Search found 59 matches

by dot
Wed May 20, 2020 3:31 am
Forum: Tools and Programs
Topic: Windows/Linux script for extract default pictures for all maps
Replies: 2
Views: 1017

Re: Windows script for extract default pictures for all maps

IDK. In original thread exists such request. Here my conversion for linux. Supported normal UT and with LOKI path. #!/bin/bash mkdir -p img cd System if [ -d ~/.loki ]; then temp_img=~/.loki/ut/System/temp_img; else temp_img=temp_img; fi mkdir -p $temp_img for unr in ../Maps/*.unr; do ucc-bin batche...
by dot
Tue May 19, 2020 4:18 pm
Forum: Tools and Programs
Topic: Windows/Linux script for extract default pictures for all maps
Replies: 2
Views: 1017

Windows/Linux script for extract default pictures for all maps

It is not by me. I only mirrored here from: http://www.unrealadmin.org/forums/showthread.php?t=29928 Pack of many pictures for some maps (323 maps): img.rar lower case named version: imglower.rar Script for extracting pictures from your's maps: extractimg.rar version to lower case named files: extra...
by dot
Mon Mar 09, 2020 3:14 am
Forum: Tips, Tricks & Tutorials
Topic: Damage per second for UT99 and Unreal weapons
Replies: 7
Views: 2505

Re: Damage per second for UT99 and Unreal weapons

exploded: FlakShell - flak alt fire CannonBolt extends KraalBolt; WarlordRocket PeaceRocket - Redeemer rocket (?) BruteProjectile DispersionAmmo - primary and alt fire rocket - for EightBall (maybe not only) Plasma Grenade - for EightBall (maybe not only) Flare VRocketPack expands RocketPack; for vo...
by dot
Sun Mar 08, 2020 9:40 pm
Forum: Tips, Tricks & Tutorials
Topic: Damage per second for UT99 and Unreal weapons
Replies: 7
Views: 2505

Re: Damage per second for UT99 and Unreal weapons

I did not look at the code. Purely visual, in rhythm, it shoots much less often. It definitely works. I do not know what belongs to the 'exploded' type of damage, but shooting from the Dispersion Pistol gives less damage if there is resist to the 'exploded' by default. Upd: I do not know how Weapons...
by dot
Sun Mar 08, 2020 7:34 pm
Forum: Tips, Tricks & Tutorials
Topic: Damage per second for UT99 and Unreal weapons
Replies: 7
Views: 2505

Re: Damage per second for UT99 and Unreal weapons

Nothing odd: damage bigger but speed slower. So DPS is lower. Also I need mention: I reduce special ability for Brute and Titan resist explosives to zero. So it is pure damage. By default both have 0.3 protection for explosives and Titan invulnerable for alt fire of both shock rifles. Also about pul...
by dot
Sun Mar 08, 2020 5:07 pm
Forum: Tips, Tricks & Tutorials
Topic: Damage per second for UT99 and Unreal weapons
Replies: 7
Views: 2505

Damage per second for UT99 and Unreal weapons

Measured by mutator: https://ut99.org/viewtopic.php?t=13019 Measured on Titan and Brute. scr_1585085965.png as text: UT Unreal normal alt head/combo normal alt head/combo 1 chainsaw 108-114 99-132 disp lvl1 blue 66 33-50 hammer 36-54 30-40 disp lvl2 yellow 96-103 20-40 disp lvl3 green 120-132 24-48 ...
by dot
Sun Feb 17, 2019 6:25 pm
Forum: Modifications
Topic: ServerCrashFix
Replies: 0
Views: 1215

ServerCrashFix

UnrealEngine 1 DoS Protection Mod Original ServerCrashFix created by Anthrax. Original v1.1: http://unrealtournament.99.free.fr/utfiles/index.php?dir=Patches/&file=ServerCrashFix_v11.zip github sources: https://github.com/Dot5/ServerCrashFix Release: https://github.com/Dot5/ServerCrashFix/releas...
by dot
Tue Dec 11, 2018 7:52 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 4210

Re: Damage per second

I do not think this is a mutator bug. All the same, some agreements and contracts must be executed for it work. It does not have to work in absolutely unacceptable conditions.
by dot
Tue Dec 11, 2018 7:41 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 4210

Re: Damage per second

4.0 is too high as I see in UT docs: https://api.unrealengine.com/udk/Three/ReplicationRelevancy.html Actor - 1.0 Inventory - 1.4 MatineeActor - 2.7 Pawn - 3 for possessed pawns, 2 for unpossessed (ambient) pawns Pickup - 1.4 PlayerController - 3.0 Projectile - 2.5 Vehicle - 3 for driven vehicles, 1...
by dot
Tue Dec 11, 2018 12:17 pm
Forum: Coding, Scripting
Topic: Order of some callbacks
Replies: 2
Views: 847

Re: Order of some callbacks

On some maps, I observe such a picture, when connected to the server after the start: the doors open, the blocks move, and so on. This is due to the fact that the state of the client level does not correspond to the state of the server level. Everything you see, for example, closing the door, is not...
by dot
Sat Dec 08, 2018 11:26 am
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 4210

Re: Damage per second

Wow. I understood almost nothing. I do not know much English. If you have problems with this mutator, describe them clearly. Where does not work, what does not work, in what conditions. What was expected, what happened, how to reproduce the problem. If the problem is in conflict with other mutators,...
by dot
Tue Dec 04, 2018 11:14 am
Forum: Mutators
Topic: StubHud - Template for make network HUD mutator
Replies: 1
Views: 895

StubHud - Template for make network HUD mutator

Template for easy make HUD mutator for network. Contains two classes: StubHud - mutator HudPRI - replication info for each player. Currently mutator replicate one int value "foo" filled with level seconds. You can use "GetRoot().SetFoo(value, player)" if you need set "foo&qu...
by dot
Tue Dec 04, 2018 9:51 am
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 4210

Re: Damage per second

v2.0

- added network support.
- avg for 5 seconds not 4.

Must work everywhere.
Tested on Local game, Listen server and Dedicated server.
DmgPerSecond2.zip
(3.93 KiB) Downloaded 73 times
by dot
Mon Dec 03, 2018 2:01 pm
Forum: Tools and Programs
Topic: Unreal Cache plugin for Total Commander
Replies: 1
Views: 1446

Unreal Cache plugin for Total Commander

Plugin allow view original name for .uxx files in total commander. How to use: Open zip in total commander. Accept install plugin. Restart TC. Click right mouse on columns and setup custom columns list, with use UnrealCache column in it. Navigate to Cache folder and you can see original names. And s...
by dot
Mon Dec 03, 2018 1:56 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 4210

Re: Damage per second

Network mutators is not easy things. I try fix it later maybe.