Re: Damage per second
Network mutators is not easy things. I try fix it later maybe.